Of Roach Killer And Rust Remover: Sam Zeloof’s Garage-Made Chips

A normal life in hacking, if there is such a thing, seems to follow a predictable trajectory, at least in terms of the physical space it occupies. We generally start small, working on a few simple projects on the kitchen table, or if we start young enough, perhaps on a desk in our childhood bedroom. Time passes, our skills increase, and with them the need for space. Soon we’re claiming an unused room or a corner of the basement. Skills build on skills, gear accumulates, and before you know it, the garage is no longer a place for cars but a place for pushing back the darkness of our own ignorance and expanding our horizons into parts unknown.

It appears that Sam Zeloof’s annexation of the family garage occurred fairly early in life, and to a level that’s hard to comprehend. Sam seems to have caught the hacking bug early, and by the time high school rolled around, he was building out a remarkably well-equipped semiconductor fabrication lab at home. Sam has been posting his progress regularly on his own blog and on Twitter, and he dropped by the 2018 Superconference to give everyone a lesson on semiconductor physics and how he became the first hobbyist to produce an integrated circuit using lithographic processes.

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Super Mario Bros 2 Player Rom Hack

NES Hack Lets The Mario Bros. Play Together

Being relegated to player two used to be a mark of disgrace in the 8-bit era of videogames. Between never being to select a level and having to wait your turn to play, the second player experience was decidedly third rate. Super Mario Bros. on the Nintendo Entertainment System was no different in this regard as it offered no character selection option and also required players to alternate taking control upon failing stages. It made the two player mode more like playing in parallel than actually together. However, there is a new ROM Hack for the original Super Mario Bros. from [Corpse Grinder] that allows players to play as the Brothers Mario simultaneously. Finally, a true co-op experience.

It’s important to note that the level power-ups have not been doubled-up in the patch, so this will no doubt be some friendly competition. Also it would be in both players interest to play with someone around their same skill level as any player dying in a level will cause both to start back at the last checkpoint. Not to worry, [Corpse Grinder] appears to have yet another Super Mario Bros. co-op patch in the works with this video from their YouTube channel below.

Whether you dump your own NES cartridge or extract the ROM image of Super Mario from a Virtual Console download, the patch itself comes in the form of a XDelta file. In order to apply the patch to a ROM image of Super Mario Bros. you’ll need a program like xdelta UI. Make sure to backup a copy of the ROM image before applying the patch, because this process is a one-way street.

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How The Xbox Was Hacked

The millennium: a term that few had any use for before 1999, yet seemingly overnight it was everywhere. The turning of the millenium permeated every facet of pop culture. Unconventional popstars like Moby supplied electronica to the mainstream airwaves while audiences contemplated whether computers were the true enemy after seeing The Matrix. We were torn between anxiety — the impending Y2K bug bringing the end of civilization that Prince prophesied — and anticipation: the forthcoming release of the PlayStation 2.

Sony was poised to take control of the videogame console market once again. They had already sold more units of the original PlayStation than all of their competition combined. Their heavy cloud of influence over gamers meant that the next generation of games wasn’t going to start in until the PS2 was on store shelves. On the tail of Sony announcing the technical specs on their machine, rumors of a new competitor entering the “console wars” began to spread. That new competitor was Microsoft, an American company playing in a Japanese company’s game.
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It Might Be Possible To Build A Stingray With A Raspberry Pi

If there’s one thing that’s making you insecure, it’s your smartphone. Your smartphone is constantly pinging the cell towers, giving out your location and potentially leaking your private information to anyone with a radio. This is the idea behind an IMSI catcher, or Stingray in common parlance, and now you too can build one with parts you can buy off of Amazon.

The key to this hack is a software defined radio dongle, or RTL-SDR, that has been repurposed to listen in on a GSM network. Literally the only hardware required is an RTL-SDR that can be bought online for less than fifteen dollars, and you can identify the IMSI, or unique ID linked to every SIM card, in smartphones around you. The only bit of software required is a small Python script from [Oros42], freely available on GitHub.

Of course, building an IMSI catcher with a desktop is of limited utility, and using a laptop is still a bit too bulky to surreptitiously conceal in a public location. No, to really get the bang for your buck out of this, you need to do this with a small single-board computer running off a battery pack. Luckily, [Joseph Cox] over at Motherboard reports, “It is likely possible” to run this on a Raspberry-Pi. We’re guessing it’s even more than “likely” possible.

Flywire Circuits At The Next Level

The technique of assembling circuits without substrate goes by many names; you may know it as flywiring, deadbugging, point to point wiring, or freeform circuits. Sometimes this technique is used for practical purposes like fixing design errors post-production or escaping tiny BGA components (ok, that one might be more cool than practical). Perhaps our favorite use is to create art, and [Mohit Bhoite] is an absolute genius of the form. He’s so prolific that it’s difficult to point to a particular one of his projects as an exemplar, though he has a dusty blog we might recommend digging through [Mohit]’s Twitter feed and marveling at the intricate works of LEDs and precision-bent brass he produces with impressive regularity.

So where to begin? Very recently [Mohit] put together a small wheeled vehicle for persistence of vision drawing (see photo above). We’re pretty excited to see some more photos and videos he takes as this adorable little guy gets some use! Going a little farther back in time there’s this microcontroller-free LED scroller cube which does a great job showing off his usual level of fit and finish (detail here). If you prefer more LEDs there’s also this hexagonal display he whipped up. Or another little creature with seven segment displays for eyes. Got those? That covers (most) of his last month of work. You may be starting to get a sense of the quality and quantity on offer here.

We’ve covered other examples of similar flywired circuits before. Here’s one of [Mohit]’s from a few years ago. And another on an exquisite headphone amp encased in a block of resin. What about a high voltage Nixie clock that’s all exposed? And check out a video of the little persistence of vision ‘bot after the break.

Thanks [Robot] for reminding us that we hadn’t paid enough attention to [Mohit]’s wonderful work!

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Fail Of The Week: When The Epoxy-Coated Chip Is Conductive

Every once in a while, you’ll find some weirdness that will send your head spinning. Most of the time you’ll chalk it up to a bad solder joint, some bad code, or just your own failings. This time it’s different. This is a story of weirdness that’s due entirely to a pin that shouldn’t be there. This is a package for an integrated circuit that has a pin zero.

The story begins with [Erich] building a few development boards for the Freescale Kinetis K20 FPGA. This is a USB-enabled microcontroller, and by all accounts, a worthwhile effort. So far, so good. The problem with the prototype boards was soon apparent. On some of the boards, the external 32 kHz oscillator was not starting. Resoldering the oscillator or microcontroller sometimes solved the problem, but not always. This is troubling, because that means the issue isn’t code, and it’s not the PCB. This is going to take a deep dive and a good inspection microscope.

One of [Erich]’s friends, [Christian B] somehow found the problem. When the Freescale K40 is manufactured, the die is carefully laid in a chip carrier and coated with epoxy, putting it in a small QFN package. The problem is, there’s an extra connection sticking out of one corner of this chip. This is just an artifact of the chip carrier, but if you leave exposed metal connected to ground, something is eventually going to go wrong.

The best guess [Erich] has is that this additional connection is from the manufacturing and packaging process, with the exposed metal pad in this application being bridged to an adjacent pad. Now, if there’s one failure to [Erich]’s design, it’s that the trace comes out of the pin on the adjacent pad at 90 degrees; this isn’t a best practice, but most of the time you can get away with it. This time, though, somebody got burned.

We don’t know how [Christian] ever found this issue. When you look at a tiny QFN package, you don’t expect there to be an extra pin attached to ground that can be easily bridged with a bit of solder paste. It’s either a lot of luck or skill to find this problem, but it’s a great example of the weird things you have to look out for.

The Lost Art Of Steam Heating

We got pointed by [packrat] to a 2015 presentation by [Dan Holohan] on the history and art of steam heating systems. At the advent of central heating systems for entire buildings, steam was used instead of water or air for the transport medium. These systems were installed in landmark buildings including the Empire State Building, which still use them to this day.

A major advantage of steam-based heating system is that no pump is required: the steam will naturally rise up through the piping, condenses and returns to the origin. This can be implemented as a single pipe where condensation returns through the same pipe as the steam, or a two-pipe system where the condensate returns through its own pipe.

In the presentation, Dan walks us through his experiences working on many of these steam heating systems in major US buildings, the types of systems, fixes implemented by engineers long since dead and the particularities of maintaining these systems.

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