In My Neighborhood, We Played Asteroids…with Real Asteroids

There was a comedian in the 1980s who always said he grew up in a tough neighborhood. He claimed they played cops and robbers with real cops. They played gin rummy with real gin. Well, maybe if he knew about [Neal Agarwal]’s asteroid launcher simulation website, he would have said they played asteroids with real asteroids.

If you ever wondered what would happen if a 1,500-foot stone or iron asteroid hit your hometown going at 38,000 mph, now you can find out.  Apparently, I live far enough in the suburbs that even a 1 mile-wide iron asteroid hitting the center of Houston wouldn’t put a crater under my house. The 17-mile-wide and 2,608-foot-deep crater would release the equivalent of 399 Gigatons of TNT, but it wouldn’t reach me.

The 29-mile-wide fireball would be a different story. Oh, and the 244 dB shockwave would almost certainly reach me. So if the clothes catching on fire resulting in second- and third-degree burns didn’t get me, perhaps the shockwave would. The simulation says that zone will have 99% fatalities, and even further out, people will get severe lung damage. Eardrums burst even further away. Homes would collapse almost to the Mexican border.

The 1,000-mile-per-hour wind might present problems, too. While we are well-situated for hurricanes in this area, that’s about five times more wind than even a big hurricane generates. And we are not well prepared for earthquakes, much less the magnitude 70 quake that would occur.

Pretty bleak. On the plus side, a strike like that happens about once every 2.6 million years. If you try it yourself, be sure to scroll down the right panel to see the graphical representation of the different effects.

Maybe NASA is on to something when they tell us they want to learn to deflect asteroids. Even private foundations are getting into the business of finding them.

Merry Christmas! Rip And Tear!

If you want a little mayhem on your Christmas tree, you can check out [Sprite_tm]’s tiny PC Christmas ornament. With 3D printing, that isn’t such a tall order, but [Sprite]’s does have a unique ability: it plays DOOM, as you can see in the video below.

The device uses an ESP32, and while [Sprite] had ported the iconic shooter to the microcontroller before, he decided to use a Game Boy port that is more lightweight instead. There were a few reasons for the choice, including the ability to do Bluetooth so you could connect controllers so you can play the game. The only catch was he had to pull off the flash memory and replace it with a larger one (see the second video below).

Granted, the screen is tiny, so it is sort of a novelty. But if you want to have a go, the files are all there. As you might expect, there is a tiny battery and the circuitry required to recharge it, as well. We’d probably make an adapter to let it charge from the Christmas lights, but that can wait for version 2.

The input device handling is a bit strange. Bluetooth BLE devices will automatically grab an input device that is in pairing mode. There is no provision for connecting using the “normal” Bluetooth mechanism. A fun project and you could use the case for some other tiny projects, too. A larger flash on an ESP32 has lots of possibilities, as well.

If you need a primer on the ESP32, we got it. If you want to play DOOM on something truly strange, try seven-segment displays.

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Restarting The Grid When The Grid Is Off The Grid

If you watch YouTube long enough, it seems like going “off the grid” is all the rage these days. But what if the thing that goes off the grid is the grid itself? In the video below the break, [Grady] with Practical Engineering explores the question: How do you restart an entire power grid after it’s gone offline? It’s a brilliantly simple deep dive into what it takes to restore power to large amounts of customers without causing major damage to not just the grid, but the power generators themselves.

What’s A Power Grid Operators Favorite Band?

The hackers among us who’ve dealt with automotive alternators know it must be excited in order to generate electricity. What does that even mean, and how does it affect the grid? Simply put, it takes power to make power. For example, old heavy equipment had what they called pony motors — a small easy to start engine that’s sole purpose was to start a much larger engine. Aircraft have auxiliary power units (APUs) for the same purpose. What do power grids have? You’ll have to watch the video to find out.

Once at least two power generators are online, grid operators can just flip the switch and start feeding power to customers, right? Not quite. [Grady] once again uses a clever test jig and an oscilloscope to show the damage that can occur if things aren’t done just right. It’s a fascinating video well worth watching.

Learn how grid operators use a Power Grid Emulator called LEGOS to help them with keeping the electrons flowing in the right direction.

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PSA: Watch Out For White Filament

We all know that using 3D printing filament with exotic filament that has metal or carbon fibers in it will tend to wear standard nozzles. That’s why many people who work with filaments like that use something other than conventional brass nozzles like hardened steel. There are even nozzles that have a ruby or diamond surfaces to prevent wear. However, [Slant 3D] asserts something we didn’t know: white filament may be wearing your nozzle, too. You can see his argument in the video below.

The reason? According to Slant 3D, the problem is the colorant added to make it white: titanium dioxide. Unlike some colorants, the titanium dioxide colorant has a large grain size. The video claims that the hard titanium material has a particle size of about 200 nm, which is much larger than, say, carbon black, which is about 20 times smaller.

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How On-Frequency Are Those Cheap Radar Modules?

If you’re partial to browsing AliExpress, Banggood, or eBay for unusual hardware, you may have seen the HB100 Doppler Radar modules. These are a PCB with a metal can on board, and their reverse side has a patch antenna array. They work on a frequency of 10.525 GHz, and [OH2FTG] has characterized a few of them to see how close they lie to that figure.

These devices have a superficially very simple circuit that makes extensive use of PCB layout for creating microwave inductors, capacitors, and tuned circuits. There’s a FET oscillator and a diode mixer, and a dielectric resonator coupling the output and input inductors of the FET. This component provides the frequency stability, but its exact frequency depends on what lies within its electric field. Thus the screening can does more than screening, and has a significant effect on the frequency and stability of the oscillator.

The higher quality HB100s have a small tuning screw in the top of the can which in turn adjusts the frequency. This should be tweaked in the factory onto the correct point, but is frequently absent in the cheaper examples. In this case he has a pile of modules, and while surprisingly some are pretty close there are outliers that lie a significant distance away.

If you use an HB100 then the chances are nobody will ever bother you if it’s off-frequency, as its power output is tiny. But it’s worth knowing about their inner workings and also how to adjust them should you ever need to. Meanwhile if you’re interested in Doppler radar, here’s how to design one for a lower frequency.

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The World’s Brightest Laser Pointer?

The videos from [styropyro] are always amusing and informative. However, ironically for him, he is alarmed that many green laser pointers are more powerful than they are supposed to be. Sure, you often want a powerful laser, but if you think a laser is safe and it isn’t, you could… well… put an eye out. See the video below to see what [styropyro] claims is the brightest laser pointer in the world.

The key is a possibly gray market very large green laser array. It appears to have at least 24 lasers and some pretty serious lenses. He tested the array first with a power supply and it looked like something out of a bad science fiction movie, even at reduced power.

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A Simon toy with a robot that slaps little hands against it

Silicone-Slapping Servos Solve Simon Says

Most modern computer games have a clearly-defined end, but many classics like Pac-man and Duck Hunt can go on indefinitely, limited only by technical constraints such as memory size. One would think that the classic electronic memory game Simon should fall into that category too, but with most humans struggling even to reach level 20 it’s hard to be sure. [Michael Schubart] was determined to find out if there was in fact an end to the latest incarnation of Simon and built a robot to help him in his quest.

The Simon Air, as the newest version is known, uses motion sensors to detect hand movements, enabling no-touch gameplay. [Michael] therefore made a system with servo-actuated silicone hands that slap the motion sensors. The tone sequence generated by the game is detected by light-dependent resistors that sense which of the segments lights up; a Raspberry Pi keeps track of the sequence and replays it by driving the servos.

We won’t spoil the ending, but [Michael] did find an answer to his question. An earlier version of the game was already examined with the help of an Arduino, although it apparently wasn’t fast enough to drive the game to its limits. If you think Simon can be improved you can always roll your own, whether from scratch or by hacking an existing toy.

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