Gamma Ray Spectroscopy The Pomelo Way

Depending on the circumstances you find yourself in, a Geiger counter can be a tremendously useful tool. With just a click or a chirp, it can tell you if any invisible threats lurk. But a Geiger counter is a “yes or no” instrument; it can only tell you if an ionizing event occurred, revealing nothing about the energy of the radiation. For that, you need something like this gamma-ray spectroscope.

Dubbed the Pomelo by [mihai.cuciuc], the detector is a homebrew solid-state scintillation counter made from a thallium-doped cesium iodide crystal and a silicon photomultiplier. The scintillator is potted in silicone in a 3D printed enclosure, to protect the hygroscopic crystal from both humidity and light. There’s also a temperature sensor on the detector board for thermal compensation. The Pomelo Core board interfaces with the physics package and takes care of pulse shaping and peak detection, while a separate Pomelo Zest board has an ESP32-C6, a small LCD and buttons for UI, SD card and USB interfaces, and an 18650 power supply. Plus a piezo speaker, because a spectroscope needs clicks, too.

The ability to determine the energy of incident photons is the real kicker here, though. Pomelo can detect energies from 50 keV all the way up to 3 MeV, and display them as graphs using linear or log scales. The short video below shows the Pomelo in use on samples of radioactive americium and thorium, showing different spectra for each.

[mihai.cuciuc] took inspiration for the Pomelo from this DIY spectrometer as well as the CosmicPi.

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Roll The Radioactive Dice For Truly Random D&D Play

When you have a bunch of people gathered around a table for a “Dungeons & Dragons” session, you have to expect that things are not always going to go smoothly. After all, people who willingly create and immerse themselves in an alternate reality where one bad roll of the dice can lead to the virtual death of a character they’ve spent months or years with can be traumatic. And with that trauma comes the search for the guilty — it’s the dice! It’s always the dice!

Eliminating that excuse, or at least making it statistically implausible, is the idea behind this radioactively random dice roller. It comes to us from [Science Shack] and uses radioactive decay to generate truly random numbers, as opposed to the pseudorandom number generators baked into most microcontrollers. The design is based on [AlphaPhoenix]’s muon-powered RNG, but with a significant twist: rather than depending on background radiation, [Science Shack] brought the power of uranium to the party.

They obtained a sample of autunite, a weird-looking phosphate mineral that contains a decent amount of uranium, perfect for stimulating the Geiger counter built into the dice roller. Autunite also has the advantage of looking very cool under UV light, taking on a ghostly “fuel rod glow,” in the [Homer Simpson] sense. The decay-powered RNG at the heart of this build is used to simulate throws of every standard D&D die, from a D4 to a D100. The laser-cut hardboard case holds all the controls and displays, and also has some strategically placed openings to gaze upon its glowing guts.

We really like the design, but we have to quibble with the handling of the uranium ore; true, the specific activity of autunite is probably pretty low, but it seems like at least some gloves would have been in order.

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Hackaday Prize 2022: Soviet Geiger Counter Gets WiFi

[Marek] has an impressive collection of old Soviet-style Geiger counters. These are handy tools to have in some specific situations, but for most of us they would be curiosities. Even so, they need some help from the modern world to work well, and [Marek] has come up with some pretty creative ways of bringing them into the 21st century. This version, for example, adds WiFi capabilities.

This build is based on the STS-5 Geiger tube but the real heavy lifting is handled by an ESP8266 which also provides a wireless network connection. There are some limitations to using an ESP8266 to control a time-sensitive device like a Geiger tube, especially the lack of local storage, but [Marek] solves this problem by including a real-time clock and locally caching data until a network connection is re-established. Future plans for the device include adding temperature and atmospheric temperature sensors.

Eventually this Geiger counter will be installed in a watertight enclosure outside so [Marek] can keep an eye on the background radiation of his neighborhood. Previously he was doing this with another build, but that one only had access to the network over an Ethernet cable, so this one is quite an upgrade.

Great Badge Concept: A “Geiger Counter” For WiFi Deauthentication Frames

[Nick Price] had a wonderful concept for a DEFCON badge: a device that worked a lot like a directional Geiger counter, but chirped at detecting WiFi deauthentication packets instead of radiation. That’s a wild idea and it somehow slipped past us last year. Why detect such a thing? Well, the WiFi deauth attack is a kind of invisible toxicity, effectively jamming wireless communications by forcing users to be constantly tied up with authentication, and this device would detect it.

A few things were harder than expected, however. To make the device directional, [Nick] designed and built a PCB Yagi antenna but it wasn’t practical. Not only was it far too big, it would also have required going to four layers on a PCB that was already expensive. The solution he settled on — inspired by a friend’s joke about just dropping the badge into a Pringles can — was to surround the PCB omni antenna with a copper pipe end cap from the plumbing section of any hardware store. [Nick] figured that soldering that to the ground plane should result in a simple, cheap, and attractive directional antenna mod. Did it work? We’ll all have to wait and see.

Sadly, [Nick] wasn’t able to finish in time for last year’s DEFCON. Hardware revisions mounted, and fabrication times for his specialized PCB were longer than usual. Worse news is that this year’s is cancelled, or rather is going virtual, which means he’s going to have to deauth himself. The good news is that now he’s got another 12-month extension. Watch the brief video of the functional prototype, embedded below.

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Roll The Bones Chernobyl Style

We’re suckers for the Fallout aesthetic, so anything with a post-apocalyptic vibe is sure to get our attention. With a mid-century look, Nixie tubes, a brushed metal faceplate, and just a touch of radioactivity, this quantum random number generator pushes a lot of design buttons, and it pushes them hard.

Charmingly named “Chernobyl Dice”, this little gadget comes to us from [Nathan Griffith], and appears to be one of those “Why not?” builds we love so much. The heart of any random number generator is a source of entropy, for which [Nathan] chose to use six slightly radioactive uranium glass marbles. Those feature prominently in the front panel of the device, occasionally made to fluoresce with a few UV LEDs just because it looks cool. A Geiger tube inside the case is used to look for decay events from the marbles every millisecond. After some adjustment for the bias toward zeroes due to the relative rarity of decay events, the accumulated bits are displayed on eight Nixies. The box can be set to generate a stream of random numbers up to 31 bits long and send it over a USB port, or make random throws of a die with a settable number of sides. And when it’s not doing random stuff, it can just be a cool Nixie clock.

There are lots of ways to generate the entropy needed for truly random number generation, from a wall of lava lamps to bubbles in a fish tank. They’ve all got style, but something about this one just works.

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A Cheap And Cheerful Geiger Counter Build

Hackers often have broad interests across the sciences, of which nuclear topics are no exception. The Geiger counter remains a popular build, and could be a handy tool to have in a time of rising tensions between nuclear powers. [Leonora Tindall] had tinkered with basic units, but wanted a better idea of actual radiation levels in her area. Thus began the build!

The project began by leveraging the Geiger counter kit from the Mighty Ohm. [Leonora] had built one of these successfully, but wished for a visual readout to supplement the foreboding ticking noises from the device. This was achieved by installing a Metro Mini microcontroller along with a 4-character, 14-segment alphanumeric display. This, along with the cardboard enclosure, makes the build look like a prop from an 80s hacker movie. Very fitting for the Cold War-era technology at work.

By using a pre-built kit and upgrading it with display hardware, [Leonora] now has readings at a glance without having to reinvent the wheel and design her own board from scratch. Of course, if you’re thinking of taking on a more complex build, you might consider a scintillation detector instead.

Truly Random MIDI Control

Generating random data is incredibly hard, and most of the random data around you isn’t truly random, but merely pseudo-random. For really random data, you’ll have to look at something like radioactive decay or *holds up spork* something like this. YouTube commenters will also suffice. The idea of using random data for generating musical notes is nothing new, but [Danny]’s experimental MIDI controller is something else. It’s a MIDI controller with the control removed, generating random musical notes based on radioactive decay.

The design of this controller is based on an off-the-shelf Geiger counter kit attached to an Arduino. The Arduino code simply counts up in a loop, and when the Geiger tube is triggered, an interrupt sets off a bit of code to generate a MIDI note. That’s simple enough, but where this project excels is its documentation. There’s a zine going through all the functions of this MIDI controller. There are single note or sequencer functions, a definable root note and scale type, an octave range, and velocity of the note can be set.

This is just a MIDI controller and doesn’t generate any noise on its own, but the video of the device in action shows off the range. [Danny] is getting everything from driving bass lines to strange ambient music out of this thing with the help of some synths and samplers. All the code and necessary files are available on the GitHub, with the video available below.

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