Revamping The Camping Trailer With More Power

Pulling a trailer behind your bike has an aspect of freedom and exploration to it. However, the reality is that pulling a large, heavy box behind your bike is incredibly draining physically. So [Drew] returned to the drawing board for his bike camper and added a motor, making some tweaks along the way.

We covered his first attempt at a bike trailer; this update encompasses everything he mentioned as future improvements. First, he strengthened the axle, and the trailer mount bolted straight into the chainstay arm for added strength. Then he built a custom battery pack out of 18650 cells clocked in at just under 3kw. Next, he installed a hub motor kit into the bike’s back wheel. Finally, a flexible 100W PV solar panel was added to the roof and routed to a small battery bank inside that provides USB and a few AC outlets for laptops and phones while camping. [Drew] does note that he could charge the big e-bike battery with the smaller bank, but since the e-bike battery is much larger than the small one, it would take a few cycles.

[Drew] takes a journey to a music festival and is happy to report better stability and the battery having fantastic range even without him pedaling. We love seeing a good project revisited, and we hope [Drew] gets some good use out of his camper. Video after the break.

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2022 Hackaday Prize: Talking Clock Built With Old-School Gear

Any smartphone or laptop could be a talking clock if you wished it so. However, we think this build from [Marek Więcek] is more fun, which uses discrete vintage chips to get the job done the old fashioned way.

The work started when [Marek] was tinkering with a 65C02 CPU, giving it an EPROM, some RAM, and some logic ICs to create something akin to a modern microcontroller in functionality. It came to be known as the 6502 Retro Controller Board. Slowly, the project was expanded with various additional modules, in much the same way one might add shields to an Arduino.

In this case, [Marek] expanded the 6502-powered board with a series of 7-segment displays, along with an RTC to keep accurate time. A classic SP0256-AL2 speech synthesis chip was then added, allowing the system to not only show the time, but read it aloud, too. As a bonus, not only can it tell you the hour, minute, day, and date, but it will also read various science-fiction quotes on demand.

Like most 80s speech synths, the output is robotic and a little difficult to parse. However, that’s part of the charm that makes it different compared to the speaking virtual assistants of today.

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Ask Hackaday: How Can You Store Energy At Home?

Amidst the discussions about grid-level energy storage solutions, it is often easy to forget that energy storage can be done on the level of a single house or building as well. The advantages here are that no grid management is needed, with the storage (electrical, thermal, etc.) absorbing the energy as it becomes available, and discharging it when requested. This simplifies the scale of the problem and thus the associated costs significantly.

Perhaps the most common examples of such systems are solar thermal collectors with an associated hot water storage tank, and of course batteries. More recently, the idea of using a battery electric vehicle (BEV, ‘electric car’) as part of a home storage solution is also gaining traction, especially for emergencies where the grid connection has failed due to a storm or similar emergencies. But all-in-all, we don’t see many options for home-level energy storage.

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This Simple Media Player Will Inspire Beginners And Invite Experimentation

While it would have been considered science-fiction just a few decades ago, the ability to watch virtually any movie or TV show on a little slab that fits in your pocket is today no big deal. But for an electronics beginner, being able to put together a pocketable video player like this one would be quite exciting, and might even serve as a gateway into the larger world of electronics design.

For inspiration, [Alex] from Super Make Something on YouTube looked to the Rickrolling keychain media players we featured back in January. His player is quite a bit larger and more capable, with a PCB design that allows the player to be built in multiple configurations, from audio-only to full video and a LiPo battery. The guts of the player center around an ESP32 module, with an audio amp and speakers plus a 1.8″ LCD screen with SD card reader for storing media files. Add in a few controls and switches and a little code, and you’ll be playing back media files in a snap. Build info and demo in the video below.

It may be a simple design, but we feel like that’s the whole point. [Alex] has taken pains to make this as approachable a build as possible. All the parts are cheap and easily available, and the skills needed to put it together are minimal — with the possible exception of soldering down the ESP32 module, which lacks castellated edge terminals. For a beginner, getting a usable media player by mixing together just a few modules would be magical, and the fact that it’s still pretty hackable afterward is just icing on the cake.

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Why Do Brits Drink Warm Beer?

Traveling through mainland Europe on a British passport leads you to several predictable conversations. There’s Marmite of course, then all the fun of the Brexit fair, and finally on a more serious note, beer. You see, I didn’t know this, but after decades of quaffing fine ales, I’m told we do it wrong because we drink our beer warm. “Warm?”, I say, thinking of a cooling glass of my local Old Hooky which is anything but warm when served in an Oxfordshire village pub, to receive the reply that they drink their beers cold. A bit of international deciphering later it emerges that “warm” is what I’d refer to as “cold”, or in fact “room temperature”, while “cold” in their parlance means “refrigerated”, or as I’d say it: “Too cold to taste anything”. Mild humour aside there’s clearly something afoot, so it’s time to get to the bottom of all this. Continue reading “Why Do Brits Drink Warm Beer?”

Discreet CO2 Monitor Hides Elegant Internal Layout

Outwardly, this sleek CO2 monitor designed by [Daniel Gernert] might look like something cooked up in Amazon’s consumer electronics division. But open up that 3D printed case, and you’ll find a surprisingly low parts count that’s been cleverly packed in so as to make the most of the enclosure’s meager internal dimensions.

No wasted space here.

There are, if you can believe it, just three principle components to this device: a Seeed Studio Seeeduino XIAO microcontroller, a Infineon S2GO PAS CO2 sensor board, and a ring of WS2812B LEDs. You could even delete the ring altogether and replace it with a single addressable LED to accomplish the same goal, but we’d say the full ring is money-well-spent if you’re going to spin up your own copy.

Functionality is very straightforward — the LED ring will indicate the detected CO2 concentration by lighting up green and working its way through yellow and onto red. The sensor has no wireless capability, but if you plug it into your computer, you can get a local readout of current conditions.

We love environmental monitoring solutions here almost as much as we love intricately designed 3D printed enclosures. If you’d like to see another project where those two concepts aligned, check out this printable ESP8266 sensor enclosure.

Recreating DOOM On A Homebrew 8-Bit CPU

[James Sharman] has been working away on a 8-bit CPU of his own design. Naturally, with his computing device largely functional, the obvious question was asked: can it run DOOM? [James’] latest video explores this question, showing just how close he was able to get.

[James’] 8-bit pipelined CPU also has its own UART, VGA adapter, and sound adapter all built up on discrete components on various PCBs. There’s also a custom interface for a SNES controller as an input device. However, it’s fundamentally well below the specs that DOOM originally required at launch. His 8-bit CPU runs at just 4 MHz, with 64 KB of RAM. This compares poorly to the 32-bit, 33 MHz Intel 386 chips and 4 MB of RAM originally recommended to run the game.

In lieu of running the real thing, [James] demonstrated the limitations of his machine by coding his own demo, nicknamed Doomed. It’s able to average 19 fps video output at a resolution of 80×60, and consists of over 5,000 lines of hand-written assembly code. Fundamentally, it’s a basic 3D engine not dissimilar to Wolfenstein 3D, though without any actual gaming interactions involved.

[James] could have simply stated the machine won’t run DOOM. However, trying to get something similar up and running was a useful learning experience, and in his own words, highly satisfying. This attitude of pushing on in the face of adversity is what propels many other DOOM porting efforts.

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