Ubiquitous Successful Bus: Version 3

USB 2 is the USB we all know and love. But about ten years ago, USB got an upgrade: USB 3.0. And it’s a lot faster. It started off ten times the speed of USB 2, with 5 Gbps, and later got 20 Gbps and 40 Gbps revisions. How does that work, and how do you hack on it? Well, for a start, it’s very different from USB 2, and the hacking differs in many important ways.

In fact, USB 3 is an entirely separate interface from USB 2, and it does not depend on USB 2 in any way whatsoever – some people think that USB 3 negotiation happens through USB 2, but that’s a complete myth. USB 2 and USB 3 are electrically, physically, and logically distinct interfaces. Except for the fact that USB 3 is backwards compatible with USB 2, they are simply entirely different.

This also means that every USB-A port with USB 3 capabilities (typically blue, but not always) carries two interfaces; indeed, if you want, you can split a typical USB 3 port into a USB 3-only USB-A port and a USB 2-only USB-A port. USB 3-only ports are not legal per USB 3 standard, you’re expected to keep USB 2 there, but only for user convenience; you can split it with a hub and get, like, three extra USB 2 branches for your own use. Even if it’s forbidden, it works flawlessly – it’s what I’m currently using to connect my mouse to my laptop as I’m typing this!

Not to say that USB 3 is all easy to work with – there’s a fair bit of complexity.

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Minuteman ICBM Launch Tests Triple Warheads

On November 5th, the United States launched an LGM-30G Minuteman III ICBM from Vandenberg Space Force Base in California. Roughly 30 minutes later the three warheads onboard struck their targets 4,200 miles (6,759 km) away at the Reagan Test Site in the Marshall Islands. What is remarkable about this test is not that one of these ICBMs was fired — as this is regularly done to test the readiness of the US’ ICBMs — but rather that it carried three warheads instead of a single one.

Originally the Minuteman III ICBMs were equipped with three warheads, but in 2014 this was reduced to just one as a result of arms control limits agreed upon with Russia. This New Start Treaty expires in 2026 and the plan is to put three warheads back in the 400 operational Minuteman III ICBMs in the US’ arsenal. To this end a validation test had to be performed, yet a 2023 launch failed. So far it appears that this new launch has succeeded.

Although the three warheads in this November 5 launch were not nuclear warheads but rather Joint Test Assemblies, one of them contained more than just instrumentation to provide flight telemetry. In order to test the delivery vehicle more fully a so-called ‘high-fidelity’ JTA was also used which is assembled much like a real warhead, including explosives. The only difference being that no nuclear material is present, just surrogate materials to create a similar balance as the full warhead.

Assuming the many gigabytes of test data checks out these Minuteman III ICBMs should be ready to serve well into the 2030s at which point the much-delayed LGM-35 Sentinel should take over.

Z80 Testing The 80s Way

According to [MTSI], if you used a Z80 chip back in the 1980s, it almost certainly passed through the sole Fairchild Sentry 610 system that gave it the seal of approval.

The Sentry was big iron for its day. The CPU was a 24-bit device and ran at a blistering 250 kHz. Along with a tape drive and a specialized test bed, it could test Z80s, F8s, and other Mostek products of the day. There was a disk drive, too. The 26-inch platters stored under 10 kilobytes. Despite the relatively low speed of the CPU, the Sentry could test devices running up to 10 MHz, which was plenty for the CPUs it was testing. The actual test interface ran at 11 MHz and used an exotic divider to generate slower frequencies.

According to the post, an informal count of the number of chips in the device came up with around 60,000. That, as you might expect, took a huge power supply, too.

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A Handheld Replica Sound Voltex Game

Sound Voltex is a music game from Konami; in fact, it’s a whole series of arcade games! [Luke] is a big fan, so decided to build a hardware handheld to play the Unnamed Sound Voltex Clone.  No—Voltex is not a typo, that’s the name.

If you’re unfamiliar, the Unnamed SDVX Clone is basically a community-built game that’s inspired by the original Konami titles. [Luke] decided to build a handheld console for playing the game, which is more akin to the arcade experience versus playing it on a desktop computer.

[Luke’s] build relies on a Raspberry Pi 4B, which donates its considerable processing power and buckets of RAM to the project. The Pi was installed into a 3D-printed case with a battery pack, touchscreen, and speakers, along with multiple arcade buttons  and rotary encoders for controlling the game. Booting the Pi and clicking the icon on the desktop starts up the Unnamed Sound Voltex Clone. The game itself will be fairly familiar to any rhythm game player, though it’s a tough more sophisticated than Audiosurf. [Luke] demonstrates the gameplay on YouTube, and the finished project looks great.

We always love seeing handheld hacks, from PlayStations that never were to retro DIY creations. Video after the break.

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Photo manipulation of Skynet-1A hovering a planet

Britain’s Oldest Satellite On The Move: A Space Curiosity

Space and mystery always spark our curiosity, so when we stumbled upon the story of Skynet-1A, Britain’s first communication satellite from 1969, we knew it was worth exploring. The BBC recently highlighted its unexpected movement across the sky – you can check out their full coverage here. The idea that this half-century-old hunk of metal mysteriously shifted orbits leaves us with more questions than answers. Who moved Skynet-1A, and why?

Launched just months after the Apollo 11 Moon landing, Skynet-1A stood as a symbol of Cold War innovation, initially placed above East Africa to support British military communications. But unlike the silent drift of inactive satellites heading naturally eastward, Skynet-1A defied orbital norms, popping up halfway across the globe above the Americas. This wasn’t mere chance; someone or something had made it fire its thrusters, likely in the mid-1970s.

Experts like Dr. Stuart Eves and UCL’s Rachel Hill suggest the possibility of control being temporarily transferred to the US, particularly during maintenance periods at the UK’s RAF Oakhanger. Still, the specifics remain buried in lost records and decades-old international collaborations. Skynet-1A’s journey serves as a stark reminder of the persistent challenges in space and the gaps in our historical data.

Looking for more space oddities? Hackaday has some interesting articles on space debris. You can read the original BBC article here.

Automated Weed Spraying Drone Needs No Human Intervention

Battling weeds can be expensive, labor intensive and use large amounts of chemicals. To help make this easier [NathanBuilds] has developed  V2 of his open-source drone weed spraying system, complete with automated battery swaps, herbicide refills, and an AI vision system for weed identification.

The drone has a 3D printed frame, doubling as a chemical reservoir. V1 used a off-the-shelf frame, with separate tank. Surprisingly, it doesn’t look like [Nathan] had issues with leaks between the layer lines. For autonomous missions, it uses ArduPilot running on a PixHawk, coupled with RTK GPS for cm-level accuracy and a LiDAR altimeter. [Nathan] demonstrated the system in a field where he is trying to eradicate invasive blackberry bushes while minimizing the effect on the native prairie grass. He uses a custom image classification model running on a Raspberry Pi Zero, which only switches on the sprayers when it sees blackberry bushes in the frame. The Raspberry Pi Global Shutter camera is used to get blur-free images.

At just 305×305 mm (1×1 ft), the drone has limited herbicide capacity, and we expect the flights to be fairly short. For the automated pit stops, the drone lands on a 6×8 ft pad, where a motorized capture system pulls the drone into the reload bay. Here a linear actuator pushes a new battery into the side of the drone while pushing the spend battery one out the other side. The battery unit is a normal LiPo battery in 3D-printed frame. The terminal are connected to copper wire and tape contacts on the outside the battery unit, which connect to matching contacts in the drone and charging receptacles. This means the battery can easily short if it touches a metal surface, but a minor redesign could solve this quickly. There are revolving receptacles on either side of the reload bay, which immediately start charging the battery when ejected from the drone.

Developing a fully integrated system like this is no small task, and it shows a lot of potential. It might look a little rough around the edges, but [Nathan] has released all the design files and detailed video tutorials for all the subsystems, so it’s ready for refinement.

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Thermoelectric Blaster Flings Ice Projectiles

Nerf blasters are fun and all, but flinging foam can get old. Picking it up again, even moreso. This blaster from [Concept Crafted Creations] gets around that annoying problem by shooting ice instead. 

The concept was to build a better water gun with longer range—and what better way to do that than by shooting ice instead? The blaster relies on a PVC air tank for propulsion—one of the most controversial design choices you can make if you read the comments around here. It’s charged by a small air compressor, and dumping the air is handled by a solenoid valve. So far, so simple.

What makes this blaster special is where it gets its ammunition from. The blaster uses a custom CNC-machined block from PCBway to act as a freeze chamber. Water enters an aluminum block, and is cooled by thermoelectric elements. Once the projectile has frozen inside the chamber, it’s stuck in place, so the chamber is then heated by a small heating element. This melts the projectile just enough to allow it to be fired.

It’s a complicated but ingenious way of building an ice blaster. It does pack some real punch, too. It shoots the ice projectiles hard enough to shatter wine glasses. That’s enough to tell us you don’t want to be aiming this thing at your pals in a friendly match of Capture the Flag. Stick to paintballs, perhaps. Video after the break. Continue reading “Thermoelectric Blaster Flings Ice Projectiles”