Tarzan, Lost Since 1983, Swings Back Onto The Atari 2600

Computer gaming history is littered with tales of fabled lost hardware and software. Some of them are very famous such as the E.T. cartridges buried in a desert landfill or the few prototype SNES/CD-ROM hybrid that Nintendo was developing with Sony before the introduction of the PlayStation, but others have faded somewhat into obscurity. Among these is Tarzan for the Atari 2600, a game which was never released due to the 1983 console crash, and which the [Video Game History Foundation] have a report on its rediscovery and preservation.

The game was to be published by Coleco for their ColecoVision console as well as the 2600. The ColecoVision version was released and was apparently even fairly well reviewed, but the Atari port was canceled and its very existence eventually faded into obscurity.

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Is That A Triboelectric Generator In Your Shoe?

The triboelectric effect is familiar to anyone who has rubbed wool on a PVC pipe, or a balloon on a childs’ hair and then stuck it on the wall. Rubbing transfers some electrons from one material to the other, and they become oppositely charged. We usually think of this as “static” electricity because we don’t connect the two sides up with electrodes and wires. But what if you did? You’d have a triboelectric generator.

In this video, [Cayrex] demonstrates just how easy making a triboelectric generator can be. He takes pieces of aluminum tape, sticks them to paper, and covers them in either Kapton or what looks like normal polypropylene packing tape. And that’s it. You just have to push the two sheets together and apart, transferring a few electrons with each cycle, and you’ve got a tiny generator.

As [Cayrex] demonstrates, you can get spikes in the 4 V – 6 V range with two credit-card sized electrodes and fairly vigorous poking. But bear in mind that current is in the microamps. Given that, we were suprised to see that he was actually able to blink an LED, even if super faintly. We’re not sure if this is a testament to the generator or the incredible efficiency of the LED, but we’re nonetheless impressed.

Since around 2012, research into triboelectric nanogenerators has heated up, as our devices use less and less power and the structures to harvest these tiny amounts of power get more and more sophisticated. One of the coolest such electron harvesters is 3D printable, but in terms of simplicity, it’s absolutely hard to beat some pieces of metal and plastic tape shoved into your shoe.

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USB Dongle Brings Python-Controlled GPIO To The Desktop

Microcontroller dev boards are wonderfully useful items, in testament to which most of us maintain an ample collection of the things. But dragging one out to do a simple job can be a pain, what with making sure you have the whole toolchain set up to support the device, not to mention the inevitable need to solder or desolder header pins. Wouldn’t it be nice if there was a simple plug-and-play way to add a few bits of GPIO to your desktop or laptop machine?

[Nick Bild] thinks so, and came up with the USBgpio. The hardware in the dongle is pretty much what you’d expect — an Arduino Nano 33 IoT. Yes, you could just bust out a Nano and do this yourself, but [Nick] has done all the heavy lifting already. Eleven of the Nano’s IO pins plus 3.3V and ground are broken out to header pins that stick out of the 3D-printed enclosure, and the dongle is powered over the USB cable. [Nick] also built a Python library for the USBgpio, making it easy to whip up a quick program. You just import the library, define the serial port and baud rate, and the library takes care of the rest. The video below shows a quick blinkenlight test app.

Earth-shattering stuff? Perhaps not; [Nick] admits as much by noting the performance doesn’t really dazzle. But that’s hardly the point of the project, and if you need a couple of pins of IO on the desktop for a quick tactical project or some early-stage prototyping, USBgpio could be your friend. Continue reading “USB Dongle Brings Python-Controlled GPIO To The Desktop”

The Pi Pico, An SDR Receiver Front End

Making a software defined radio (SDR) receiver is a relatively straightforward process, given the right radio front end electronics and analogue-to-digital converters. Two separate data streams are generated using clocks at a 90 degree phase shift, and these are passed to the software signal processing for demodulation. But what happens if you lack a pair of radio front ends and a suitable clock generator? Along comes [Mordae] with an SDR using only the hardware on a Raspberry Pi Pico. The result is a fascinating piece of lateral thinking, extracting something from the hardware that it was never designed to do.

The onboard RP2040 ADC is of course far too slow for the task, so instead an input is used, with a negative feedback arrangement from another GPIO to form a crude 1-bit ADC. A PIO peripheral is then used to perform the quadrature mixing, resulting in the requisite pair of data streams. At this point these are sent over USB to GNU Radio for demodulating, mainly for convenience rather than necessarily because the microcontroller lacks the power.

The result is a working SDR front end, demonstrated pulling in an FM broadcast station. The Pico has to be overclocked to reach that frequency and it’s more than a little noisy, but we’re extremely impressed with how much has been done with so little. Oddly it isn’t the first Pico SDR we’ve seen, but the previous one was a much more conventional and lower-frequency affair for the European Long Wave band.

Old Knobs With A Cast Of Thousands

You have an old radio — in the case of [The Radio Mechanic], a Stromberg Carlson — and it needs new knobs. What do you do? You can’t very well pop down to the local store and find any knobs anymore. Even if you are lucky enough to be around an electronics store, they aren’t going to have knobs to do justice to an antique radio. You could 3D print them, of course, but there are a number of issues with transferring the old knob to a CAD file for printing. So [The Radio Mechanic] decided to cast them instead.

He printed some fixtures to help with the molding using two-part molding silicone. He mounted the knob on a shaft in a jig, filled the jig with silicone, and lowered the knob into the mix. The next day, he had a good-looking mold.

The next step, of course, is to cast with resin. Admittedly 3D printing would have been faster, but would not have as nice a surface finish. The epoxy resin is clear, but he was hopeful that some caramel pigment would match the original knob color. Spoiler alert: it didn’t. The resulting knob looked translucent, like a root beer barrel candy, rather than the brown sugar color of the original knob.

The knob needed a spring insert to hold the shaft, so he repurposed some from a different kind of radio. Overall, this is the kind of thing we always think we are going to do when we need something and then we rarely follow through. Then again, we rarely have the patience to wait as long as these two knobs took to make.

Of course, a casting guerrilla doesn’t have to make just knobs. You can even add metal powders to do cold metal casting.

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Gamma Ray Spectroscopy The Pomelo Way

Depending on the circumstances you find yourself in, a Geiger counter can be a tremendously useful tool. With just a click or a chirp, it can tell you if any invisible threats lurk. But a Geiger counter is a “yes or no” instrument; it can only tell you if an ionizing event occurred, revealing nothing about the energy of the radiation. For that, you need something like this gamma-ray spectroscope.

Dubbed the Pomelo by [mihai.cuciuc], the detector is a homebrew solid-state scintillation counter made from a thallium-doped cesium iodide crystal and a silicon photomultiplier. The scintillator is potted in silicone in a 3D printed enclosure, to protect the hygroscopic crystal from both humidity and light. There’s also a temperature sensor on the detector board for thermal compensation. The Pomelo Core board interfaces with the physics package and takes care of pulse shaping and peak detection, while a separate Pomelo Zest board has an ESP32-C6, a small LCD and buttons for UI, SD card and USB interfaces, and an 18650 power supply. Plus a piezo speaker, because a spectroscope needs clicks, too.

The ability to determine the energy of incident photons is the real kicker here, though. Pomelo can detect energies from 50 keV all the way up to 3 MeV, and display them as graphs using linear or log scales. The short video below shows the Pomelo in use on samples of radioactive americium and thorium, showing different spectra for each.

[mihai.cuciuc] took inspiration for the Pomelo from this DIY spectrometer as well as the CosmicPi.

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