For last year’s Hackaday Prize, [PK] tried to build a video card for microcontrollers and headless Linux systems. It was only 640×480 resolution VGA, but the entire project was designed around a CPLD communicating with a microcontroller over SPI. This prize entry was, by [PK]’s own admission, a failure. It was late, but now he’s had an entire year to perfect his design. That means he can enter version two of his VGATonic in The Hackaday Prize.
The VGATonic version 2 uses a Xilinx XC95144XL CPLD for the VGA timing, and an ATTiny 2313a to read the SPI bus. Video memory is four megabits of static RAM. That’ls pretty much all you need for the most basic VGA graphics card, and all of this is packed onto a 3×3 inch PCB.
You can do a lot with 640×480 8-bit graphics running at 25FPS. In the video below, [PK] has a ‘hello world’ of sorts, Doom, running on a Raspberry Pi 2 with his SPI graphics card. Yes, it’s a graphics card for the Raspberry Pi, and it looks really good.
Further refinements of the design will include some primitive graphics routines. Not OpenGL or anything fancy, just something to reduce the number of writes on the SPI bus. It’s a great project, and perfect if you want to add video out to an Intel Galileo or other microcontroller project. [PK] has a video demo, you can check that out below.
[Daniel] found himself with a need to connect a single USB device to two Linux servers. After searching around, he managed to find an inexpensive USB switch designed to do just that. He noticed that the product description mentioned nothing about Linux support, but he figured it couldn’t be that hard to make it work.
[Daniel] started by plugging the device into a Windows PC for testing. Windows detected the device and installed an HID driver automatically. The next step was to install the control software on the Windows system. This provided [Daniel] with a tray icon and a “switch” function. Clicking this button disconnected the HID device from the Windows PC and connected the actual USB device on the other side of the USB switch. The second computer would now have access to the HID device instead.
[Daniel] fired up a program called SnoopyPro. This software is used to inspect USB traffic. [Daniel] noticed that a single message repeated itself until he pressed the “switch” button. At that time, a final message was sent and the HID device disconnected.
Now it was time to get cracking on Linux. [Daniel] hooked up the switch to a Linux system and configured a udev rule to ensure that it always showed up as /dev/usbswitch. He then wrote a python script to write the captured data to the usbswitch device. It was that simple. The device switched over as expected. So much for having no Linux support!
One of the earliest Nintendo products to gain popularity was the Game and Watch product line. Produced by Nintendo between 1980 and 1991, they are a source of nostalgia for many an 80s or 90s kid. These were those electronic handheld games that had pre-drawn monochrome images that would light up to make very basic animations. [Andrew] loved his old “Vermin” game as a kid, but eventually he sold it off. Wanting to re-live those childhood memories, he decided to build his own Game and Watch emulator.
The heart of [Andrew’s] build is a PIC18F4550 USB demo board he found on eBay. The board allows you to upload HEX files directly via USB using some simple front end software. [Andrew] wrote the code for his game in C using MPLAB. His device uses a Nokia 5110 LCD screen and is powered from a small lithium ion battery.
For the housing, [Andrew] started from another old handheld game that was about the right size. He gutted all of the old parts and stuck the new ones in their place. He also gave the housing a sort of brushed metal look using spray paint. The end result is a pretty good approximation of the original thing as evidenced by the video below. Continue reading “Give In To Nostalgia With A Retro Game And Watch”→
Rotary encoders are pretty interesting pieces of technology. They’re a solid way to accurately measure rotation including the direction. [David] recently wrote some software to handle these input devices, but unlike everyone else, his application can get by on only one microcontroller pin.
Most people will use three pins to handle a rotary encoder with a microcontroller: one to handle the switch and two to handle the quadrature inputs. With only one pin left available on his project [David] had to look for another solution, and he focused on the principle that the encoder pins behaved in very specific ways when turning the shaft. He designed a circuit that generates an analog voltage based on the state of those pins. He also wrote a program that can recognize the new analog patterns produced by his rotary encoder and his new circuit.
If you’ve been stuck on a project that uses a rotary encoder because you’ve run out of pins, this novel approach may help you get un-stuck. It’s a pretty impressive feat of circuit design to boot. Just think of how many other projects use these types of input devices and could benefit from it!
[Cody] has a nice little ranch in the middle of nowhere, a rifle, and a supply of ammunition. That’s just fine for the zombie apocalypse, but he doesn’t have an infinite supply of ammo. Twenty years after Z-day, he may find himself without any way to defend himself. How to fix that problem? He needs gunpowder. How do you make that? Here’s a plastic jug.
There are three ingredients required to make gunpowder – saltpeter, charcoal, and sulfur. The last two ingredients are easy enough if you have trees and a mine like [Cody], but saltpeter, the a source of nitrates, aren’t really found in nature. You can make nitrates from atmospheric nitrogen if you have enough energy, but [Cody] is going low tech for this experiment. He’s saving up his own urine in a compost pile, also called a niter bed. It’s as simple as putting a few grass clippings and straw on a plastic tarp, peeing on it for a few months, and waiting for nitrogen-fixing to do their thing.
[Cody] doesn’t have to wait a year for his compost pile to become saturated with nitrates. He has another compost pile that has been going for about 18 months, and this is good enough for an experiment in extracting calcium nitrate. After soaking and straining this bit of compost, [Cody] is left with a solution of something that has calcium nitrate in it. This is converted to potassium nitrate – or saltpeter – by running it through wood ash. After drying out this mess of liquid, [Cody] is left with something that burns with the addition of a little carbon.
With a source of saltpeter, [Cody] only needs charcoal and sulfur to make gunpowder. Charcoal is easy enough to source, and [Cody] has a mine with lead sulfide. He can’t quite extract sulfur from his ore, so instead he goes with another catalyst – red iron oxide, or rust.
The three ingredients are combined, and [Cody] decides it’s time for a test. He has a homebuilt musket, or a piece of pipe welded at one end with a touch hole, and has a big lead ball. With his homebrew gunpowder, this musket actually works. The lead ball doesn’t fly very far, but it’s enough to put a dent in a zombie or deer; not bad for something made out of compost.
Historically, this is a pretty odd way of making gunpowder. For most of history, people with guns have also had a source of saltpeter. During the Napoleonic Wars, however, France could not import gunpowder or saltpeter and took to collecting urine from soldiers and livestock. This source of nitrates was collected, converted from calcium nitrate to potassium nitrate, and combined with charcoal and sulfur to field armies.
Still, [Cody] has a great example of what can be done using traditional methods, and the fact that he can fire a ball down a barrel is proof enough that the niter bed he’s peeing in will produce even better gunpowder.
Every now and then a remote control acts up. Maybe you are trying to change the channel on your television and it’s just not working. A quick way to determine if the remote control is still working is by using a cell phone camera to try to see if the IR LED is still lighting up. That can work sometimes but not always. [Rui] had this problem and he decided to build his own circuit to make it easier to tell if a remote control was having problems.
The circuit uses a Vishay V34836 infrared receiver to pick up the invisible signals that are sent from a remote control. A Microchip 12F683 processes the data and has two main output modes. If the remote control is receiving data continuously, then a green LED lights up to indicate that the remote is functioning properly. If some data is received but not in a continuous stream, then a yellow LED lights up instead. This indicates that the batteries on the remote need to be replaced.
The circuit also includes a red LED as a power indicator as well as RS232 output of the actual received data. The PCB was cut using a milling machine. It’s glued to the top of a dual AAA battery holder, which provides plenty of current to run the circuit.
Your mission, should you choose to accept it, is to code a program that leaks information to the user but does so in a way that can’t be discovered in a code audit. This was the challenge for the 2014 Underhanded C contest; the seventh time they’ve held the event. [Richard Mitton] took part and wrote a very entertaining entry. He didn’t win, but he did just share the details of his super-sneaky code.
The challenge set out for the Citizen-Four-like coders set up a scenario where they were writing a program for a shady company (or sketchy government entity) which makes completely secret decisions based on publicly posted social media. The twist is they were tasked with getting code past an audit that leaked the decisions made by this program to the users being secretly observed.
Above is the core trick which [Richard] used after taking inspiration from Heartbleed. The struct assignment has an off-by-one error in it which is shown corrected in the lower code block. This, used in conjunction with malloc and free, allows memory to be used under the guise of storage during the encryption process. Secretly, this same bit of memory is accessed later and leaked to the user being targeted.
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