A well-designed phone case will protect your phone from everyday bumps with only as much style flair as you’d like. While protection is usually the only real function of a case, some designs — like [Gabbelago]’s Emucase — add specific utility that you might not have known you needed.
Contrary to most cases, the Emucase fits over your phone’s screen, and the resulting facelift emulates the appearance of a Game Boy for easier — you guessed it — Game Boy emulation play on your smartphone.
Cannibalizing a USB SNES gamepad for its buttons and rubber contact pads, Gabbelago then threaded some wire through the contacts, securing it with copper tape and glue; this provides a measurable level of capacitance to register on the touchscreen. Using heat to bend the sides of the 3D printed case so it can attach to the phone is probably the trickiest part of this cool project. Check out his build instructions for any pointers you need.
Continue reading “Smartphone Case For The Retro Gamer”
Not all hacks have to be deeply technical. Sometimes a good show of skill is just as impressive. [lyberty5] takes two completely different hunks of plastic and somehow epoxies them into a convincing and, most impressively, reliable chimera.
While the WiiMote’s motion controls certainly caused a lot of wordy debate on the Internet when it was debuted. While everyone and their grandmother who owned a game company rushed out to copy and out-innovate it once they saw Nintendo’s hoard of dragon gold. Most game designers had other thoughts about the concept, mostly that it wouldn’t do for a platformer. So the gamer caught in the middle of it all had to rotate their grip-optimized rectangle 90 degrees and blister their thumbs on tiny buttons to play. Continue reading “Learn Some Plastic Techniques With This SNES WiiMote Mod”
Most video game manufacturers aren’t too keen on homebrew games, or people trying to get more utility out of a video game system than it was designed to have. While some effort is made to keep people from slapping a modchip on an Xbox or from running an emulator for a Playstation, it’s almost completely impossible to stop some of the hardware hacking that is common on older cartridge-based games. The only limit is usually the cost of an EPROM programmer, but [Robson] has that covered now with his Arduino-based SNES EPROM programmer.
Normally this type of hack involves finding any cartridge for the SNES at the lowest possible value, burning an EPROM with the game that you really want, and then swapping the new programmed memory with the one in the worthless cartridge. Even though most programmers are pricey, it’s actually not that difficult to write bits to this type of memory. [Robson] runs us through all of the steps to get an Arduino set up to program these types of memory, and then puts it all together into a Super Nintendo where it looks exactly like the real thing.
If you don’t have an SNES lying around, it’s possible to perform a similar end-around on a Sega Genesis as well. And, if you’re more youthful than those of us that grew up in the 16-bit era, there’s a pretty decent homebrew community that has sprung up around the Nintendo DS and 3DS, too.
Thanks to [Rafael] for the tip!
Clay is a shapeless raw material that’s waiting to be turned into awesomeness by your creativity. So is the Raspberry Pi. [Dorison Hugo] brought the two together in his artfully crafted SNES micro – a tiny retro gaming console sculpted from clay.
Continue reading “SNES Micro Is A Pi Z Of Art”
[Andrew Milkovich] was inspired build his own Super Nintendo cartridge reader based on a device we covered an eternity (in internet years) ago. The device mounts a real cartridge as a USB mass storage device, allowing you to play your games using an emulator directly from the cart.
This uses a Teensy++ 2.0 at its core. [Andrew] had to desolder the EEPROM pins from the SNES cartridge and reverse engineer the pinouts himself, but the end result was a device that could successfully read the cartridge without erasing it, no small accomplishment. The finished cartridge reader is build on some protoboard and we’d like to complement [Andrew] on his jumper routing on the underside of that board.
Of course, the experience of any console is just not the same without the original controller. So [Andrew] went a step further and made his own SNES controller to USB converter. This had the venerable Atmel ATmega328 at its core, and can be used separate from the cartridge reader if desired.
“Which came first, the chicken or the egg?” Don’t bother us with stupid questions, they both co-evolved into the forms that we now serve up in tasty sandwiches or omelets, respectively. “Which came first, the HC-05 serial-flash-hack, or the wireless Bluetooth Gamepad?” Our guess is that [mitxela] wanted to play around with the dirt-cheap Bluetooth modules, and that building the wireless controller was an afterthought. But for that, it’s a well-done afterthought! (Video below the break.)
It all starts with the HC-05 Bluetooth module, which is meant to transfer serial data, but which can be converted into a general-purpose device costing ten times as much with a simple Flash ROM replacement. The usual way around this requires bit-banging over a parallel port, but hackers have worked out a way to do the same thing in bit-bang mode using a normal USB/Serial adapter. The first part of [mitxela]’s post describes this odyssey.
Continue reading “Bluetooth HID Gamepad And HC-05 Serial Hack”
From time to time, we at Hackaday like to publish a few engineering war stories – the tales of bravery and intrigue in getting a product to market, getting a product cancelled, and why one technology won out over another. Today’s war story is from the most brutal and savage conflicts of our time, the console wars.
The thing most people don’t realize about the console wars is that it was never really about the consoles at all. While the war was divided along the Genesis / Mega Drive and the Super Nintendo fronts, the battles were between games. Mortal Kombat was a bloody battle, but in the end, Sega won that one. The 3D graphics campaign was hard, and the Starfox offensive would be compared to the Desert Fox’s success at the Kasserine Pass. In either case, only Sega’s 32X and the British 7th Armoured Division entering Tunis would bring hostilities to an end.
In any event, these pitched battles are consigned to be interpreted and reinterpreted by historians evermore. I can only offer my war story of the console wars, and that means a deconstruction of the hardware.
Continue reading “Winning the Console Wars – An In-Depth Architectural Study”