Connected World Contest: Four Top Winners Announced

We love seeing the astonishing array of projects large and small entered into Hackaday contests which push the boundaries of what is possible. Our latest has been the Connected World contest which was announced back in June, and today we’re pleased to bring you its four top winners. As a recap, the brief was to create something that connects wirelessly and shows a blend of creativity and functionality. The final four have a diverse range of applications, and here they are with their respective categories:

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Tiny Robots That Grow Taller (And Wider)

Sometimes one just needs an extra hand or six  around the workbench. Since you’re a hacker that should take the form of a tiny robot swarm that can physically display your sensor data, protect you against a dangerously hot caffeine fix and clean up once you’re done. [Ryo Suzuki] and [Clement Zheng] from the University of Colorado Boulder’s ATLAS Institute developed ShapeBots, small shape-shifting swarm robots that aim to do exactly that and more.

The robots each consist of a cube shaped body with 2 small drive wheels, onto which 1-4 linear actuator modules can attach in various positions. For control the robots’ relative positions are tracked using an overhead camera and is shown performing the tasks mentioned above and more.

To us the actuators are the interesting part, consisting of two spools of tape that can extend and retract like a tape measure. This does does lead us to wonder: why we haven’t seen any hacks using an old tape measure as a linear actuator? While you likely won’t be using it for high force applications, it’s possible to get some impressive long reach from a small from factor. This is exactly what the engineers behind the Lightsail 2 satellite used to deploy it’s massive space sail. Space the two coils some distance apart and you can even achieve full 2-axis motion.

You can also control your swarm using your favourite wifi chip or have them skitter around using vibration or 3D print some linear actuators.

Thanks for the tip [Qes]!

Return Of The MITERS Journal

After a long hiatus, the MIT Electronic Research Society, better known as MITERS, has released their summer 2019 edition of the MITERS Journal, officially known as Volume 43 Issue 1.

The latest edition features a throwback to the first journal published in 1976, showing that some things just never change:

“What is MITERS? MITERS is the MIT Electronic Research Society, a non-profit, student-run laboratory for MIT’s EE hackers. The Society provides work space, tools, low-cost parts and information to any number of the MIT community. We have a few good ‘scopes, various and sundry pieces of test equipment, a b’zillion power supplies, and Bertha, our beloved PDP-7 computer. (No snickers from the peanut gallery, please. Bertha is very sensitive.) We also have the most incredible plunder-trove on campus.”

– 1976 Journal 1 Number 1

The space remains a member-run project space and maker shop, providing the MIT community with access to tools, knowledge, and room to build projects. Continue reading “Return Of The MITERS Journal”

Badge builder's meetup at DC27

Pictorial Guide To The Unofficial Electronic Badges Of DEF CON 27

DEF CON has become the de facto showplace of the #Badgelife movement. It’s a pageant for clever tricks that transform traditional green rectangular circuit boards into something beautiful, unique, and often times hacky.

Today I’ve gathered up about three dozen badge designs seen at DC27. It’s a hint of what you’ll see in the hallways and meetups of the conference. From hot-glue light pipes and smartphone terminal debugging consoles to block printing effects and time of flight sensors, this is a great place to get inspiration if you’re thinking of trying your hand at unofficial badge design.

If you didn’t catch “The Badgies” you’ll want to go back and read that article too as it rounds up the designs I found to be the craziest and most interesting including the Car Hacking Village, Space Force, SecKC, DC503, and Frankenbadge. Do swing by the Hands-On articles for the AND!XOR badge and for [Joe Grand’s] official DC27 badge. There was also a lot of non-badge hardware on display during Hackaday’s Breakfast at DEF CON so check out that article as well.

Enough preamble, let’s get to the badges!

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Plasma-Powered Thrusters For Your Homebrew Satellite Needs

It seems as though every week we see something that clearly shows we’re living in the future. The components we routinely incorporate into our projects would have seemed like science fiction only a few short years ago, but now we buy them online and have them shipped to us for pennies. And what can say we’ve arrived in the future more than off-the-shelf plasma thrusters for the DIY microsatellite market?

Although [Michael Bretti] does tell us that he plans to sell these thrusters eventually, they’re not quite ready for the market yet. The AIS-gPPT3-1C series that’s currently under testing is designed for the micro-est of satellites, the PocketQube, a format with a unit size only 5 cm on a side – an eighth the size of a 1U CubeSat. The thrusters are solid-fueled, with blocks of Teflon, PEEK, or Ultem that are ablated by a stream of plasma. The gaseous exhaust is accelerated and shaped by a magnetic nozzle that’s integrated right into the thruster. The thruster is mounted directly to a PCB containing the high-voltage supplies and control electronics to interface with the PocketQube’s systems. The 34-gram thrusters have enough fuel for perhaps 500 firings, although that and the specifics of performance are yet to be tested.

If you have any interest at all in space engineering or propulsion systems, [Michael]’s site is worth a look. There’s a wealth of data there, and reading it will give you a great appreciation for plasma physics. We’ve been down that road a lot lately, with cold plasma, thin-film plasma deposition, and even explaining the mystery of plasmatic grapes.

Thanks to [miguekf] for the tip.

Null Shard Build Blurs Line Between Game And Reality With Laser Cutting, Mold Making, 3D Printing

In The Room Three, players are tasked with collecting mysterious objects known as “Null Shards”. But it seems one player, who goes by the name [Juiceman], took this challenge a bit literally. Starting with promotional art released for the game, he embarked on an epic journey to create a replica “Null Shard” that ended up looking so good that one of them is currently residing in a place of honor at the headquarters of developer Fireproof Games.

The developers had previously released image files to create a papercraft version of the Null Shard on their website, so [Juiceman] based his initial CAD work on these designs. But it turned out the surface texture was a little too complex to laser etch into acrylic without making a soupy mess. He simplified it a bit, while trying to retain the overall effect. From the superb laser-etched acrylic master he made a silicone mold started casting the eight triangular panels needed for two copies of the Shard.

To hold it all together [Juiceman] create a “skeleton” pyramid by first experimenting with designs on a traditional plastic FDM printer. After a few tries he had a workable design and switched over to a laser sintering machine, giving the final frame a gorgeous texture. With the cast panels installed and a few coats of paint, he had his Null Shards.

The final step was to turn down a piece of ash to make a nice base, and 3D print the feet and “claw” mount for the Shard using the same laser sintering process. The finished product looks fantastic, and apparently lives on a shelf next to a similarly constructed replica of the “Lament Configuration” puzzle cube from the Hellraiser films. [Juiceman] says the two replicas are the first entries into his “Geometries of Hell” collection, which incidentally, we’ve decided will officially be the name of our first metal album. All we need to do now is learn how to play instruments.

We’ve previously looked at how 3D printing and a dash of dedication can create some incredible prop builds, and once upon a time, we even ran a Sci-Fi Contest that challenged our readers to bring their favorite movie and game objects into the real world. Builds like this are a perfect example of what happens when a dedicated hacker or maker gets inspired by a piece of entertainment that really resonates with them.

[Thanks to Lauren for the tip]

RuneScape GBA Controller Is A Nostalgic Mash-Up

For gamers, the early 2000s certainly stand out as a memorable era. The dawn of the 21st century ushered in the sixth generation of home video game consoles, with Sony, Nintendo, and Microsoft all releasing their systems within a few years of each other. Nintendo also released their Game Boy Advance at around the same time, representing a minor revolution for mobile gaming. On the PC front, a free-to-play MMORPG called RuneScape was redefining people’s expectations of browser-based software.

Now, thanks to modern technology and the expert guidance of [TiKevin83], these varied bits of video game history can be used in conjunction for maximum rose-tinting effect. Using homebrew software on the GameCube and a healthy collection of wires and adapters, the GBA can be used as a controller for your adventures through the realm of Gielinor. After nearly two decades, the dreams of gamers everywhere have come true.

Well, that might be a stretch. In fact, we’d wager that nobody in human history has ever looked at the GBA and thought it would be a particularly good controller for an MMORPG. Watching the video after the break, it’s not hard to see why. Using the handheld system’s digital pad to control the mouse in RuneScape looks to be precisely as clunky as you’d imagine. But of course, that’s hardly the point.

So how is it accomplished? A homebrew tool for the GameCube’s “Game Boy Player” accessory allows the GBA, when connected to the console via the appropriate adapter cable, to mimic a standard controller. Once the GBA is running in this mode, it can then be connected to the computer using a Wii U to USB adapter. Finally, the program JoyToKey is used to map the GBA’s buttons to mouse and keyboard input for “Old School” RuneScape.

If you’d like to do something similar but aren’t quite committed enough to collect up all the Nintendo-branded ephemera this method requires, you may be interested in this DIY adapter that allows the venerable GBA to be used as a standard Bluetooth controller.

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