SpaceX Starship Replica Attempts The Bellyflop

SpaceX are perhaps most well known for their vertically-landing reusable rocket technology. The latest such effort is the Starship, which recently underwent a fiery test in the last month to attempt a bellyflop maneuver. [Nicholas Rehm] wanted to attempt a similar flight profile in the local park, and set to building an RC Starship of his own.

The build is like a few we’ve seen before, in which electric power is used to propel a rocket-like craft straight upwards using propellers and active stabilization. In this case, there’s a pair of twin motors with counter-rotating propellers which can pivot to direct their thrust, as well as four external control surfaces. These are all under the command of [Nicholas]’s custom flight controller.

Upon testing the rig, [Nicholas] was able to execute a smooth ascent, followed by a bellyflop, before a smooth return to vertical flight and descent. Landing vertically on the grass was out of the question, due to the rough surface, but we imagine it would be doable with the right landing gear attached.

While flight without wings in this manner isn’t particularly efficient, it’s great to see what can be achieved with smart use of control systems engineering to keep a craft stable. We look forward to seeing [Nicholas]’s next attempts, too. Video after the break.

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An Easy DIY Pedal Set For Racing Sims

The racing sim scene has always had a strong DIY subculture, as enthusiasts seeking the most realistic-feeling peripherals set out to modify off-the-shelf offerings for greater authenticity. Others go further and craft their own builds from the ground up. [ilge] has done just that, putting together his own set of pedals for sim racing.

The build relies primarily on 3D printed components, with a few springs and some nuts and bolts to hold everything together. Gear teeth on the pedal arms interface with matching gears mounted on potentiometers. These are then wired into an Arduino Pro Micro, which reads the individual pots via analog inputs and then acts as a USB Human Interface Device to the computer.

[ilge] tests the setup with a variety of games, including the popular Euro Truck Simulator and iRacing. It’s a great cheap way to get started with a pedal set for a sim rig. From here, the sky really is the limit; we’d love to see an upgraded version with a load-cell on the brake for better pedal feel. We’d be surprised if an H-shifter isn’t in the works, too. Video after the break.

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Save Your Original Xbox From A Corrosive Death

Fans of retro computers from the 8-bit and 16-bit eras will be well aware of the green death that eats these machines from the inside out. A common cause is leaking electrolytic capacitors, with RTC batteries being an even more vicious scourge when it comes to corrosion that destroys motherboards. Of course, time rolls on, and new generations of machines are now prone to this risk. [MattKC] has explored the issue on Microsoft’s original Xbox, built from 2001 to 2009.

Despite looking okay from above, the capacitor inside the Xbox had already started leaking underneath. Leaving this in the console would inevitably cause major damage.

The original Xbox does include a real-time clock, however, it doesn’t rely on a battery. Due to the RTC hardware being included in the bigger NVIDA MCPX X3 sound chip, the current draw on standby was too high to use a standard coin cell as a backup battery. Instead, a fancy high-value capacitor was used, allowing the clock to be maintained for a few hours away from AC power. The problem is that these capacitors were made during the Capacitor Plague in the early 2000s. Over time they leak and deposit corrosive material on the motherboard, which can easily kill the Xbox.

The solution? Removing the capacitor and cleaning off any goop that may have already been left on the board. The fastidious can replace the part, though the Xbox will work just fine without the capacitor in place; you’ll just have to reset the clock every time you unplug the console. [MattKC] also points out that this is a good time to inspect other caps on the board for harmful leakage.

We’ve seen [MattKC] dive into consoles before, burning his own PS1 modchip from sourcecode found online. Video after the break.

Edit: As noted by [Doge Microsystems], this scourage only effects pre-1.6 Xboxes; later models don’t suffer the same problem, and shouldn’t be modified in this way.

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Peeking Inside A VW Gearbox Reveals Die Casting Truths

Recently, I was offered a 1997 Volkswagen Golf for the low, low price of free — assuming I could haul it away, as it suffered from a thoroughly borked automatic transmission. Being incapable of saying no to such an opportunity, I set about trailering the poor convertible home and immediately tore into the mechanicals to see what was wrong.

Alas, I have thus far failed to resurrect the beast from Wolfsburg, but while I was wrist deep in transmission fluid, I spotted something that caught my eye. Come along for a look at the nitty-gritty of transmission manufacturing!

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Building A Tiny Finger Plane For Detailed Work

A plane is a tool familiar to all woodworkers, used to shape a workpiece by hand by shaving away material. Regular planes are two-handed tools available at all good hardware stores. For finer work, a finger plane can be useful, though harder to find. Thankfully, [Daniel] put together a video showing how to make your own.

[Daniel]’s build relies on stabilized wood, useful for its density and consistent quality, though other woods work too. A 6″ pen blank is enough to make a pair of matching finger planes. A block and two side panels are cut out from the material, with attention paid to making sure everything remains square for easy assembly. The parts are glued together with a block set at the desired cutting angle for the plane. With the assembly then tidied up on the bandsaw and sander, [Daniel] installs the cutting blade. This can be made from a larger standard plane blade, or a cutdown chisel can be pressed into service. The blade is held in place with a wooden wedge beneath a metal pin. The pin itself is crafted from an old drill bit, cut down to size.

It’s a useful tool for doing fine plane work, for which a full-size tool would be ungainly. We can imagine it proving particularly useful in producing accurate scale models in smaller sizes. If you’re big into woodworking, consider giving your tools a good sharpen on the cheap, too. Video after the break.

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Homebuilt Racing Sim Does Almost Everything From Scratch

If you desire a sim gaming rig, there are off-the-shelf options up and down the market that stretch as high as your budget can afford. Some choose to eschew this route, however and build their own from scratch. Few people go quite so far as [Popicasa POPStuDio], however.

The first version of the rig is about as hacked as you can possibly get, and it’s a joy to see it built from scrap. The wheel itself and the pedals are all built out of old PVC pipe, with a bunch of old wood screwed together for the frame. A cheap USB gamepad serves to handle input to the PC for the pedals and H-shifter. The H-shifter uses simple power switches, repurposed in an ingenious way to sense gear position. The knob itself is cast out of what appears to be hot glue. Steering is done by connecting the wheel to a flexible shaft that tips a smartphone back and forth, using its internal accelerometers and gyros to sense rotation. It’s not clear how this is tied into the PC running Project CARS, but it’s impressive nonetheless.

Version 2 of the build takes things up a notch, using an Arduino Leonardo to handle steering and pedal functions as a Human Interface Device. There’s also force feedback, via a hefty motor attached to the steering shaft via a belt drive. This version implements an H-shifter as well as paddle shifters too for a more modern experience.

Both builds are unique in the modern era for eschewing CNC or 3D printed parts. It’s all done by hand, taking days of effort, and using only basic tools. It’s refreshing to see such a complex build done with nothing but simple materials and sheer commitment. We’re sure [Popicasa POPStuDio] enjoys the rig, and we can’t wait to see where it goes next. Perhaps the next iteration will even feature a motion platform, perhaps built out of old forklift parts? Only time will tell. Video after the break.

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A Relay-Based Pseudorandom Number Generator

There are a great variety of ways to build a random number generator, and similarly many ways to generate numbers that appear random, but in a pure mathematical sense generally aren’t. [Daniel Valuch] built a Christmas decoration that does the latter, displaying the results on an attractive flashing ornament.

The build relies on a 16-bit linear feedback shift register, or LFSR. The LFSR generates a stream of numbers, with each number dependent on the previous state of the register. Thus, the numbers generated are pseudorandom, not truly random, and depend on the initial seed value of the system. [Daniel] built the shift register using relays, which create a lovely clacking sound as the register operates, and LEDs, which glow depending on the values in the register.

The result is a cute Christmas ornament that blinks in a deterministic fashion, and has a great old-school look due to the exposed copper of the PCB and the retro LED colors used. The project also serves as a great way to learn about shift registers and basic relay logic, though the latter is rarely used these days for serious purposes. We’ve covered the topic before, too. Video after the break.

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