End Of An Era: NTSC Finally Goes Dark In America

A significant event in the history of technology happened yesterday, and it passed so quietly that we almost missed it. The last few remaining NTSC transmitters in the USA finally came off air, marking the end of over seven decades of continuous 525-line American analogue TV broadcasts. We’ve previously reported on the output of these channels, largely the so-called “FrankenFM” stations left over after the 2009 digital switchover whose sound carrier lay at the bottom of the FM dial as radio stations, and noted their impending demise. We’ve even reported on some of the intricacies of the NTSC system, but we’ve never taken a look at what will replace these last few FrankenFM stations.

If you are an American you may have heard of ATSC 3.0, perhaps by its marketing name of NextGen TV. Just like the DVB-T2 standard found in other parts of the world, it’s an upgrade to digital TV standards to allow for more recent video compression technologies and higher definition broadcasts. It has an interesting backwards compatibility feature absent in previous ATSC versions; there is the option of narrowing the digital bandwidth from 6 MHz to 5.5 MHz, and transmitting an analogue FM subcarrier where the old NTSC sound carrier on the same channel would have sat. Thus the FrankenFM stations have the option of upgrading to ATSC 3.0 and transmitting a digital channel package alongside their existing FM radio station. It’s reported that this switchover is happening, with one example given in the Twitter thread linked above.

The inexorable march of technology has thus given better quality TV alongside the retention of the FrankenFMs. We have to admit to being sorry to see the passing of analogue TV, it was an intricate and fascinating system that provided a testbed for plenty of experimentation back in the day. Perhaps as we see it slip over the horizon it’s worth pondering whether its digital replacement will also become an anachronism in an age of on-demand streaming TV, after all it shouldn’t have escaped most people’s attention that in 2021 the good TV content no longer comes to your screen via an antenna socket. Meanwhile we’ll keep our CRTs running, just in case we ever want to relive a 1980s night in with a VHS tape of Back To The Future.

Header image: Mysid, Public domain.

As Chinese Wheels Touch Martian Soil And Indian Astronauts Walk Towards The Launch Pad, Can We Hope For Another Space Race?

If you were born in the 1960s or early 1970s, the chances are that somewhere in your childhood ambitions lay a desire to be an astronaut or cosmonaut. Once Yuri Gagarin had circled the Earth and Neil Armstrong had walked upon the Moon, millions of kids imagined that they too would one day climb into a space capsule and join that elite band of intrepid explorers. Anything seems possible when you are a five-year-old, but of course the reality remains that only the very fewest of us ever made it to space.

Did You Once Dream Of The Stars?

The Soviet cosmonaut Yuri Gagarin in Finland in 1961. Arto Jousi, Public domain.
The Soviet cosmonaut Yuri Gagarin in Finland in 1961. Arto Jousi, Public domain.

The picture may be a little different for the youth of a few decades later though, did kids in the ’90s dream of the stars? Probably not. So what changed as Shuttle and Mir crews were passing overhead?

The answer is that the Space Race between the USA and Soviet Union which had dominated extra-terrestrial exploration from the 1950s to the ’70s had by then cooled down, and impressive though the building of the International Space Station was, it lacked the ability to electrify the public in the way that Sputnik, Vostok, or Apollo had. It was immensely cool to people like us, but the general public were distracted by other things and their political leaders were no longer ready to approve money-no-object budgets. We’d done space, and aside from the occasional bright spot in the form of space telescopes or rovers trundling across Mars, that was it. The hit TV comedy series The Big Bang Theory even had a storyline that found comedy in one of its characters serving on a mission to the ISS and being completely ignored on his return.

A few years ago a Chinese friend at my then-hackerspace was genuinely surprised that I knew the name of Yang Liwei, the Shenzhou 5 astronaut and the first person launched by his country into space. He’s a national hero in China but not so much on the rainy edge of Europe, where the Chinese space programme for all its progress at the time about a decade after Yang’s mission had yet to make a splash beyond a few space watchers and enthusiasts in hackerspaces. But this might be beginning to change.

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The First New Vacuum Tube Computer Design For Well Over Half A Century

In a few museums around the world, there lies the special experience of seeing some of the earliest computers. These room-filling monsters have multiple racks of vacuum tubes that are kept working by the dedication and care of their volunteer maintainers. A visit to the primordial vacuum tube computer, Colossus at Bletchley Park, UK, led [Mike] on the path towards designing an entirely new one. He thinks it’s the first to see the light of day in over five decades. ENA, the Electron tube New Automatic Computer, is the result.

It uses 550 Soviet 6N3P double triodes, and its 8-bit Von Neumann architecture is constructed from the tubes wired up as 5-input NOR gates. ROM is a diode matrix, and RAM comes courtesy of reed relays. The whole thing is assembled as eleven PCBs on a wall-mounted frame, with a console that holds the piece de resistance, a display made from an array of LEDs. A Pong game is in development, meanwhile the machine makes an impressive room heater.

If you’d like to see some more vacuum tube computational goodness, we saw Colossus at the National Museum of Computing, back in 1996.

Digital Audio For Microcontrollers Doesn’t Come Much Simpler Than A WART

Adding an audio channel to your microcontroller project can mean a pile of extra components and a ton of processing power, as a compressed stream must be retrieved and sent to a dedicated DAC. Or if you are [rdpoor], it can mean hooking up a low-pass filter to the UART that’s present on even the simplest of devices, and constructing a serial data stream that mimics PWM audio.

Sound on your microcontroller, it’s this simple!

WART is a Python script that converts a WAV file into a C formatted byte array that can be baked into your microcontroller code, and for which playback is as simple as streaming it to the UART. The example uses a Teensy and a transistor to drive a small speaker, we’re guessing that better quality might come with using a dedicated low-pass filter rather than relying on the speaker itself, but at least audio doesn’t come any simpler.

The code can be found in a GitHub repository and there’s a few recordings of the output in the files section Hackaday.io page, one is embedded below. It’s better than we might have expected given that the quality won’t be the best at the PWM data rate of even the fastest UART. But even if you won’t be incorporating it into your music system any time soon we can see it being a useful addition for such things as small warning sounds. Meanwhile if persuading serially driven speakers to talk is of interest, there’s always the venerable PC speaker.

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But Does It Run TOOM?

id Software’s iconic 1993 first-person shooter game Doom was the game to play on your 486 (or fast 386) and was for many their first introduction to immersive 3D environments in gaming. Its eventual release as open-source gave it a new life, and now it’s a rite of passage for newly-reverse-engineered devices: Will it run Doom?

One type of platform that never ran Doom though was the classic arcade cabinet with its portrait-aligned screen. This is something [Matt Phillips] has addressed with Toom, a PC Doom port that — finally — runs on a portrait screen.

To enter the world of a UAC space marine in glorious portrait mode, simply take an installation of Doom 1.9 for DOS, and copy the Toom files from the GitHub repository over the top of it. The minimum spec is a 486 so period hardware will be fine, all you’ll need is a monitor that can be tipped on its side.

Doom consumed far too many hours for gamers of a certain age, and while it may look quaint to modern eyes it can’t be overstated what a giant step it was compared to what had gone before. If any of you install Toom and give it a go, prepare to see its monsters when you close your eyes.

We’ve shown you Doom on all sorts of devices over the years, perhaps the most intriguing is a no-software version in FPGA hardware.

Is It A Cyberdeck Or A Vintage Toshiba?

Cyberdecks, the portable computers notable for a freely expressed form factor, owe much to post-apocalyptic sci-fi. But they are not always the most practical devices. There’s a reason that all laptops share a very similar form factor: it’s a convenient and functional way to make a computer to take anywhere. So for the ideal compromise, why not make a cyberdeck from a vintage laptop? That’s exactly what [Valrum] has done with a non-functioning Toshiba 3100/20, upgrading the display and slipping in a Raspberry Pi 4, along with a handy removable USB e-ink supplementary screen (The red/black rectangle to the right of the main screen).

These older machines were so bulky that once their original hardware is removed there is plenty of space for upgrades. Even the screen enclosure is big enough to hide the LCD driver board behind a modern panel.  It follows a well-worn path for Raspberry Pi builds of using a Teensy as a USB keyboard controller, but unexpectedly the stock keyboard has been entirely replaced with a hand-wired one, which is nicely executed to appear superficially as though it was original. In an amusing twist this machine has no battery, not because it wouldn’t be possible but because the original Toshiba didn’t have one either. The USB ports are brought out to the space where the floppy would once have been.

With a plentiful supply of unexceptional or non functional older laptops to be had it’s clear that there’s a rich vein to be mined in this type of build. It’s something we’ve seen done before, in a more famous Toshiba laptop.

Bringing The Game Boy Camera Into The 21st Century

The Game Boy Camera is probably one of the most limited-specification digital cameras to have been mass-marketed, yet it occupies a special position in the hearts of many because despite being a toy with a paltry 128×128 monochrome sensor it was for many the first camera they owned. [Matt Grey] was among those people, and was always frustrated by the device’s inability to export pictures except to the Game Boy printer. So after having bodged together an interface a decade ago but not being happy with it, he returned to the project and made a wireless carrier for the camera that allows easy transfer through WiFi to his mobile phone.

Inside the slab-like 3D-printed enclosure lies a GBxCart RW Game Boy cartridge reader, whose USB port is wired to a Raspberry Pi Zero on which are a set of scripts to read the camera and make its photos available for download via a web browser. At last the camera is a stand-alone unit, allowing the easy snapping and retrieval of as many tiny black and white images as he likes. There’s a video showing the device in action, which we’ve placed for your enjoyment below the break.

This camera has appeared in so many projects on these pages over the years, but we’re guessing that the work on whose shoulders this one stands would be the moment its workings were reverse engineered.

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