A Deep Dive Into E-Ink Tag Hacking

Over the last decade or so, e-ink price tags have become more and more ubiquitous, and they’ve now reached the point where surplus devices can be found inexpensively on various websites. [Dmitry Grinberg] found a few of these at bargain-basement prices and decided to reverse engineer and hack them into monochrome digital picture frames.

Often, the most difficult thing about repurposing surplus hardware is the potential lack of documentation. In the two tags [Dmitry] hacked, not only are the labels not documented at all, one even has an almost-undocumented SoC controlling it. After some poking around and some guesswork, he was able to find connections for both a UART and an SWD debugging interface. Fortunately, the manufacturers left the firmware unprotected, so dumping it was trivial.

Even with the firmware dumped, code for controlling peripherals (especially wireless devices) is often inscrutable. [Dmitry] overcomes this with a technique he calls “Librarification” in which he turns the manufacturer’s firmware into libraries for his custom code. Once he was able to implement his custom firmware, [Dmitry] developed his own code to wirelessly download and display both gray-scale and two-color images.

Even if you’re not interested in hacking e-ink tags, this is an incredible walk-through of how to approach reverse-engineering an embedded or IoT device. By hacking two different tags with completely different designs, [Dmitry] shows how to get into these systems with intuition, guesswork, and some sheer persistence.

If you’d like to see some more of [Dmitry]’s excellent reverse-engineering work, take a look at his reverse-engineering and ROM dump of the PokeWalker. If you’re interested in seeing what else e-ink tags can be made to do, take a look at this weather station made from the same 7.4″ e-ink tag.

A Practical Electric Motorcycle, Made From A Motorcycling Classic

If you were to try to name the vehicle that brought transport to the world’s masses, where might you start? The Ford Model T perhaps, or maybe the VW Beetle? If this was the direction you took, then we’re sorry to say you aren’t even close. The answer lies in Soichiro Honda’s Dream and its descendants, small cheap and reliable motorcycles that have been manufactured in their many millions in some form continuously for over seven decades, and which have been sold in every country in the world that has any form of road. They may be unglamorous, but if you had to pick a bike to circumnavigate the globe they can be fixed by a local mechanic anywhere on the planet. That little horizontal single-cylinder engine may be reliable though, but it’s hardly green. [David Budiatmaja] has fixed that, by transforming an elderly Honda C70 into an electric motorcycle worthy of a 21st-century city (Indonesian, Google Translate link).

The conversion appears to have achieved wide coverage in the Indonesian motoring press, and there’s more about it in the video we’ve placed below the break (Indonesian, you may have to enable subtitle translation). The C70 has been stripped of its fairing, engine, and gearbox, and a wheel motor has been laced into the rear rim. There are three battery packs made from surplus 18650 cells, and an ammo can top box containing most of the electrical wiring. Driven at 72V, it gives a modest top speed that isn’t exactly fast but isn’t too bad on a city bike. A set of trail bike bars replaces the stock ones, and something of a cosmetic makeover has given it a tougher image than your local pizza delivery bike. If it didn’t still sport the C70’s somewhat archaic front forks, it might be easy to mistake it for something else entirely.

If wheel motor motorcycle conversions interest you, this isn’t the first one we’ve brought you.

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Building The Dolphin Emulator In Ubuntu On A Nintendo Switch

[LOE TECH] has made a habit of trying out various emulation methods on his Nintendo Switch and recording the results for our benefit. Of that testing, some of the best performance he’s seen makes use of the Dolphin emulator running in Ubuntu Linux, and he has made a tutorial video documenting how to build the project, as well as how to make some performance tweaks to get the most out of the mod.

We love seeing Linux run on basically anything with a processor. It’s a classic hack at this point. Nintendo has traditionally kept its consoles fairly locked down, though, even in the face of some truly impressive efforts; so it’s always a treat to see the open-source OS run relatively smoothly on the console. This Ubuntu install is based on NVIDIA’s Linux for Tegra (L4T) package, which affords some performance gains over Android installations on the same hardware. As we’ve seen with those Android hacks, however, this software mod also makes use of the Switchroot project and, of course, it only works with specific, unpatched hardware. But if you’ve won the serial number lottery and you’re willing to risk your beloved console, [LOE TECH] also has a video detailing the process he used to get Ubuntu up and running.

Check out the video below for a medley of Gamecube game test runs. Some appear to run great, and others, well… not so much. But we truly appreciate how he doesn’t edit out the games that stutter and lag. This way, we get a more realistic, more comprehensive overview of unofficial emulation performance on the Switch. Plus, it’s almost fun to watch racing games go by in slow motion; almost, that is, if we couldn’t empathize with how frustrating it must have been to play.

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To Lovers Of Small Boxes: A 3D Printable Design Just For You

Print them at 50% scale for a far cuter (and much less useful) result.

[Jacob Stanton]’s design for 3D-printable, stacking and locking boxes is a great example of design for manufacturability (DFM). MicroStacks show how part of good DFM is taking the manufacturing method’s strengths and weaknesses into account. [Jacob]’s boxes are created specifically with 3D printing in mind, which is great design whether somebody is making one, or dozens.

The boxes have sturdy parts that all print without any need for supports, fasteners, or post-processing. In addition, since no two 3D printers are quite alike and some print better than others, the parts are also designed to be quite forgiving of loose tolerances. Even on a printer that is less well-tuned than it could be, the design should still work. The boxes also have a nice stacking feature: a sturdy dovetail combined with a sliding tab means that once boxes are stacked, they’re not coming apart by accident unless something breaks in the process.

The boxes as designed are about big enough to store AA cells. Not the right size for you? One nice thing about a 3D-printable design that doesn’t need supports is that it’s trivial to uniformly scale the size of the models up or down to match one’s needs without introducing any print complications in the process. You can watch [Jacob] assemble and demonstrate his design in the video, embedded below.

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Super Mario Sunburn Mod on TV Pexels Ricardo Ortiz

Super Mario Sunburn Mod Shines Up A GameCube Favorite

Super Mario Sunshine always felt a little under-baked when it came to 3D Mario games. Whether it was wonky camera controls, aggravating coin quotas, or the inclusion of a sentient super-soaker the game didn’t quite fulfill fan expectations. Seeking to wash-away that reputation [Wade] created a mod to revitalize the oft disparaged GameCube game. Over two years in the making, Super Mario Sunburn breaks Super Mario Sunshine wide open with new levels, more coins, and the freedom of a modern open-world game. Collecting in-game shine collectibles no longer automatically warps Mario back to the island hub, but rather allows Mario to keep filling those pockets.

In order to apply the Sunburn mod patch, a clean rip of Super Mario Sunshine for Nintendo GameCube is needed. The easiest method of ripping GameCube discs is actually with a Nintendo Wii — provided it can run CleapRip via the Homebrew Channel. With a clean game image, the Sunburn patch can be applied on Windows by running Delta Patcher. From there a Sunburn-patched image can be enjoyed via emulator with the optional HD Texture pack, or even real Nintendo hardware. A comprehensive mod like this is surely deserving of some WaveBird time.

The arrival of [Wade]’s mod comes at a crucial time for many Mario fans. Late last year Nintendo released an underwhelming compilation of 3D Mario games called Super Mario 3D All-Stars. The release brought with it the lightest of touches and failed to provide a suitable modernization of Super Mario Sunshine. The company didn’t even allow players to play in 16:9 widescreen (unlike Sunburn). At the end of March Nintendo will cram Super Mario 3D All-Stars into “Bowser’s Vault” thereby removing it from store shelves. All the more reason to give Super Mario Sunburn a try. Continue reading “Super Mario Sunburn Mod Shines Up A GameCube Favorite”

An Ancient 8 Inch Floppy, With A PC

Most of us may have gratefully abandoned the floppy disk a decade or more since, but even today many PCs and their operating systems retain the ability to deal with these data storage relics. The PC was widely fitted with either 5.25″ or 3.5″ disk drives, but other formats such as the older 8″ discs were not a fixture in the 16-bit desktop computing world. It’s something [Jozef Bogin] has taken aim at, with his exploits in connecting a variety of 8″ drives to a PC.

In the early 1970s there were a variety of different 8″ drive standards that weren’t all entirely compatible, but a de facto standard emerged as clones of the Shuggart drives used by IBM. It’s a modified version of this interface that can be found in a PC floppy controller. While there is enough electrical compatibility to connect the two there remains a variety of connectors used on the drives. There are also a wide range of power supplies, with drives requiring 5, 12, and 24 volts, and some of them even requiring AC mains with different versions for 50Hz and 60Hz mains frequencies.

With an 8″ drive hooked up to a PC, how might DOS, or even older Windows versions, interface with it? To that end he’s created a piece of software called 8format, which not only allows 8″ disks to be formatted for the PC, but also provides a driver that replaces the BIOS floppy settings for these drives. This doesn’t work for imaging disks from other older platforms, but he provides pointers to more capable floppy controllers for that.

If these drives interest you, there’s more to be gleaned from a tale of interfacing them with 8-bit retrocomputers.

Image Sensors Demystified By [IMSAI Guy]

The February 1975 issue of Popular Electronics had what was — at the time — an amazing project. The Cyclops, a digital camera with a 32 by 32 pixel resolution with 4 bits per pixel. It was hard to imagine then that we would now all carry around high-resolution color cameras that were also phones, network terminals, and so many other things. But how much do you know about how those cameras really work? If you want to know more, check out [IMSAI Guy’s] recent video on how image sensors work.

The video doesn’t cover any practical projects or circuits, but it has a good explanation of what goes on in modern digital cameras. If you don’t know what digital cameras have in common with an octopus, you might want to watch.

If you want to see what the state of the art in 1975 was, have a look at this post. The image sensor in that camera didn’t have much in common with the ones we use today, but you have to admit it is clever. Of course, 1975 was also the year Kodak developed a digital camera and failed to understand what to do with it. Like the Cyclops, it had little in common with our modern smartphone cameras, but you have to start somewhere.