View inside the vacuum vessel of Wendelstein 7-X in Greifswald, Germany. (Credit: Jan Hosan, MPI for Plasma Physics)

Wendelstein 7-X Sets New Record For The Nuclear Fusion Triple Product

Fusion product against duration, showing the Lawson criterion progress. (Credit: Dinklage et al., 2024, MPI for Plasma Physics)
Fusion product against duration, showing the Lawson criterion progress. (Credit: Dinklage et al., 2024, MPI for Plasma Physics)

In nuclear fusion, the triple product – also known as the Lawson criterion – defines the point at which a nuclear fusion reaction produces more power than is needed to sustain the fusion reaction. Recently the German Wendelstein 7-X stellarator managed to hit new records here during its most recent OP 2.3 experimental campaign, courtesy of a frozen hydrogen pellet injector developed by the US Department of Energy’s Oak Ridge National Laboratory. With this injector the stellarator was able to sustain plasma for over 43 seconds as microwaves heated the freshly injected pellets.

Although the W7-X team was informed later that the recently decommissioned UK-based JET tokamak had achieved a similar triple product during its last – so far unpublished – runs, it’s of note that the JET tokamak had triple the plasma volume. Having a larger plasma volume makes such an achievement significantly easier due to inherently less heat loss, which arguably makes the W7-X achievement more noteworthy.

The triple product is also just one of the many ways to measure progress in commercial nuclear fusion, with fusion reactors dealing with considerations like low- and high-confinement mode, plasma instabilities like ELMs and the Greenwald Density Limit, as we previously covered. Here stellarators also seem to have a leg up on tokamaks, with the proposed SQuID stellarator design conceivably leap-frogging the latter based on all the lessons learned from W7-X.

Top image: Inside the vacuum vessel of Wendelstein 7-X. (Credit: Jan Hosan, MPI for Plasma Physics)

Cockroaches In Space: Waste Processing And A Healthy Protein Source Combined

As the current frontier of humanity in space, the International Space Station is heavily reliant on Earth not only for fresh supplies but also as a garbage disposal service for the various types of waste produced on the ISS by its human occupants. As future manned missions take humans further away from Earth, finding ways to reprocess this waste rather than chucking it out of the nearest airlock becomes a priority. One suggested solution comes from a Polish company, Astronika, with their insect bioreactor that can process organic material into useful biomass.

Interestingly, the cockroach species picked was the Madagascar hissing cockroach, one of the largest (5 – 7.5 cm) species. This is also a cockroach species which is often kept as a pet. In this closed-loop bioreactor that Astronika has developed, these cockroaches would chew their way through up to 3.6 kg of waste per week in the large version, with the adult cockroaches presumably getting turned into fresh chow and various materials at some point. Beyond the irrational ‘yuck’ factor that comes with eating insect protein, one of the biggest issues we can see with this system is that the long-duration mission crew may get attached to the cockroaches, as they are rather cute.

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ForceGen: Using A Diffusion Model To Help Design Novel Proteins

Although proteins are composed out of only a small number of distinct amino acids, this deceptive simplicity quickly vanishes when considering the many possible sequences across a protein, not to mention the many ways in which a single 1D protein sequence can fold into a 3D protein shape with a specific functionality. Although natural evolution has done much of the legwork here already, figuring out new sequences and their functionality is a daunting task where increasingly deep learning algorithms are being applied. As [Bo Ni] and colleagues report in a research article in Science Advances, the hardest challenge is designing a protein sequence based on the desired functionality. They then demonstrate a way to use a generative model to speed up this process.

They set out to design proteins with specific mechanical properties, for which they used the known unfolding characteristics of various protein sequences to train a diffusion model. This approach is thus more akin to the technology behind image generation algorithms like DALL-E than LLMs. Using the trained diffusion model it was then possible to generate likely sequences of which the properties could then be simulated, with favorable results.

As a large data set aid, such a diffusion model could conceivably be very useful in fields even beyond protein synthesis, automating tedious tasks and conceivably speeding up discoveries.

Wolfenstein 3D Clone Makes Arduboy Debut

The 8-bit Arduboy isn’t exactly a powerhouse by modern gaming standards, or even really by old school standards for that matter. But for the talented developers that produce software for the system, that’s just part of the challenge. To date the monochromatic handheld has seen miniaturized takes on many well-known games, with several taxing the hardware beyond what most would have assumed possible.

But the latest entry into this catalog of improbable software, WolfenduinoFX, is easily the most technically impressive. As the name implies, this is a “demake” of 1992’s iconic Wolfenstein 3D. It features 10 levels based on the original game’s shareware release, with the enemies, weapons, and even secret rooms lovingly recreated for the Arduboy’s 128 x 64 OLED display.

Arduboy FX Mod-Chip

Now, those of you who have experience working with the ATMega32u4 microcontroller at the heart of the Arduboy might think this is impossible…and you’d be right. The only way developer [James Howard] was able to pull this feat off was by leveraging the extended flash memory offered by the Arduboy FX.

This upgrade, which was developed in conjunction with the community, allows the handheld to hold hundreds of games by loading them from an SPI flash chip. For WolfenduinoFX, that flash chip is used to hold graphical assets for the game that would otherwise be too large to fit on the MCU alone.

When we looked at the Arduboy FX back in 2021, it was clearly a must-have upgrade, so it’s no wonder that the newest version of the handheld has the capability built-in. Now that games are actually requiring the expanded flash to function, it seems we’ve officially entered into a new era for the quirky little handheld that [Kevin Bates] first sent our way nearly a decade ago. Long live the Arduboy!

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MIT Engineers Pioneer Cost-Effective Protein Purification For Cheaper Drugs

There are a wide variety of protein-based drugs that are used to treat various serious conditions. Insulin is perhaps the most well-known example, which is used for life-saving treatments for diabetes. New antibody treatments also fall into this category, as do various vaccines.

A significant cost element in the production of these treatments is the purification step, wherein the desired protein is separated from the contents of the bioreactor it was produced in. A new nanotech discovery from MIT could revolutionize this area, making these drugs cheaper and easier to produce.

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Wolfenstein 3D, As You Never Imagined It.

When tracing the history of first-person shooting (FPS) games, where do you credit with the genesis of the genre? Anyone who played 3D Monster Maze on the Sinclair ZX81 might dare to raise a hand, but we’re guessing that most of you will return to the early 1990s, and id Software. Their 1992 title Wolfenstein 3D might not have been the first to combine all the elements, but it’s arguably the first modern FPS and the first to gain huge popularity. Back in 1992 it needed at least a VGA card and a 286 to run, but here in 2023 [jhhoward] has taken it back a step further. You can now slay virtual Nazis in 3D on an 8088 PC equipped with a lowly CGA card.

Whether the gameplay survives in the sometimes-bizarre CGA color schemes and whether it becomes too pedestrian on an 8088 remains as an exercise for the reader to discover, but it’s a feat nevertheless. The textures all need converting to CGA mode before they can be used and there are even versions for the shareware and paid-for versions of the game.  It’s possible that an 8088 may never be able to say yes to “Will it run DOOM?”, but at least now it can run the predecessor.

Broken Genes And Scrambled Proteins: How Radiation Causes Biological Damage

If decades of cheesy sci-fi and pop culture have taught us anything, it’s that radiation is a universally bad thing that invariably causes the genetic mutations that gifted us with everything from Godzilla to Blinky the Three-Eyed Fish. There’s a kernel of truth there, of course. One only needs to look at pictures of what happened to Hiroshima survivors or the first responders at Chernobyl to see extreme examples of what radiation can do to living tissues.

But as is usually the case, a closer look at examples a little further away from the extremes can be instructive, and tell us a little more about how radiation, both ionizing and non-ionizing, can cause damage to biochemical structures and processes. Doing so reveals that, while DNA is certainly in the crosshairs for damage by radiation, it’s not the only target — proteins, carbohydrates, and even the lipids that form the membranes within cells are subject to radiation damage, both directly and indirectly. And the mechanisms underlying all of this end up revealing a lot about how life evolved, as well as being interesting in their own right.

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