Back in November 1974 the publication “Practical Wireless” produced a five-part article series showing the reader how to construct a version of the popular “pong” game that could be played on the television screen available in the typical British home. [Grant Searle] had wanted to build this project for years, but it took him until 2008 to find the opportunity to do so. The magazine article printed PCB layouts to 1:1 scale, with a bill of materials and assembly instructions. After each month, the reader would have an assembled the project a little more, with the final month dedicated to point-to-point wiring and final setup. Subsequent months contained some enhancements such as a scoring system and sound effects, but these are not yet part of the main build. In order to understand the build, you will need to download the PDF copy of the magazines prints. (And if you’re an electronics nerd like this scribe, you’ve already done that right?)
The electronics are based upon pure discrete 7400-series logic, 741 opamp-based ramp generators and, you guessed it, 555 timers. The way the various boards have discrete functions is particularly interesting. For example, in part 3, the PCB described (board A) not only is the master field/line sync generator, but also generates the video signals for the ball, with its position and size determined in an analogue fashion. Signals coming into the board from Board C (top/bottom base) cause a discrete flip-flop to toggle, changing the ball’s direction as it ‘bounces’ off the edge of the screen. Each board generates its own video signal, which are then all combined in the final video mixer (board E) that simply wire-OR’s them all with the composite sync to generate the composite video needed. This would have been tapped off and fed to a UHF video modulator, but [Grant] chose not to install that for the build. The whole thing was wrapped up inside an MDF case, coated in that dubious fake-wood plastic wrap, for that very 70’s aesthetic some of us remember fondly.
Pong is such a popular classic game, that we’ve covered many, many variants over the years. Here’s one that’s purely mechanical, another that uses the original PCB with a visually appealing twist, and finally, a completely virtual simulation of the original arcade circuit, courtesy of Falstad. We’re sure there will be many more to come.
Thanks [JohnU] for the tip!