This Eyeball Watches You Thanks To Kinect Tracking

Eyeballs are often watching us, but they’re usually embedded in the skull of another human or animal. When they’re staring at you by themselves, they can be altogether more creepy. This Halloween project from [allpartscombined] aims to elicit that exact spooky vibe.

The project relies on a Kinect V2 to do body tracking. It feeds data to a Unity app that figures out how to aim the eyeball at any humans detected in the scene. The app sends angle data to an Arduino over serial, with the microcontroller generating the necessary signals to command servos which move the eyeball.

With tilt and pan servos fitted and the precision tracking from the Kinect data, the eye can be aimed at peopleĀ  in two dimensions. It’s significantly spookier than simply panning the eye back and forth.

The build was actually created by modifying an earlier project to create an airsoft turret, something we’ve seen a few times around these parts. Fundamentally, the tracking part is the same, just in this case, the eye doesn’t shoot at people… yet! Video after the break.

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Photo of an arid desert landscape

How Practical Is Harvesting Water From The Air?

Water is one of the most precious substances required to sustain human life. Unfortunately, in some areas like California, it’s starting to run out.

The ongoing drought has some people looking towards alternative solutions, such as sucking water out of the very air itself. In particular, a company called Tsunami Products has been making waves in the press with its atmospheric water generators, touting them as a solution for troubled drought-stricken areas, as reported by AP News. Today, we’ll look at how these machine capture water, and whether or not they can help in areas short on water.

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Fixing A Broken Game Installer By Sheer Force Of Will

These days, we seldom purchase games on physical media. Even when buying titles from yesteryear, we usually download them from an online service. Some of these older games haven’t been properly ported to their new delivery platform, as [Slortibort] found out. Thus, it was time to dive into the game files and sort the problem out.

The game in question was the Hammers of Fate expansion pack for the base game Heroes of Might and Magic V. [Slortibort’s] partner bought it from Ubisoft, and ran the installer. However, the installer would report that it couldn’t find the original files from the base game, and fail to start.

Fixing the issue was no mean feat, requiring use of the Sexy Installshield Decompiler to dive into the guts of the installer to see what was going wrong. In the end, it came down to some registry key shenanigans, but the route of how [Slortibort] got there is well worth the read.

It’s a fine example of some of the issues around moving games to digital distribution; proper attention must be paid to do it right. Even then, there’s always the risk you’ll lose your games down the track. There are benefits, of course, but there’s always a tradeoff to be made.

Speaker ‘Stun Gun’ Aims To Combat China’s Dancing Grannies

One of the more popular social activities in China is group dancing in public squares. Often the pastime of many middle-aged and older women, participants are colloquially referred to as “dancing grannies.” While the activity is relatively wholesome, some dancers have begun to draw the ire of their neighbourhoods with their loud music and attempts to dominate the use of public parks and recreational areas.

Naturally, a technological solution sprung up promising to solve the problem. The South China Morning Post has reported on a “stun gun” device which claims to neutralise speakers from a distance, in an effort to shut down dance gatherings. The device created a huge stir on social media, as well as many questions about how it could work. It’s simpler, and a bit less cool, than you think. Continue reading “Speaker ‘Stun Gun’ Aims To Combat China’s Dancing Grannies”

Halloween-Themed Talking Clock Relies On Pi Pico

Many of us learn to read clocks at a young age, however, talking clocks eliminate the need to do that entirely. [Alberto] whipped up one of his own, in this case designed with some Halloween holiday spookiness.

A basic clock movement is used to display the time in the typical fashion. However, the movement also features a built-in trigger signal, which it sends to an attached microcontroller on the hour, every hour. The build relies on the Raspberry Pi Pico for sound, chosen for its USB programming interface and its 2 MB of onboard flash storage. Sound is stored in simple 16-bit WAV files, and played out to a speaker via a PWM output. Alternatively, a CircuitPython version of the code is available that uses MP3s instead. A light sensor is used to avoid triggering any sounds at night time that could disturb one’s sleep. The entire circuit can be built on a single-sided board. [Alberto] etched one at home in the old-fashioned way, though one could also order one online, too.

Halloween is an excellent time for hacks, and this year we have the Halloween Hackfest contest to show them off. It’s ending soon though, you have until the stroke of midnight Pacific time on Friday (that’s the moment Thursday night ends) to enter your Halloween-themed hacks.

Talking clocks have been around for some time, but are nevertheless a fun and educational project to build. We’ve seen some other great Halloween hacks lately, too. If you’ve been busy with projects this fall holiday, don’t hesitate to drop us a line!

A Tidy Clamshell Keyboard For The Pinephone

Something a lot of people don’t realise about modern smartphones is that many of them have fully-featured USB interfaces. Perhaps the best of all is the Pinephone, which is a fully open-source smartphone that gives end users total control over their phone experience. [silver] has such a phone, and set about building himself a neat keyboard setup for the platform.

The build is based around an RCA RKT773P tablet keyboard case, which uses USB to interface with a tablet via pogo pins. [silver] modified this by soldering on a USB cable to the pins, paired with a USB-C host adapter on the Pinephone. Paired with a few 3D printed parts to hold everything in place, it almost turns the assembly into a cute little Pinephone laptop.

It’s a neat build that would likely save a lot of frustration when hacking away at a terminal window on the Pinephone. Parts are available on Thingiverse for those interested in replicating the hack. Those eager to dive into the Pinephone platform may relish the new Pro model that has just dropped, too. Video after the break.

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Building A Water Rocket That Lands Via Parachute

Water rockets are plenty of fun, but they can be even more fun if you go wild with the engineering. [The Q] is one such experimenter, who built a dual-thrust water rocket that even has a parachute for landing!

The testing took place in an area strangely reminiscent of a certain operating system.

The dual-thrust concept is an interesting one, and is well explained by fellow YouTube channel [Air Command Rockets]. The basic idea is to use several chambers on the water rocket, one which provides an initial short “boost” phase of high acceleration, followed by a longer “sustain” level of acceleration from a secondary chamber.

It’s a great way to send a water rocket ever higher, but [The Q] didn’t stop there. The build was also fitted with a wind-up module from a little walking toy, colloquially referred to as a “Tomy timer” in the water rocket scene. A rubber band is wound around the timer’s output shaft, holding a door shut containing a parachute. At launch, the windup mechanism is released, and its output shaft turns, eventually releasing the parachute. The trick is setting up the timer to release the chute just after the rocket is done with its thrust phase.

It’s a neat build, and one that would serve as a great guide to those eager to start their own journey down the rabbit hole of advanced water rockets. We’ve seen similar work before, too. Video after break.

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