Supercon 2023: [Cory Doctorow] With An Audacious Plan To Halt The Internet’s Enshittification And Throw It Into Reverse

Those of us old enough to remember BBS servers or even rainbow banners often go down the nostalgia hole about how the internet was better “back in the day” than it is now as a handful of middlemen with a stranglehold on the way we interact with information, commerce, and even other people. Where’s the disintermediated future we were promised? More importantly, can we make a “new good web” that puts users first? [Cory Doctorow] has a plan to reverse what he’s come to call enshittification, or the lifecycle of the extractionist tech platform, and he shared it with us as the Supercon 2023 keynote.

As [Doctorow] sees it, there’s a particular arc to every evil platform’s lifecycle. First, the platform will treat its users fairly and provide enough value to accumulate as many as possible. Then, once a certain critical mass is reached, the platform pivots to exploiting those users to sell them out to the business customers of the platform. Once there’s enough buy-in by business customers, the platform squeezes both users and businesses to eke out every cent for their investors before collapsing in on itself.

Doctorow tells us, “Enshittification isn’t inevitable.” There have been tech platforms that rose and fell without it, but he describes a set of three criteria that make the process unavoidable.

  1. Lack of competition in the market via mergers and acquisitions
  2. Companies change things on the back end (“twiddle their knobs”) to improve their fortunes and have a united, consolidated front to prevent any lawmaking that might constrain them
  3. Companies then embrace tech law to prevent new entrants into the market or consumer rights (see: DMCA, etc.)

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Two hands hold a rounded rectangular case with a small lollipop-shaped cutout. The case is dark grey with a bit of white protruding between the two halves in the middle.

Add USB-C To Your AirPods The Easy Way

While the death of Apple’s Lightning Connector can’t come soon enough, swapping the ports on their products as “category-defining innovations” seems a bit of a stretch. [Ken Pillonel] has designed a set of streamlined, repairable, USB-C adapters for the AirPods, AirPods Pro, and AirPods Max that show Apple what innovation really means.

If you’ve followed [Pillonel]’s work in the past, you’ll know he’s as a big a fan of repairability as we are here, so this isn’t just a cheap knockoff dongle that’ll be in the trash as fast as your counterfeit wireless earbuds. In the video below, he walks us through his quest start-to-finish to design something compact that gives you all the joys of USB-C without the pain of buying a whole new set of headphones.

We like the iteration on the connector, showing that flexible circuits can do some amazing things, but are still subject to failure at extreme angles. Using a combination of 3D printing, a cool robot sandblasting machine, a pick-and-place, and some old fashioned hand soldering, [Pillonel] treats us to a polished final product that’s put together with actual screws and not adhesive. His designs are all open source, so you can DIY, or he sells finished copies in his shop if you want to give one to your less-than-techy relatives.

[Pillonel] may seem familiar as he’s the guy who added USB-C to the iPhone before Apple and redesigned the AirPods Pro case for repairability. Apple is getting better about repair in some of its devices, for sure, but unsurprisingly, hackers do it better.

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Polaris Dawn, And The Prudence Of A Short Spacewalk

For months before liftoff, the popular press had been hyping up the fact that the Polaris Dawn mission would include the first-ever private spacewalk. Not only would this be the first time anyone who wasn’t a professional astronaut would be opening the hatch of their spacecraft and venturing outside, but it would also be the first real-world test of SpaceX’s own extravehicular activity (EVA) suits. Whether you considered it a billionaire’s publicity stunt or an important step forward for commercial spaceflight, one thing was undeniable: when that hatch opened, it was going to be a moment for the history books.

But if you happened to have been watching the live stream of the big event earlier this month, you’d be forgiven for finding the whole thing a bit…abrupt. After years of training and hundreds of millions of dollars spent, crew members Jared Isaacman and Sarah Gillis both spent less than eight minutes outside of the Dragon capsule. Even then, you could argue that calling it a spacewalk would be a bit of a stretch.

Neither crew member ever fully exited the spacecraft, they simply stuck their upper bodies out into space while keeping their legs within the hatch at all times. When it was all said and done, the Dragon’s hatch was locked up tight less than half an hour after it was opened.

Likely, many armchair astronauts watching at home found the whole thing rather anticlimactic. But those who know a bit about the history of human spaceflight probably found themselves unable to move off of the edge of their seat until that hatch locked into place and all crew members were back in their seats.

Flying into space is already one of the most mindbogglingly dangerous activities a human could engage in, but opening the hatch and floating out into the infinite black once you’re out there is even riskier still. Thankfully the Polaris Dawn EVA appeared to go off without a hitch, but not everyone has been so lucky on their first trip outside the capsule.

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Pi Zero Power Optimization Leaves No Stone Unturned

If you’ve ever designed a battery-powered device with a Pi Zero, you have no doubt looked into decreasing its power consumption. Generic advice, like disabling the HDMI interface and the onboard LED, is omnipresent, but [Manawyrm] from [Kittenlabs] goes beyond the surface-level, and gifts us an extensive write-up where every recommendation is backed with measurements. Armed with the Nordic Power Profiler kit and an SD card mux for quick experimentation, she aimed at two factors, boot time and power consumed while booting, and made sure to get all the debug information we could use.

Thanks to fast experimentation cycles and immediate feedback, we learn plenty of new things about what a Pi Zero does and when, and how we can tame various power-hungry aspects of its behavior. Disabling the GPU or its aspects like HDMI output, tweaking features like HAT and other peripheral probing, and even tactical overclocking during boot – it’s an extensive look at what makes a Pi Zero tick, and no chance for spreading baseless advice or myths.

All in all, this write-up helps you decrease the boot time from twelve seconds to just three seconds, and slash the power budget of the boot process by 80%. Some recommendations are as simple as config.txt entries, while others require you to recompile the kernel. No matter the amount of effort you can put into power optimization, you’ll certainly find things worth learning while following along, and [Manawyrm]’s effort in building her solar-powered Pi setup will help us all build better Pi-Zero-powered solar devices and handhelds.

Visual of sound against a dark red sky

The 1924 Martian Signal: A Cosmic Curiosity

In an age where our gadgets allow us to explore the cosmos, we stumbled upon sounds from a future past: an article on historical signals from Mars. The piece, written by [Paul Gilster] of Centauri Dreams, cites a Times essay published by [Becky Ferreira] of August 20. [Ferreira]’s essay sheds light on a fascinating, if peculiar, chapter in the history of the search for extraterrestrial life.

She recounts an event from August 1924 when the U.S. Navy imposed a nationwide radio silence for five minutes each hour to allow observatories to listen for signals from Mars. This initiative aimed to capitalize on the planet’s close alignment with Earth, sparking intrigue and excitement among astronomers and enthusiasts alike.

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Laptop GPU Upgrade With Just A Little Reballing

Modern gaming laptops are in an uncomfortable spot – often too underpowered for newest titles, but too bulky to be genuinely portable. It doesn’t help they’re not often upgradeable, so you’re stuck with what you’ve bought – unless, say, you’re a hacker equipped some tools for PCB reflow? If that’s the case, welcome to [TechModLab]’s video showing you the process of upgrading a laptop’s soldered-on NVIDIA GPU, replacing the 3070 chip with a 3080.

You don’t need much – the most exotic tool is a BGA rework station, holding the mainboard steady&stiff and heating a specific large chip on the board with an infrared lamp from above. This one is definitely a specialty tool, but we’ve seen hackers build their own. From there, some general soldering tools like flux and solder wick, a stencil for your chip, BGA balls, and a $20 USB-C hotplate are instrumental for reballing chips – tools you ought to have.

Reballing was perhaps the hardest step of the journey – instrumental for preparing the GPU before the transplant. Afterwards, only a few steps were needed – poking a BGA ball that didn’t connect, changing board straps to adjust for the new VRAM our enterprising hacker added alongside the upgrade, and playing with the driver process install a little. Use this method to upgrade from a lower-end binned GPU you’re stuck with, or perhaps to repair your laptop if artifacts start appearing – it’s a worthwhile reminder about methods that laptop repair shops use on the daily.

Itching to learn more about BGAs? You absolutely should read this article series by our own [Robin Kearey]. We’ve mostly seen reballing used for upgrading RAM on laptop and Raspberry Pi boards, but seeing it being used for an entire laptop is nice – it’s the same technique, just scaled up, and you always can start by practicing at a smaller scale. Now, it might feel like we’ve left the era of upgradable GPUs on laptops, and today’s project might not necessarily help your worries – but the Framework 16 definitely bucks the trend.

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Voyager 2’s Plasma Spectrometer Turned Off In Power-Saving Measure

The Voyager 2 spacecraft’s energy budget keeps dropping by about 4 Watt/year, as the plutonium in its nuclear power source is steadily dropping as the isotope decays. With 4 Watt of power less to use by its systems per year, the decision was made to disable the plasma spectrometer (PLS) instrument. As also noted by the NASA Voyager 2 team on Twitter, this doesn’t leave the spacecraft completely blind to plasma in the interstellar medium as the plasma wave subsystem (PWS) is still active. The PLS was instrumental in determining in 2018 that Voyager 2 had in fact left the heliosphere and entered interstellar space. The PLS on Voyager 1 had already broken down in 1980 and was turned off in 2007.

After saving the Voyager 1 spacecraft the past months from a dud memory chip and switching between increasingly clogged up thrusters, it was now Voyager 2’s turn for a reminder of the relentless march of time and the encroaching end of the Voyager missions. Currently Voyager 2 still has four active instruments, but by the time the power runs out, they’ll both be limping along with a single instrument, probably somewhere in the 2030s if their incredible luck holds.

This incredible feat was enabled both by the hard work and brilliance of the generations of teams behind the two spacecraft, who keep coming up with new tricks to save power, and the simplicity of the radioisotope generators (RTGs) which keep both Voyagers powered and warm even in the depths of interstellar space.