5G Power Usage Is Making Phones Overheat In Warm Weather

As reported by ExtremeTech, the brand new 5G network is running into a major snag with mobile devices as Qualcomm 5G modems literally cannot handle the heat. After just a few minutes of use they’re going into thermal shutdown and falling back to measly 4G data rates. Reports by both PCMag and the Wall Street Journal (paywall) suggest that 5G-enabled phones consistently see problems when used in environments where temperatures hit or exceed 29.5 °C (85.1 °F).

The apparent cause is the increased power draw required by current 5G modems which make heavy use of beam forming and other advanced technologies to increase reception and perform processing on the received data. Unlike 4G and older technologies, 5G needs to have multiple antennas (three or more) to keep a signal, especially when you grab your shiny new smartphone with your millimeter-wave blocking hands.

The spin-off from all of this seems to be that perhaps 5G technology isn’t ready for prime-time, or that perhaps our phones need to have bigger batteries and liquid cooling to keep the 5G modem in it happy. Anyone up for modding a liquid cooling loop and (tiny) radiator into their phone?

Create A Low-Cost, High-Accuracy LCR Meter With An STM32 MCU

Having a good LCR meter was something which [Adil] had wanted for his personal lab, so as any good university student (and former Hackaday contributor) does, he ended up building his own. Using a Nucleo-F446RE board for the MCU side and a custom PCB for the side that does the actual measuring, he created a meter that reportedly comes pretty close to commercial meters, and for the low price of £55.

Running through some of the theory behind the design as well some design choices, the resulting product is then presented. The choice to not using a standard current shunt, but instead a transimpedance amplifier (TIA) is explained as well. Unfortunately there are no schematics or source code, and the text is somewhat unclear on some points, failing to explain some acronyms that’d make it hard for someone who is not active in this field to understand the full design.

We hope that [Adil] can address those points and provide design files and source code, as it does look like a very interesting project!

Another Take On Harvesting Energy While Walking

Harvesting energy from the human body may sound scary, but fortunately a Matrix-style setup exists only as a cinematic fiction. Instead a typical path lies in external contraptions that use the body’s natural motions to drive a small generator, a bit of flexible piezo material, and so on. A popular target for harvesting the body’s kinetic energy is the knee joint, as this has a comparatively large range of motion and is fairly easy to use.

Thus a team from Hong Kong university opted to pick this part of the human anatomy for their experiment as well. While at first glance their results do not seem particularly impressive, with up to 1.6 mW of power generated, a look at their published results in the Applied Physics Letters journal showed their reasoning behind this setup. While one generator-based setup referenced produces on average 4.8 Watt of power, the device itself weighs 1.6 kg and increases the rate at which the person wearing it burns calories by a significant amount.

The goal for this device was to have a way to generate significant amounts of power without having the user exerting themselves more than usual. This led to them using flexible piezoelectric composites, resulting in a weight of just 307 grams, based upon two M8514-P2 pieces (Smart Materials Corp. manufacturer). Tests with volunteers on a treadmill show that users do not burn more calories than without.

As with all piezo materials, they can flex a bit, but not too much, so a lot of time and effort went into calculating the optimal bend radius in different usage scenarios. While around 1 mW of power is not massive, it is a reliable source of power for individuals who do any amount of walking during the day and doesn’t require any effort beyond strapping the device onto one’s legs.

Pushing Pixels To A Display With VGA Without A PC

[Ben Eater] is back with the second part of his video series on building a simple video card that can output 200×600 pixels to a display with nothing but a VGA connection, a handful of 74-logic chips and a 10 MHz crystal. In this installment we see how he uses nothing but an EEPROM and a handful of resistors to get an image onto the screen.

The interesting part is in how the image data is encoded into the EEPROM, since it has to be addressable by the same timing circuit as what is being used for the horizontal and vertical timing. By selecting the relevant inputs that’d make a valid address, and by doubling the size of each pixel a few times, a 100 x 75 pixel image can be encoded into the EEPROM and directly addressed using this timing circuit.

The output from the EEPROM itself not fed directly into the monitor, as the VGA interface expects a 0 V to 0.7 V signal on each RGB pin, indicating the brightness. To get more than three colors out of this setup, [Ben] builds up a simple 2-bit DAC that allows for two bits per channel, meaning four brightness levels per color channel or 64 colors effectively.

See the video after the link for the full details. While pretty close to perfect, a small issue remains at the end in the forms of black vertical lines. These are caused by a timing issue in the circuit, with comments on the YouTube video suggesting various other potential fixes. Have you breadboarded your own version yet to debug this issue before [Ben]’s next video comes out?
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Exploring The Raspberry Pi 4 USB-C Issue In-Depth

It would be fair to say that the Raspberry Pi team hasn’t been without its share of hardware issues, with the Raspberry Pi 2 being camera shy, the Raspberry Pi PoE HAT suffering from a rather embarrassing USB power issue, and now the all-new Raspberry Pi 4 is the first to have USB-C power delivery, but it doesn’t do USB-C very well unless you go for a ‘dumb’ cable.

Join me below for a brief recap of those previous issues, and an in-depth summary of USB-C, the differences between regular and electronically marked (e-marked) cables, and why detection logic might be making your brand-new Raspberry Pi 4 look like an analogue set of headphones to the power delivery hardware.

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Building A Development Board For The STM32 G0 Series

When [Andy Brown] recently tripped over ST’s new G0 series of MCUs, he figured after some research that the best way to learn everything there’s to know about the STM32G0xx by making his own development board based around the STM32G081. The result is a Nucleo-style board, breaking out all pins to convenient 2.54 mm headers, and with a number of niceties, such as an on-board coin cell and 32.768 kHz LSE oscillator for RTC use and three different power supplies (3.3 V, 2.5 V, and 1.8 V) for the MCU.

The board is programmed with an external ST-Link programmer that connects to the SWD interface on the MCU, with a 20-pin programming header provided. While by no means small or compact, it makes for very easy breadboarding and prototyping, with all 2.54 mm headers accessible from the bottom and top.

As for the STM32G0 series itself, the jury is still out on its performance compared to the F0. The former swaps the Cortex-M0 core for an M0+, with a reduced pipeline length (3 stages in the G0) but increased frequency (64 MHz versus 48 MHz). The G0 has a little bit more SRAM, but so far less Flash storage. According to ARM, this MCU range is designed to remove any need to still use an 8-bit MCU. Big claims, indeed.

The biggest issue which [Andy] had while developing this board was probably with the CH340 USB-UART chip. Ordering them from AliExpress as is common, the CH340G ICs he got just wouldn’t work on the first board revision, forcing him to switch to the CH340E and requiring a board respin. This version has an internal oscillator and as a bonus even came in the original tape packaging when it arrived, instead of in a plastic baggy like with the CH340G parts.

See a video of [Andy] going through the design after the break.

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Using Super-Efficient Solar Cells To Keep Your Electric Car’s Battery Topped Up

Who hasn’t thought of sticking a couple of solar panels onto an electric car’s roof to keep its battery at 100% charge while it’s parked out in the sun? While usually deemed impossible due to the large number and weight of PV solar cells required to get the necessary amount of energy, this hasn’t kept Toyota’s engineers from covering one of their Prius cars with 34+% efficient solar cells.

Some may remember the solar roof option which Toyota previously offered years ago. That system produced a mere 50 W and was only used for things like running the AC fans, indirectly extending the battery charge. In 2016 Toyota brought back this system, in a much improved version. This upped the power output to 180 W, allowing it to power all secondary electronics in the Prius, even allowing it to add a few extra kilometers (roughly 6.1 km/day) to the Prius’ range if one were so inclined.

This newest prototype pretty much goes for broke, reminding us of the cars used in the World Solar Challenge, such as the Dutch Stella and Stella Lux positive-energy solar cars by the team at the University of Eindhoven. Who coincidentally have done a spin-off, setting up a company to produce the Lightyear One, which at least on paper sounds amazing, and potentially may never have to plug it in.

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