Pick And Place Robot Built With Fischertechnik

We’d be entirely wrong to think that Fichertechnik is just a toy for kids. It’s also perfect for prototyping the control system of robots. [davidatfsg]’s recent entry in the Hackaday Prize, Delta Robot, shows how complex robotics can be implemented without the hardship of having to drill, cut, bolt together or weld components. The added bonus is that the machine can be completely disassembled non-destructively and rebuilt with a new and better design with little or no waste.

The project uses inverse kinematics running on an Arduino Mega to pick coloured objects off a moving conveyor belt and drop them in their respective bins. There’s also also an optical encoder for regulating the speed of the conveyor and a laser light beam for sensing that the object on the conveyor has reached the correct position to be picked.

Not every component is ‘off the shelf’. [davidatfsg] 3D printed a simple nozzle for the actual ‘pick’ and the vacuum required was generated by the clever use of a pair of pneumatic cylinders and solenoid operated air valves.

We’re pretty sure that this will not be the last project on Hackaday that uses Fischertechnik components and it’s the second one that [davidatfsg] has concocted. Videos of the machine working after the break! Continue reading “Pick And Place Robot Built With Fischertechnik”

Teardown: Catel CTP300 Restaurant Pager

I have a problem. If I go to a swap meet , or even a particularly well stocked yard sale, I feel compelled to buy something. Especially if that something happens to be an oddball piece of electronics. While on the whole I’m a man of few vices, I simply can’t walk away from a good deal; doubly so if it has a bunch of buttons, LEDs, and antennas on it.

Table for one, by the window.

Which is exactly how I came into the possession of a Catel CPT300 restaurant paging system for just $20 a few months ago. I do not, as you may have guessed, operate a restaurant. In fact, as many of my meals take the form of military rations eaten in front of my computer, I’m about as far away from a restaurateur as is humanly possible. But I was so enamored with the rows of little plastic pagers neatly lined up in their combination charging dock and base station that I had to have it.

The man selling it swore the system worked perfectly. Even more so after he plugged it in and it didn’t do anything. But appearances can be deceiving, and his assurance that all the pagers needed was a good charge before they’d burst back to life seemed reasonable enough to me. Of course, it hardly mattered. The regular Hackaday reader at this point knows the fate of the CPT300 was to be the same whether or not it worked.

Incidentally, those cute little pagers would not burst back to life with a good charge. They may well have burst into something, but we’ll get to that in a moment. For now, let’s take a look at a gadget that most of us have used at one time or another, but few have had the opportunity to dissect.

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Vintage Computer Festival West Is Almost Here

If you’ve got an interest in technology, a penchant for that particular shade of yellowed plastic, and happen to be located in the California area, then we’ve got the event for you. The Vintage Computer Festival West is happening this weekend, August 3rd and 4th, at the Computer History Museum in Mountain View, California.

The Vintage Computer Festival offers a truly unique experience for anyone with a passion for all the silicon that’s come before. Where else could you sit in on a roundtable of early Apple employees discussing the bevy of authentic ultra-rare Apple I computers that will be on display, or get up close and personal with a restored Apollo Guidance Computer? If you really want to dive in on the deep end, Hackaday’s own Bill Herd will be in attendance giving his lecture about the effects of heat and time on the internal components of decades-old pieces of hardware.

Still skeptical? Perhaps you’ll get a kick out of the exhibit that celebrates more than two decades of Quake by hosting a LAN game where the classic game is running on less common platforms like the RS/6000 series or the Sun Ulta. If you’re interested in seeing modern reconstructions of classic technology, there will be plenty of that on display as well. Eric Schlaepfer will be showing off his transistor-scale replica of the iconic 6502 microprocessor, and you won’t want to miss the Cactus in all its rainbow colored toggle switch and blinkenlight glory.

Of course, if you’re in the market for your very own piece of computing history, there’s no better place to be. The consignment area gives showgoers a chance to buy and sell all manners of vintage and unique hardware, harking back to the days where the best way to get your hands on a computer (or the parts to build one) was by attending a dedicated event. Plus, no shipping fees!

Put simply, there really is something for everyone at the Vintage Computer Festival. Even if you weren’t around to experience Apple II or Commodore 64 in their prime, these events are a rare opportunity to learn about the early days of a technology that today we all take for granted. Have you ever wondered how programs were entered into those early computers with nothing more than a bank of toggle switches and an array of LEDs? One of the passionate exhibitors at VCF will be more than happy to walk you through the process.

At the end of the day, preserving this technology and sharing it with future generations is really what it’s all about. Just as in previous years, Hackaday is proud to sponsor the Vintage Computer Festival and further their goal of ensuring this incredible shared heritage isn’t lost.

Driving A Big RC Car On The Ceiling

RC cars are a great way to have fun hooning around. There’s plenty of laughs to be had racing your friends in the local grocery store carpark, ideally after hours. [Ivan Miranda] wanted to go in a different direction, however – and that direction was up. (Video embedded after the break.)

There are existing toys that can pull off a wall-riding feat, but they’re normally on a fairly small scale. [Ivan] wanted to go big, and so outfitted some seriously powerful brushless fans on to his 1/8th Rattler buggy from Hobbyking. After initial failure, a smaller scale model was successfully built and tested, before it was realised the full-sized build had the propellers on backwards.

With this oversight fixed, the car was able to drive on the ceiling, albeit in the limited space between the roof beams. It was somewhat less viable on the wall, struggling to stay stuck and having issues with suspension flex.

Overall, it’s a great application of mass brushless power to fight gravity – the same principle behind the multirotors we all love so much. [Ivan]’s put the same trick to use for getting around on a skateboard, too. Video after the break.

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C++20 Is Feature Complete; Here’s What Changes Are Coming

If you have an opinion about C++, chances are you either love it for its extensiveness and versatility, or you hate it for its bloated complexity and would rather stick to alternative languages on both sides of the spectrum. Either way, here’s your chance to form a new opinion about the language. The C++ standard committee has recently gathered to work on finalizing the language standard’s newest revision, C++20, deciding on all the new features that will come to C++’s next major release.

After C++17, this will be the sixth revision of the C++ standard, and the language has come a long way from its “being a superset of C” times. Frankly, when it comes to loving or hating the language, I haven’t fully made up my own mind about it yet. My biggest issue with it is that “programming in C++” can just mean so many different things nowadays, from a trivial “C with classes” style to writing code that will make Perl look like prose. C++ has become such a feature-rich and downright overwhelming language over all these years, and with all the additions coming with C++20, things won’t get easier. Although, they also won’t get harder. Well, at least not necessarily. I guess? Well, it’s complex, but that’s simply the nature of the language.

Anyway, the list of new features is long, combining all the specification proposals is even longer, and each and every one of these additions could fill its own, full-blown article. But to get a rough idea about what’s going to come to C++ next year, let’s have a condensed look at some of these major new features, changes, and additions that will await us in C++20. From better type checking and compiler errors messages to Python-like string handling and plans to replace the #include system, there’s a lot at play here!

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Etch-A-Selfie

Taking a selfie before the modern smartphone era was a true endeavor. Flip phones didn’t have forward-facing cameras, and if you want to go really far back to the days of film cameras, you needed to set a timer on your camera and hope, or get a physical remote shutter. You could also try and create a self portrait on an Etch a Sketch, too, but this would take a lot of time and artistic skill. Luckily in the modern world, we can bring some of this old technology into the future and add a robot to create interesting retro selfies – without needing to be an artist.

The device from [im-pro] attaches two servos to the Etch a Sketch knobs. This isn’t really a new idea in itself, but the device also includes a front-facing camera, taking advantage of particularly inexpensive ESP32 Camera modules. Combining the camera features with [Bart Dring]’s ESP32 Grbl port is a winner. Check the code in [im-pro]’s GitHub.

Once the picture is taken, the ESP32 at the heart of the build handles the image processing and then drawing the image on the Etch a Sketch. The robot needs a black and white image to draw, and an algorithm for doing it without “lifting” the drawing tool, and these tasks stretch the capabilities of such a small processor. It takes some time to work, but in the end the results speak for themselves.

The final project is definitely worth looking for, if not for the interesting ESP32-controlled robot than for the image processing algorithim implementation. The ESP32 is a truly versatile platform, though, and is useful for building almost anything.

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Apple Lightning Video Adaptors Run IOS, Dynamically Loaded

Apple has for a very long time been a company that ploughs its own furrow when it comes to peripherals, with expensive proprietary hardware being the order of the day over successive generations of its products. One of its current line of proprietary interfaces is the Lightning connector, best thought of as an Apple-only take on the same ideas that the rest of the world knows as USB-C. There are a whole host of white dangly peripherals that can be hung from your iDevice’s Lightning port, including a pair of display adaptors that allow them to drive an HDMI or VGA monitor.  [Lisa Braun] has subjected one that had failed to a teardown, and her analysis gives some insight into the way Apple creates its peripherals.

Where you might expect these to contain mostly the equivalent of a graphics card, in fact they have a fully-fledged SoC of their own that runs its own OS with the same Darwin kernel as its host. Unexpectedly this is not held upon the adapter itself, instead it is shipped with iOS and loaded dynamically. Thus the file containing it can be retrieved from iOS and unpacked, leading to some interesting analysis. In a fascinating twist for those of us unused to Lightning’s internals, it’s revealed that the device can be driven from a USB port with the appropriate cobbled-together adapter, allowing a full-size MacOS device to interrogate it. This many not be news to readers with a long memory though, we’ve told you in the past about reverse engineering the Lightning connector.