THP Entry: Etch-A-CNC

etchacncCNC machines have been around for decades, but only recently have small desktop routers, 3D printers, and laser cutters brought G code to the tabletop. Obviously, this is a teaching opportunity, and if you’re trying to get kids interested in the inner workings of machines that build things, you can’t begin with obtuse codes understood only by machines and CNC operators.

[johnyang] is building his own CNC controller based on something just about every kid is already familiar with: the Etch A Sketch. He’s retrofitted a small, travel size Etch A Sketch with an LCD, buttons, rotary encoders, and a Raspberry Pi to turn this primitive drawing toy into a machine that generates G code for a Shapeoko 2 CNC mill.

The user interface for this CNC controller is as similar to the Etch A Sketch as [johnyang] can make it – two rotary encoders draw a shape on the LCD, and G code is generated from the drawn shape. Adding a third dimension is a bit of a challenge – it looks like two buttons take care of the up and down movement of the spindle. Still, [johnyang] plans to add the definitive Etch A Sketch feature – holding it upside down and shaking it will reset the CNC to its original state.

There are a few videos of [johnyang]’s progress. You can check those out below.


SpaceWrencherThe project featured in this post is an entry in The Hackaday Prize. Build something awesome and win a trip to space or hundreds of other prizes.

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R/C Plane Flies With A Cockpit View

That’s not a jet jockey making a low altitude turn up there. In fact, the pilot has his feet planted firmly on the ground. [Reliku] has built a radio controlled BAE Hawk which is flown via First Person View (FPV). FPV models often have a small camera mounted on the exterior of the craft. This camera gives a great field of view, but it isn’t exactly how full scale planes are flown.

[Reliku] took it to the next level by creating a scale cockpit for his plane. The cockpit is accurate to the real BAE Hawk T2, and features back lit simulated screens. Even the pilot got the FPV treatment. Micro servos move the pilot’s right hand in response to aileron and elevator inputs from the radio control system. The pilot’s head has been replaced with the FPV camera, which is mounted on a pan tilt unit. Pan and tilt are controlled by a head tracking system attached to [Reliku’s] video goggles. The entire experience is very immersive.

All this is built into a Hobbyking BAE Hawk Electric Ducted Fan (EDF) model, so space is at a premium. Even with the Hawk’s relatively large cockpit, [Reliku] found he was tight on space. While attempting to keep the cockpit scale from the pilot’s view, he found he was barely able to fit a single seat cockpit into a space designed for two! Adding all these modifications to a plane and still keeping the model flyable was not easy, as displayed by [Reliku’s] earlier attempt with an F-16.

The ends do justify the means though, as the final model looks great. We’d love to see those static cockpit displays replaced with small LCD or OLED panels for an even more realistic experience!

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The Sega Mega Drive Dev Kit

segaWhile most homebrew video game development has focused on the original NES, Atari consoles, and has produced a few SNES games, there is another console out there that hasn’t seen much love. Sega’s classic console, the Genesis or Mega Drive, depending on where you’re from, was an extremely capable machine with amazing capabilities for its time. [Chris] figured the Mega Drive would make a good target for an all-in-one development kit, and with a lot of work he managed to put one together.

The standard cartridge for the Genesis or Mega Drive is just a simple ROM chip wired directly into the console’s address space. [Chris] took a cheap FPGA and some dual port ram to create a seamless interface between the modern world and the inside of this ancient console, allowing him to load every Mega Drive game off an SD card, as well as use modern tools to modify old games, or even create new ones.

To demonstrate his dev kit, [Chris] took a copy of Sonic 1, and using the debugger and GDB, gave himself infinite lives. It’s a very cool demonstration, searching through all the commands executed by the Megadrive CPU with the standard Linux debugging tools.Going through the trace, [Chris] found the instruction that decremented that value representing Sonics lives, replaced it with NOPs, in effect giving himself infinite lives. This is a lot like how the Game Genie works, only using much, much better tools.

Of course a USB dev kit wouldn’t be much use if it could only modify existing games. The real power of [Chris]’ work comes from being able to develop your own demos, games, and homebrew apps.

[Chris] needed to write a small homebrew Mega Drive app for the ROM loader portion of his dev kit using SGDK. Disassembling his own code with the dev kit, he was able to take a look at the instructions, and potentially even modify his loader.

It’s a really impressive technical accomplishment, and something that could be a boon to the extremely small homebrew scene for the Mega Drive. All the boards, code, and everything else are available over on [Chris]’ github, with the entire project written up on hackaday.io. Videos below.

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Seeker Hats Find Each Other With Directional LEDs

OLYMPUS DIGITAL CAMERA

[John Petersen] created a very cool piece of wearable technology for him and his son. Eager to explore the Maker Fair, but not eager to lose his son in the crowds, he’s come up with the Seeker Hat — a kind of auto-locating GPS hat which always points towards the other.

It’s a clever setup that makes use of a GPS module, a microprocessor, a xBee wireless chip, a compass, and LEDs to light the way. The GPS determines the hat’s approximate location, the xBee transmits it to the other hat, the digital compasses determine the directions of both hats, and the microprocessor figures out the azimuth, resulting in a difference in trajectory of the two — a strip of LEDs, like landing lights, direct you in the right direction.

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Designing The Second Version Of My Business Card

At the end of the month my contract with my current employer (no, not Hackaday) will end. With the interviews starting to line up I therefore thought it’d be a nice opportunity to design the PCB business card you can see in the picture above.

It is made of two PCBs soldered together, the bottom one containing the SMD components while the top one only has holes to let most of them pass through. The design was mainly inspired by the first version we already featured on Hackaday although the microcontroller was changed for the (costly) ATMega32u4 and the top PCB was slightly milled so the LEDs may shine through the FR4. The LEDs are connected in groups of 2 (total of 8 groups) to PWM channels and a hidden flash memory allows the card to be recognized as an external 2MB storage using the LUFA library. All source files may be downloaded on my website.

Triggering Remote Fireworks With An Arduino And An Android

LIGHTING ROCKET

With Canada day and Independence day fast approaching, some makers are looking towards setting up their own fireworks to shoot off in celebration – sure you could use a match or lighter… or you could crack out your trusty Arduino and a cellphone! (translated)

To ignite the fuse, [Oscar] is using a short length of Nichrome wire which is controlled via a Mosfet by the Arduino. To control the Arduino he’s using ArduDroid with a Bluetooth module. The app lets you trigger the various digital and analog outputs, and send and receive data.

Stick around to see a few different demonstration videos of the circuit, testing, and launching some little bottle rockets!

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Gaming Keyboard Features Incredible Workmanship

Gaming Keyboard in Desk

Hello people, look at your keyboard, now back to this one, now back to your keyboard, now back to us. Sadly, your keyboard isn’t this one, but if you’re handy with wood and metalwork, it could look like this one!

This incredible keyboard was made with the blood, sweat, and tears of [Kurt Plubell], an architectural draftsman. He began a few years ago when he hung up his T-square and started using CAD for his work. His biggest complaint about CAD? Ergonomics! His setup slowly evolved as he was determined to find the most comfortable way to work. First, a keyboard and a trackball. Then, a keyboard, a trackball, and a left-handed mouse. Then, an ergonomic keyboard on a desk mounted tray (and trackball + mouse) — he still wasn’t satisfied. Thus began his journey into a fully customized setup.

He started with the ErgoDox keyboard, which is a two-part ergonomic keyboard. He ordered the aluminum version, which isn’t quite as nicely finished as you would think — but we doubt the manufacturer was expecting its consumers to be taking it apart and integrating it into something else. A lot of sandpaper, die grinding and polishing later, and it had a much nicer finish.

The keyboard was built up using wood and MDF, and finally finished with a very nice wood veneer, giving a very executive finish to the project. He’s integrated four arcade buttons and a Kensington track ball in the very middle — and of course, being a true typist, his keys have no markings.

[via Reddit]