Fueling Up For Fusion: MAST’s Super-X, JET’s Deuterium-Tritium Experiments For ITER, And More

We’ve had nuclear fission reactors in operation all over the world for ages, but nuclear fusion always seems to be a decade or two away. While one cannot predict when we’ll reach the goal of sustained nuclear fusion, the cutting edge in test hardware is advancing at a rapid pace that makes us optimistic. Beginning as soon as this month and extending over a few years, we’re living through a very exciting time for nuclear fusion and plasma physics.

The Mega Ampere Spherical Tokamak (MAST) got a big upgrade to test a new cooled divertor design. JET (Joint European Torus) will be testing the deuterium-tritium fuel mixture that will be powering the ITER (the research project whose name began as an acronym for International Thermonuclear Experimental Reactor but has since been changed to just ITER). And the Wendelstein 7-X stellarator is coming back online with upgraded cooled divertors by next year.

Here the MAST Upgrade’s Super-X divertors have so far shown a ten-fold decrease in the temperature which the divertor is exposed to while carrying thermal energy out of the tokamak reactor. This means a divertor design and ultimately a fusion reactor that will last longer between maintenance sessions. On the stellarator side of things, Wendelstein 7-X’s new divertors may allow it to demonstrate the first continuous operation of a stellarator fusion reactor. Meanwhile, JET’s fuel experiments should allow us to test the deuterium-tritium fuel while ITER is working towards first plasma by 2025.

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How To Run A First-Generation Cell Phone Network

Retro tech is cool. Retro tech that works is even cooler. When we can see technology working, hold it in our hand, and use it as though we’ve been transported back in time; that’s when we feel truly connected to history. To help others create small time anomalies of their own, [Dmitrii Eliuseev] put together a quick how-to for creating your own Advanced Mobile Phone System (AMPS) network which can bring some of the classic cellular heroes of yesterday back to life.

Few readers will be surprised to learn that this project is built on software defined radio (SDR) and the Osmocom-Analog project, which we’ve seen before used to create a more modern GSM network at EMF Camp. Past projects were based on LimeSDR, but here we see that USRP is just as easily supported. [Dmitrii] also provides a brief history of AMPS, including some of the reasons it persisted so long, until 2007! The system features a very large coverage area with relatively few towers and has surprisingly good audio quality. He also discusses its disadvantages, primarily that anyone with a scanner and the right know-how could tune to the analog voice frequencies and eavesdrop on conversations. That alone, we must admit, is a pretty strong case for retiring the system.

The article does note that there may be legal issues with running your own cell network, so be sure to check your local regulations. He also points out that AMPS is robust enough to work short-range with a dummy load instead of an antenna, which may help avoid regulatory issues. That being said, SDRs have opened up so many possibilities for what hackers can do with old wireless protocols. You can even go back to the time when pagers were king. Alternatively, if wired is more your thing, we can always recommend becoming your own dial-up ISP.

 

DIY USB Microphone Seems Overkill; Is Surprisingly In-Depth

Those of us who have been working from home through video calls for the past year can attest to the rising demand for conferencing gear such as webcams and microphones. Not wanting to spring for a boring off-the-shelf solution, serial hacker [Andy Brown] decided to design his own USB solution from scratch and show us the process from start to finish.

Deciding to go for a full digital design for the circuitry, the peripheral is based off of a MEMS microphone and an STM32 microcontroller doing the heavy lifting between it and a USB connection. [Andy] notes that MEMS microphones are very delicate and you have to design the PCB around the hole where the sound enters, which is why he went with a breakout board which has the component already soldered onto it.

As for the MCU, he reasons that since this is a off-one project which won’t be produced in large numbers, the 180 MHz ARM core shouldn’t be seen as overkill, since it also gives him more than plenty of headroom to do signal processing to make the sound clearer before sending it through to a computer by the USB audio device descriptor.

Once the components are chosen and the board designed, [Andy] goes into detail explaining the firmware he wrote for the STM32 to translate the PCM samples from the microphone’s I²S interface into a format better suited for the computer. He also describes how it then processes the audio, applying a graphic equalizer to reduce noise and then ST’s own Smart Volume Control filter, which works more like a compressor than a simple amplitude multiplication.

Finally, all files for the project, including board gerbers and the STM32 firmware are available at the bottom of his post, and to boot, a video demonstrating the project which you can check here after the break. [Andy]’s choice of microcontroller for this project is no surprise to us, given he’s already made his own development board for the STM32 G0 series. But if this digital microphone project is a bit too modern for you, why not try your hand at building a ribbon microphone instead?

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Adding In-Game Reset To Classic Playstations

The first Playstation is quickly approaching three decades since its release, and while this might make some of us who were around for that event feel a little aged, the hardware inside these machines isn’t getting any younger either. Plenty of people are replacing the optical drive in the original hardware with an optical drive emulator as they begin to fail, and with that comes the option for several other modifications to the hardware like this in-game reset mod.

In-game reset is a function that allows a console to be reset via a controller button combination rather than pressing the console’s reset button directly. Especially for devices modified with either the XStation or PSIO drive emulators, this can be a handy feature to have as this method can more easily take the user back to the emulator menu as well as physically reset the device. The modification is a small PCB which attaches to the controller port and, unlike previous versions, only requires a single pin to be soldered to the Playstation’s control board.

If you’re someone who enjoys playing games on original hardware rather than a patchwork of emulators, this could be an excellent addition to your PS1 that still allows most of the original feel and experience the PS1 offered. The drive emulator can greatly expand the range of the hardware as well, much like this NES cartridge which similarly expands the capabilities of that much older system.

Algae Gene Gives Blind Man Some Light-Based Sight

What are single-celled organisms good for, you may wonder? Science has found a wonderful new use for one of them — restoring partial sight to people with inherited forms of blindness. More specifically, they took a gene from algae that responds to light and moves toward it in order to replace dead or defective photo-receptor cells that lie between the human pupil and the optic nerve.

When light enters the eye, it triggers photo-receptor cells that in turn send signals to nerve cells called ganglions. These add information about motion and send the complete picture to the brain via the optic nerve. The researchers basically hacked the ganglion cells and turned them into photo-receptors. First they used a virus to get light-sensing molecules called chrimson into one of the retinas of the lone volunteer they’d managed to train before the pandemic. He’d been wearing the goggles out on walks and told them he could see the stripes of the crosswalk.

They were able to get him into the lab in summer 2020, where he donned a pair of goggles that register light changes and send amber light into the eye whenever that happens. He also wore a cap full of electrodes so the researchers could see what parts of his brain lit up when the goggles do their thing. With the goggles on and ready to fire, the man was able to distinguish whether a black cup was in front of him, and was even able to count multiple cups correctly most of the time. Although this is not a full restoration of vision, it’s an excellent development in that direction, and we’re excited to see where it goes.

In the future, the researchers hope to slim down the goggles into something more fashionable. Combine them with these camera-enabled shoes, and accessibility goes way up.

Thanks for the tip, [foamyguy]!

Disposable Rocket Stove Keeps You Fueled In The Wild

Don’t know about you, but we can’t start the day without coffee and a shower. If you were to drag us on some overnight trip into the wilderness, we could probably forego the shower for a day, but we will be a grumpy trail mate without some kind coffee, even instant.

Yes, if you were to get us on an overnight outdoor adventure, we would insist on bringing along a couple of these little disposable, self-destructing rocket stoves, if for no other reason than that we can have some coffee without having to forage for a bunch of firewood and build a whole regular-sized campfire. Don’t worry — we’ll share the water because there’s plenty of time built in. Per [smogdog], these Swedish torches will boil water in 20 minutes and burn for 60 — that’s enough time to make a coffee, a bowl of soup, and toast a single marshmallow before the fire consumes the scrap wood.

We love the use of bike chain as a burner to raise up the pot for fire ventilation. But our favorite bit has to be the dual-purpose packaging. It’s nice-looking, it’s informative, and it’s paper, so you can use it as a fire starter. Failing that, [smogdog] has a backup fire starter system — rubbing alcohol in a small spray bottle. Unwrap a protein bar and check out the demo video after the break.

Tired of the same old, boring trail foods? How about flat-pack pasta that morphs into fun shapes when you boil it?

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Arduboy On The Big Screen

We’re big fans of the Arduboy here at Hackaday, but we’ll admit its tiny screen isn’t exactly ideal for long gaming sessions. There are some DIY builds of the open source handheld that use a larger SPI OLED display, though you’re relatively limited on what kind of changes can be made to the hardware before the games start balking. But as [Nick Bild] shows with his Arduboy home console, hacking the core system library opens up a lot of interesting possibilities.

Games written for the Arduboy make use of a common library that handles all the low-level hardware stuff, which includes a display() function to push the graphical data out to an SPI-connected OLED display. What [Nick] has done is re-write that function to instead output to a custom VGA generator running on the TinyFPGA BX. He had to delete support for the Arduboy’s RGB LEDs because he needed the extra pins, but that shouldn’t cause much of a problem in terms of software support.

This does mean that games need to be recompiled against the modified library to work on his hardware, but as the vast majority of Arduboy software is open source anyway, that’s not much of a problem. We particularly like the Super Game Boy style border  you get around the display at no extra cost.

At this point the hardware looks less like a console and more like a breadboard filled with jumpers, so we’re interested in seeing this project taken to its logical conclusion. A custom PCB, enclosure, and possibly even support for using the original NES controllers would turn this into proper system worthy of any hacker’s game room. You could even put the games on custom cartridges if you wanted, though a flash chip that holds the system’s entire library would be quite a bit more convenient.