Customizable Bird Clock Sings The Hours By

For those looking to build their own clocks, one of the easiest ways to get started is with a pre-built module that uses a simple quartz oscillator and drives a set of hands. This generally doesn’t allow for much design of the clock besides the face, and since [core weaver] was building a clock that plays bird songs, a much more hackable clock driver was needed to interface with the rest of the electronics needed to build this project.

The clock hands for this build are driven by a double stepper motor which controls an hour and minute hand coaxially but independently. Originally an H-bridge circuit was designed for driving each of the hands but they draw so little current in this configuration that they could be driven by the microcontroller directly. A DS3231 clock is used for timekeeping connected to an ATMega128a which controls everything else. At the start of each hour the clock plays a corresponding bird song by communicating with an mp3 module, and a remote control can also be used to play the songs on demand.

Bird clocks are not an uncommon thing to find off the shelf, but this one adds a number of customizations that let it fly above those offerings, including customizing the sounds that play on the hour and adding remote control capabilities, a lithium battery charging circuit, and a number of other creature comforts. If you’re looking for even more unique bird clock designs this binary bird clock might fit the bill.

Continue reading “Customizable Bird Clock Sings The Hours By”

MIDI Spoon Piano Is Exactly What You Think It Is

Pianos traditionally had keys made out of ivory, but there’s a great way to avoid that if you want to save the elephants. You can build a keyboard using spoons, as demonstrated by [JCo Audio]. 

The build relies on twelve metal spoons to act as the keys of the instrument. They’re assembled into a wooden base in a manner roughly approximating the white and black keys of a conventional piano keyboard, using 3D-printed inserts to hold them in place. They’re hooked up to a Raspberry Pi Pico via a Pico Touch 2 board, which allows the spoons to be used as capacitive touch pads. Code from [todbot] was then used to take input from the 12 spoons and turn it into MIDI data. From there, hooking the Pi Pico up to a PC running some kind of MIDI synth is enough to make sounds.

It’s a simple build, but a functional one. Plus, it lets you ask your friends if they’d like to hear you play the spoons. The key here is to make a big show of hooking your instrument up to a laptop while explaining you’re not going to play the spoons a la the folk instrument, but you’re going to play a synth instead. Then you should use the spoon keyboard to play emulated spoon samples anyway. It’s called doubling down. Video after the break.

Continue reading “MIDI Spoon Piano Is Exactly What You Think It Is”

Pump It Up Gets Homebrew GBA Port That Rocks

Pump It Up is a popular music video game that hails from South Korea. It’s similar in vibe to Dance Dance Revolution and In The Groove, but it has an extra arrow panel to make life harder. [Rodrigo Alfonso] loved it so much, he ported it to the Game Boy Advance.

The port looks fantastic, with all the fast-moving arrows and lovely sprite-based graphics you could dream of. But more than that, [Rodrigo’s] port is very fully featured. It doesn’t rely on tracked or sampled music, instead using actual GSM audio files for the songs.

It can also accept input from a PS/2 keyboard, and you can even do multiplayer over the GBA’s Wireless Adapter. What’s even cooler is that some of the game’s neat features have been broken out into separate libraries so other developers can use them. If you need a Serial Port library for the GBA, or a way to read the SD card on flash carts, [Rodrigo] has put the code on GitHub.

As you might have guessed, this isn’t the first time [Rodrigo] has pushed the limits on what Nintendo’s 32-bit handheld can do.

Continue reading Pump It Up Gets Homebrew GBA Port That Rocks”

DisplayPort: Hacking And Examples

So far, I’ve talked about why DisplayPort is the future, introduced the basics of how to work with it on the hacker level, took apart and tamed the DisplayPort altmode, and recently, went through the eDP (embedded DisplayPort) display technology. This time, I want to give you a project library to reference, so that your hacking goes as smoothly as possible – real-world examples of open-source DisplayPort boards, a few boards I’ve worked on, part numbers, and whatever other information you might need.

Even this wonderful build is not immune from wasting power on unnecessary video conversion

Over the past few years, I’ve noticed that a non-zero amount of cyberdeck builders buy eDP screens with HDMI converter boards on Aliexpress, then connect them to SBCs using USB-C to HDMI adapters, or ignore the onboard eDP port; even this super cool Framework-based cyberdeck has done that! I get that it’s the simplest option, but I do believe that you ought to know how to improve it. The issue is that this double-conversion decreases the battery life significantly by burning two extra ASICs doing video conversion back and forth. Every hour of battery life matters in a cyberdeck, doubly so if it’s based on a low-power device already – you could easily cut your battery life in half if you’re not careful!

With these projects and references in your arsenal, my aim is that DisplayPort becomes way more comfortable for you to work with. Thankfully, there are quite a few projects to reference by now – let’s delve in.

Right out of the gate – are you looking for an SBC with DisplayPort support? The BoardDB website, a database of single-board computers, has a DisplayPort filter – click this link with the filter already enabled and browse through.

Continue reading “DisplayPort: Hacking And Examples”

A 3D-printed clock that uses flaps for the digits that get rotated.

Non-Split-Flap Clock Does It With Fewer Flaps

As cool as split-flap clocks and displays are, they do have a few disadvantages. The mechanism sticks out on the side, and the whole thing relies on gravity. Some people don’t care for the visual split in the middle of each digit that comes as a result. And their cousins, the Numechron clocks? Those wheels, especially the hours wheel, are really big compared to the size of what they display, so the clock housings are huge by comparison.

[shiura] decided to re-invent the digital display and came up with this extremely cool spinning flap mechanism that uses a lip to flip each flap after it is shown. Thanks to this design, only half the number of flaps are needed. Not only is the face of the clock able to be much larger compared to the overall size of the thing, the whole unit is quite shallow. Plus, [shiura] tilted the display 15° for better visibility.

If you want to build one of these for yourself, [shiura] has all the STLs available and some pretty great instructions. Besides the printed parts, you don’t need much more than the microcontroller of your choice and a stepper motor. Check out the demo/build video after the break, and stick around for the assembly video.

Don’t mind the visual split in the numbers? Check out this split-flap clock that uses a bunch of magnets.

Continue reading “Non-Split-Flap Clock Does It With Fewer Flaps”

You Can Now Jailbreak A PS4 With An LG TV

You might think that jailbreaking a PS4 to run unsigned code is a complicated process that takes fancy tools and lots of work. While developing said jailbreaks was naturally no mean feat, thankfully they’re far easier for the end user to perform. These days, all you need is an LG TV.

Of course, you can’t just use any LG TV. You’ll need a modern LG webOS smart TV, and you’ll need to jailbreak it before it can in turn be used to modify your PS4. Once that’s done, though, you can install the PPLGPwn tool for jailbreaking PS4s. It’s based on the PPPwn exploit released by [TheFlow], which was then optimized by [xfangxfang] and implemented for LG Smart TVs by [zauceee]. Once installed, you just need to hook up your PS4 to the TV via the Ethernet port. Then, with the exploit running on the TV, telling the PS4 to set up the LAN via PPPoE will be enough to complete the jailbreak.

There are other ways to jailbreak a PS4 that don’t involve the use of a specific television. Nonetheless, it’s neat to see the hack done in such an amusing way.

Continue reading “You Can Now Jailbreak A PS4 With An LG TV”

Generative AI Hits The Commodore 64

Image-generating AIs are typically trained on huge arrays of GPUs and require great wads of processing power to run. Meanwhile, [Nick Bild] has managed to get something similar running on a Commodore 64. (via Tom’s Hardware).

A figure generated by [Nick]’s C64. We shall name him… “Sword Guy”!
As you might imagine, [Nick’s] AI image generator isn’t churning out 4K cyberpunk stills dripping in neon. Instead, he aimed at a smaller target, more befitting the Commodore 64 itself. His image generator creates 8×8 game sprites instead.

[Nick’s] model was trained on 100 retro-inspired sprites that he created himself. He did the training phase on a modern computer, so that the Commodore 64 didn’t have to sweat this difficult task on its feeble 6502 CPU. However, it’s more than capable of generating sprites using the model, thanks to some BASIC code that runs off of the training data. Right now, it takes the C64 about 20 minutes to run through 94 iterations to generate a decent sprite.

8×8 sprites are generally simple enough that you don’t need to be an artist to create them. Nonetheless, [Nick] has shown that modern machine learning techniques can be run on slow archaic hardware, even if there is limited utility in doing so. Video after the break.

Continue reading “Generative AI Hits The Commodore 64”