Video Quick Bit: The Best In Human Computer Interfaces

We’re neck deep in the Hackaday Prize, and we just wrapped up the Human Computer Interface Challenge. This is an incredible contest to go beyond traditional mice and keyboards to find new ways to transfer your desires directly into a computer. Majenta Strongheart is back at it again, giving us a look at some of the coolest Human Computer Interface builds in this year’s Hackaday Prize

The Hackaday Prize is all about hacking, really, and there’s no better project that demonstrates this than [Curt White]’s hacked fitness tracker. This is a tiny, $35 fitness tracker that’s loaded up with Bluetooth and an ECG front end. With a few slight modifications this cheap bit of consumer electronics can become a prototyping platform for ECG/EMG/EEG projects. Awesome work.

But when it comes to Human Computer Interfaces, what’s really cool is games. Remember the Power Glove? Of course, everyone does. How about the Sega Activator, the first full-body motion controller? Yeah, now we’re getting into the good stuff. [Arcadia Labs] build a Head Tracker for their favorite space flight sims, and the results are remarkable. Take a look at the videos and you can see the promise of this kind of tech.

The biggest advance in Human-Computer Interaction in the last few years is obviously VR. Once the domain of some early-90s not-quite cyberpunk, VR is now showing up in living rooms. The HiveTracker is an ingenious device that reverse engineers the technology behind the Vive Tracker from HTC. This is a tiny little device that allows for sub-millimeter 3D positioning, and also adds a 9DOF IMU to the mix. If you’ve ever wanted to know exactly where you are, this is the project for you.

Right now we’re plowing through the Musical Instrument Challenge where we’re asking you to build something that pushes the boundaries of instrumentation. If you’re building a synth, we want to see it. If you’re making music with vacuum tubes, we want to see it. Got one of those guitars that are like, double guitars? Yes, we want that too. Twenty of the Musical Instrument Challenge submissions will be selected to move on to the finals and win $1000 in the process. The top five entries of the 2018 Hackaday Prize will split $100,000! This is your chance, so enter now!

Now, Finally, We Can Play With Power

In case you’re not a ’90s kid, the Nintendo Power Glove is the greatest device for human-computer interaction ever created. It’s so good, they called it bad, and then they made a movie about it. At its heart, the Power Glove is just some force sensors in the fingers of a glove, but that hasn’t stopped hackers from cracking these gloves open for years. We’ve seen the Power Glove used in Hackaday Prize entries before, we’ve seen it control quadcopters, we’ve seen it used as a Vive controller, and the Ultimate Power Glove comes loaded up with Bluetooth, motion tracking, a 9-axis IMU, and a 20-hour battery life. With all these Power Glove hacks, what more can be done?

Surprisingly, we haven’t seen a Power Glove hack that transmutes this icon of cyberpunk into a usable keyboard and mouse. That’s exactly what [Scott] is doing for his Hackaday Prize entry, and the results are looking good so far.

First up, the mouse. This is actually a joystick-based version of cursor control, capitalizing on the force sensors in the Power Glove to register clicks. Add in a button, some perfboard, and an Arduino, and you have a USB input device that can control a cursor. Without any good solution for a small keyboard, [Scott] turned to a normal ‘ol Bluetooth keyboard mounted to the Power Glove’s wrist.

It might not be as fancy as the great Power Glove hacks out there, but this is certainly the most useful. Who wouldn’t want to wear their keyboard and mouse at all times, all while looking like they stepped out of a time machine controlled by a Commodore 64? This is the heights of early ’90s futurism, and a great entry for the Hackaday Prize.

Twenty Projects That Just Won The Human Computer Interface Challenge

The greatest hardware competition on the planet is going on right now. The Hackaday Prize is the Oscars of Open Hardware. It’s the Nobel Prize of building a thing. It’s the Fields Medal of firmware development, and simply making it to the finals grants you a knighthood in the upper echelon of hardware developers.

Last week, we wrapped up the fourth challenge in The Hackaday Prize, the Human Computer Interface challenge. Now we’re happy to announce twenty of those projects have been selected to move onto the final round and have been awarded a $1000 cash prize. Congratulations to the winners of the Human Computer Interface Challenge in this year’s Hackaday Prize. Here are the winners, in no particular order:

Human Computer Interface Challenge Hackaday Prize Finalists:

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Edwin Armstrong’s Battle For FM Radio

Chances are you have at least one radio that can receive FM stations. Even though FM is becoming less used now with Internet and satellite options, it still is more popular than the older AM radio bands. FM was the brainchild of an inventor you may have heard of — Edwin Armstrong — but you probably don’t know the whole story. It could make a sort of radio-themed soap opera. It is a story of innovation, but also a story of personal vanity, corporate greed, stubbornness, marital problems, and even suicide. The only thing missing is a long-lost identical twin sibling to turn it into a full telenovela.

Early Days

Armstrong grew up in New York and because of an illness that gave him a tic and caused him to be homeschooled, he was somewhat of a loner. He threw himself into his interest in electric and mechanical devices. By 1909 he was enrolled in Columbia University where professors noted he was very focused on what interested him but indifferent to other studies. He was also known as someone more interested in practical results than theory. He received an electrical engineering degree in 1913.

Unlike a lot of college graduates, Armstrong didn’t go work for a big firm. Instead, he set up a self-financed independent lab at Columbia. This sounded good because it meant that he would own the patents on anything invented there. But it would turn out to be a two-edged sword.

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Amiga 2000 Emergency Repair

Big companies spend small fortunes on making sure their computers stay running and that they can be repaired quickly in an emergency. You wouldn’t expect an emergency repair on an Amiga 2000, though. [RETR-O-MAT] bought an Amiga 2000 that did boot, but was known to have a leaky battery on the motherboard. He wanted to rush to replace the battery before the leakage caused serious damage. You can see all this in the video below.

The computer looked lightly used over its 32-year lifespan, even when the case came off. The battery corrosion was evident, though. Even the bolt holding down the motherboard was clearly corroded from the leaking battery, causing it to be very difficult to remove.

The battery leakage also made unsoldering the battery a challenge. Several chips and sockets — including the CPU — were affected, so they had to come out. You can see a nice demonstration of the “old screwdriver trick” which might be eye-opening if you’ve only worked with SMD chips.

Even if you don’t care much about the Amiga 2000, it is interesting to see inside an old computer like this and note the differences — and similarities — to modern designs. The video is as much a tear down as it is a repair story. It also might be useful if you ever face having to tear out a leaky battery on any piece of gear. Continue reading “Amiga 2000 Emergency Repair”

Sonar In Your Hand

Sonar measures distance by emitting a sound and clocking how long it takes the sound to travel. This works in any medium capable of transmitting sound such as water, air, or in the case of FingerPing, flesh and bone. FingerPing is a project at Georgia Tech headed by [Cheng Zhang] which measures hand position by sending soundwaves through the thumb and measuring the time on four different receivers. These readings tell which bones the sound travels through and allow the device to figure out where the thumb is touching. Hand positions like this include American Sign Language one through ten.

From the perspective of discreetly one through ten on a mobile device, this opens up a lot of possibilities for computer input while remaining pretty unobtrusive. We see prototypes which are more capable of reading gestures but also draw attention if you wear them on a bus. It is a classic trade-off between convenience and function but this type of reading is unique and could combine with other bio signals for finer results.

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