Are CRT TVs Important For Retro Gaming?

We always thought the older console games looked way better back in the day on old CRTs than now on a modern digital display. [Stephen Walters] thinks so too, and goes into extensive detail in a lengthy YouTube video about the pros and cons of CRT vs digital, which was totally worth an hour of our time. But are CRTs necessary for retro gaming?

The story starts with [Stephen] trying to score a decent CRT from the usual avenue and failing to find anything worth looking at. The first taste of a CRT display came for free. Left looking lonely at the roadside, [Stephen] spotted it whilst driving home. This was a tiny 13″ Sanyo DS13320, which, when tested, looked disappointing, with a blurry image and missing edges. Later, they acquired a few more displays: a Pansonic PV-C2060, an Emerson EWF2004A and a splendid-looking Sony KV24FS120. Some were inadequate in various ways, lacking stereo sound and component input options.

A poor analog cable coupled with rendering inaccuracy gives a nice filtering effect

A large video section discusses the reasons for the early TV standards. US displays (and many others using NTSC) were designed for 525 scan lines, of which 480 were generally visible. These displays were interlaced, drawing alternating fields of odd and even line numbers, and early TV programs and NTSC DVDs were formatted in this fashion. Early gaming consoles such as the NES and SNES, however, were intended for 240p (‘p’ for progressive) content, which means they do not interlace and send out a blank line every other scan line.  [Stephen] goes into extensive detail about how 240p content was never intended to be viewed on a modern, sharp display but was intended to be filtered by the analogue nature of the CRT, or at least its less-than-ideal connectivity. Specific titles even used dithering to create the illusion of smooth gradients, which honestly look terrible on a pixel-sharp digital display. We know the differences in signal bandwidth and distortion of the various analog connection standards affect the visuals. Though RGB and component video may be the top two standards for quality, games were likely intended to be viewed via the cheaper and more common composite cable route.

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PC Floppy Copy Protection: Vault Corporation Prolok

In the 2020s we’re used to software being readily accessible, and often free, whether as-in-beer or as-in-speech. This situation is a surprisingly new one, and in an earlier era of consumer software it was most often an expensive purchase. An anti-piracy industry sprang up as manufacturers tried to protect their products, and it’s one of those companies that [GloriousCow] examines in detail, following their trajectory from an initial success through to an ignominious failure driven by an anti-piracy tech too extreme even for the software industry.

Vault Corporation made a splash in the marketplace with Prolok, a copy protection system for floppies that worked by creating a physically damaged area of the disc which wouldn’t be present on a regular floppy. The write-up goes into detail about the workings of the system, including how to circumvent a Prolok protected title if you find one. This last procedure resulted in a lawsuit between Prolok and Quaid Software, one of the developers of circumvention tools, which established the right of Americans to make backup copies of their owned software.

The downfall of Vault Corporation came with their disastrously misjudged Prolok Plus product, which promised to implant a worm on the hard disks of pirates and delete all their files in an act of punishment. Sensing the huge reputational damage of being tied to such a product the customers stayed away, and the company drifted into obscurity.

For those interested further in the world of copy protection from this era, we’ve previously covered the similar deep dives that [GloriousCow] has done on Softguard’s Superlok as well as the Interlock system from Electronic Arts.

Repairing A Component On A Flex Connector

It used to be you could crack open a TV or radio and really work on the components inside. The smallest thing in there was maybe a disc capacitor a little smaller than your pinky’s nail. Nowadays, consumer electronic boards are full of tiny SMD components. Luckily [StezStix Fix?] has a microscope and the other tools you need. Someone sent him an Amazon Echo Show with a bad touchscreen. Can it be fixed?

The video below shows that it can, but there’s a twist. The bad capacitor was mounted on one of those flexible PCB cables that are so hard to work with. It is hard enough not to damage these when you aren’t trying to remove and replace a component from the surface of the cable.

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How To Make Conductive Tin Oxide Coatings On Glass

Glass! It’s, uh, not very conductive. And sometimes we like that! But other times, we want glass to be conductive. In that case, you might want to give the glass a very fine coating of tin oxide. [Vik Olliver] has been working on just that, in hopes he can make a conductive spot on a glass printing bed in order to use it with a conductive probe.

[Vik’s] first attempt involved using tin chloride, produced by dissolving some tin in a beaker of hydrochloric acid. A droplet of this fluid was then dropped on a glass slide that was heated with a blowtorch. The result was a big ugly white splotch. Not at all tidy, but it did create a conductive layer on the glass. Just a thick, messy one. Further attempts refined the methodology, and [Vik] was eventually able to coat a 1″ square with a reasonably clear coating that measured an edge-to-edge resistance around 8 megaohms.

If you’re aware of better, easier, ways to put a conductive coating on glass, share them below! We’ve seen similar DIY attempts at this before, too. If you’ve been cooking up your own interesting home chemistry experiments (safely!?) do let us know!

C64 Gets A Graphics Upgrade Courtesy Of Your Favorite Piano Manufacturer

The Commodore 64 was quite a machine in its time, though a modern assessment would say that it’s severely lacking in the graphical department. [Vossi] has whipped up a bit of an upgrade for the C64 and C128, in the form of a graphics expansion card running Yamaha hardware.

As you might expect, the expansion is designed to fit neatly into a C64 cartridge slot. The card runs the Yamaha V9958—the video display processor known for its appearance in the MSX2+ computers. In this case, it’s paired with a healthy 128 kB of video RAM so it can really do its thing. The V9958 has an analog RGB output that can be set for PAL or NTSC operation, and can perform at resolutions up to 512×212 or even 512×424 interlaced. Naturally, it needs to be hooked directly up to a compatible screen, like a 1084, or one with SCART input. [Vossi] took the time to create some demos of the chip’s capabilities, drawing various graphics in a way that the C64 couldn’t readily achieve on its own.

It’s a build that almost feels like its from an alternate universe, where Yamaha decided to whip up a third-party graphics upgrade for the C64. That didn’t happen, but stranger team ups have occurred over the years.

[Thanks to Stephen Walters for the tip!]

Hackaday Podcast Episode 292: Stainless Steel Benchies, Lego Turing Machines, And A Digital Camera Made Of Pure DIY

Here we are in October, improbably enough, and while the leaves start to fall as the goblins begin to gather, Elliot and Dan took a break from the madness to talk about all the wonderful hacks that graced our pages this week. If there was a theme this week, it was long-term projects, like the multiple years one hacker spent going down dead ends in the quest for DIY metal 3D printing. Not to be outdone, another hacker spent seven years building a mirrorless digital camera that looks like a commercial product. And getting a solderless PCB to do the blinkenlight thing took a long time too.

Looking to eliminate stringing in your 3D prints? Then you’ll want to avoid the “pause and attach” approach, which intentionally creates strings in your prints. Wondering if you can 3D print bearings? You can, but you probably shouldn’t unless you have a particular use in mind. And what happens when you have an infinitely large supply of Lego? Why, you build a Turing machine on steroids, of course.

Finally, we take a look at this week’s “Can’t-Miss” articles with a look into plastic recycling and why we can’t have nice things yet, and we take a trip out into orbit and examine the ins and outs of Lagrange points.

And a little mea culpa from the editing desk: Sorry the podcast is coming out late this week. Audacity ate my files. If you’re ever in a similar circumstance, you can probably halfway save your bacon with audacity-project-tools. Ask me how I know.

 

Download the zero-calorie MP3.

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The US’s New Nuclear Weapons, Mysterious Fogbanks And Inertial Confinement Fusion

Keeping the United States’ nuclear arsenal ready for use is an ongoing process, one which is necessarily shrouded in complete secrecy. In an article by The War Zone these developments and the secrets behind it are touched upon, including a secret ingredient for these thermonuclear warheads that is only officially known as ‘Fogbank’, but which is very likely aerogel.

As noted by a commentator, this is pretty much confirmed in an article published by Los Alamos National Laboratories (LANL) in the 2nd 2009 issue (PDF) of Nuclear Weapons Journal. On page nine the article on hohlraum-based inertial confinement fusion notes the use of aerogel to tamp the radially inward motion of the wall material, suggesting a similar function within one of these thermonuclear warheads.

The research at the Nuclear Ignition Facility (NIF) over at Lawrence Livermore National Laboratory (LLNL) is directly related to these thermonuclear weapons, as they are based around inertial confinement fusion (ICF), which is what the NIF is set up for to study, including the role of aerogel. ICF is unlikely to ever be used for energy production, as we noted in the past, but makes it possible to study aspects of detonating a thermonuclear weapon that are difficult to simulate and illegal to test with real warheads.

Currently it seems that after decades of merely reusing the Fogbank material in refurbished warheads, new material is now being produced again, with it likely being used in the new W93 warhead and the low-yield W76 and life-extended W76-1 variants. All of which is of course pure conjecture, barring the details getting leaked on the War Thunder forums to settle a dispute on realistic US thermonuclear weapon yields.