The assembled switch PCB in the palm of its creator's hand

TTP223 Brings Simple Touch Controls To A LED Lamp

You can buy small modules with capacitive touch detection ICs — most often it’s the TTP223, a single-button capacitive model with configurable output modes. These are designed to pair with a microcontroller or some simple logic-level input, but [Alain Mauer] wanted was to bring touch control to a simple LED strip. Not to be set deterred, he’s put together a simple TTP223-based switch board.

Initially, he made a prototype using one of the regular TTP223 boards as a module, but then transferred the full schematic onto a single PCB. The final board uses an NPN transistor capable of handling up to 3 amps to do the switching job, and Zener-based regulation to provide 5 V for the TTP223 itself from the 12 V input. [Alain] shares the schematic, as well as BOM together with Gerber files for a 2×3 panel in case you’re interested in adding a few of these handy boards to your parts bin.

The TTP223 is a ubiquitous and quite capable chip – we’ve seen it used for building a mouse with low actuation force buttons, a soft power switch, and even a UV-sensing talisman that’s equal parts miniature electronics and fascinating metalwork.

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Thank Magnesium For Water-Activated Batteries

Most of the batteries we use these days, whether rechargeable or not, are generally self-contained affairs. They come in a sealed package, with the anode, cathode, and electrolyte all wrapped up inside a stout plastic or metal casing. All the reactive chemicals stay inside.

However, a certain class of magnesium batteries are manufactured in a dry, unreactive state. To switch these batteries on, all you need to do is add water! Let’s take a look at these useful devices, and explore some of their applications.

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A circular wheeled robot sits on a white background. There is a green tank of butane/propane in the center surrounded by wires and electronics.

Doomba: Purifying Your Floors With Fire

If you’ve ever thought that your floor cleaning robot eating the fringe on your rug wasn’t destructive enough, [Kyle Brinkerhoff] is working on a solution — Doomba.

This blazingly fast RC vehicle has a tank of butane/propane gas nestled snugly amid its electronics and drive system to fuel a (not yet implemented) flamethrower. Watching how quickly this little bot can move in the video below certainly made our hearts race with anticipation for the inevitable fireworks glory of completed build. Dual motors and a tank-style drive ensure that this firebug will be able to maneuver around any obstacle.

As of writing, the flamethrower and an updated carriage for the drivetrain are underway. Apparently, spinning very quickly in circles can be just as disorienting for robots as it is for us biological beings. During the test shown below, the robot kicked out one of its drive motors. [Kyle] says the final touch will be putting the whole assembly inside an actual Roomba shell for that authentic look.

With spooky season upon us, it’s always good to have the cleansing power of fire at hand in case you find more than you bargained for with your Ghost-Hunting PKE Meter. While there’s no indication whether Doomba can actually run DOOM, you might be interested in this other Doomba Project that uses Roomba’s maps of your house to generate levels for the iconic shooter.

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Back of the dock shown. You can see that the dock is milled out of a massive chunk of aluminium, and you can see the charging, HDMI and Ethernet ports being accessible on the back.

Nintendo Switch Stock Dock Imperfect? Mill Your Own!

Despite the seat of honor it enjoys in literally millions of households, the official Nintendo Switch Dock is certainly far from perfect. For one, it’s not milled out of a hefty block of aluminum. A less apparent but no less important issue is that the ports are positioned kind of awkward – [Kevin] from Modified believes that the USB ports should be facing the front side, while the HDMI, Ethernet, and charging inputs should be on the backside — a reasonable position. He set out to fix both of these problems at the same time, and tells us the CNC-heavy rebuild story in a short but captivating video.

The original dock consists of two PCBs, and these two boards are the only thing [Kevin] didn’t redesign from scratch. As they’re connected with a flexible cable, he could freely rotate and thus completely reposition the ports-equipped board without soldering. He added some standoffs to secure this board to the case, and after 3D printing a few iterations for test-fitting, the milling went on for all of us to marvel at.

The resulting dock is pretty, functional, and even has some extra features — for instance, the “i” in the embossed Nintendo logo lights up when the dock is in use. In no small part due to the Nintendo logo, we don’t expect this one to grace store shelves, but we hope that it provides inspiration to other makers to do their builds. If you like this rebuild and crave more, whether you’re looking for inspiration, CNC work insights, or pretty milling videos, [Kevin]’s milled Xbox case project is an excellent “Watch next” choice.

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Mouse Finds New Home In Pinball Machine

Restoring pinball machines is an excellent hobby, and can even be more than that as we see businesses like bars and museums focusing on them as a main attraction. There’s all kinds of intrigue to be found, from esoteric mechanical systems to classic electronics and unique artwork. For those building new pinball machines, though, one way to bypass a lot of the hassle of finding antiquated parts is to build a digital machine with an analog feel, like this machine which repurposes a computer mouse in an interesting way.

One of the important design considerations with a more modern system like this is to preserve the mechanical components that the player interacts with, in this case the plunger. This pinball machine is really just a large screen driven by a computer, but the plunger is a spring-loaded one from an old analog machine. Attached to the end of the plunger inside the cabinet is a cloth strap which passes underneath an old optical mouse. When the plunger is pulled and released, the mouse registers the position of the plunger and sends that information to the computer controlling the pinball display.

We really appreciate a KISS-style design like this in general. Mice are a proven, reliable technology and the metal components of the plunger are unlikely to ever wear out, which means that at least this part of the new pinball machine is unlikely to need much maintenance over the lifespan of the cabinet itself. For other ways of preserving the original feel of old machines, take a look at this build which incorporates all kinds of tricks within a MAME cabinet.

Screenshot of the PS4 screen, showing a "Waiting to receive disc image file..." notification on the left, and a Windows commandline window with nc running on the right, sending an .iso file to some IP address - presumably the PS4

Subverting PS4 And PS5 Through The PS2 Emulator

Game console hacking remains a fascinating area, and we’re glad when someone brings the spoils of exploration for us to marvel at. This time, we’re looking at the [mast1c0re] hack story by [cturt] – an effort to find bugs in PS2 emulation toolkit present on Sony PlayStation 4 and 5 consoles, proving fruitful in the end. What’s more, this exploit seems unpatchable – not technically, but under the Sony’s security practices, this emulator falls under the category of things they refuse to patch when identified.

In this story, we’re taken on a journey through the PS2 emulator internals, going through known-exploitable PS2 games and learning about a prospective entry point. Circling around it, collecting primitives and gadgets, bypassing ASLR on the way there, the emulator is eventually escaped, with a trove of insights shared along the way. As a demonstration, [cturt] successfully loaded a different PS2 game from outside the PS2 emulator, transferring it to the PS4 over WiFi! Continue reading “Subverting PS4 And PS5 Through The PS2 Emulator”

Laser Zaps Cockroaches Over One Meter

You may have missed this month’s issue of Oriental Insects, in which a project by [Ildar Rakhmatulin] Heriot-Watt University in Edinburgh caught our attention. [Ildar] led a team of researchers in the development of an AI-controlled laser that neutralizes moving cockroaches at distances of up to 1.2 meters. Noting the various problems using chemical pesticides for pest control, his team sought out a non-conventional approach.

The heart of the pest controller is a Jetson Nano, which uses OpenCV and Yolo object detection to find the cockroaches and galvanometers to steer the laser beam. Three different lasers were used for testing, allowing the team to evaluate a range of wavelengths, power levels, and spot sizes. Unsurprisingly, the higher power 1.6 W laser was most efficient and quicker.

The project is on GitHub (here) and the cockroach machine learning image set is available here. But [Ildar] points out in the conclusion of the report, this is dangerous. It’s suitable for academic research, but it’s not quite ready for general use, lacking any safety features. This report is full of cockroach trivia, such as the average speed of a cockroach is 4.8 km/h, and they run much faster when being zapped. If you want to experiment with cockroaches yourself, a link is provided to a pet store that sells the German Blattela germanica that was the target of this report.

If this project sounds familiar, it is because it is an improvement of a previous project we wrote about last year which used similar techniques to zap mosquitoes.

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