3D Printing Computer Space

The first computer game available as a commercial arcade cabinet is unsurprisingly, a rare sight here in 2024. Nolan Bushnel and Ted Dabney’s 1971 Computer Space was a flowing fiberglass cabinet containing a version of the minicomputer game Spacewar! running on dedicated game hardware. The pair would of course go on to found the wildly successful Atari, leaving their first outing with its meager 1500 units almost a footnote in their history.

Unsurprisingly with so relatively few produced, few made it out of the United States, so in the UK there are none to be found. [Arcade Archive] report on a fresh build of a Computer Space cabinet, this time not in fiberglass but via 3D printed plastic.

The build itself is the work of [Richard Horne], and in the video he takes us through the design process before printing the parts and then sticking them all together to make the cabinet. Without a real machine to scan or measure he’s working from photographs of real machines, working out dimensions by reference to other cabinets such as PONG that appear alongside them. The result is about as faithful a model of the cabinet as could be made, and it’s cut into the many pieces required for 3D printing before careful assembly.

This is the first in a series, so keep following them to see a complete and working Computer Space take shape.

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Fictional Computers: Colossus And Guardian

We can learn a lot by looking at how writers and filmmakers imagine technology. While some are closer than others, there are some definite lessons like never make a killer computer without an off switch you can reach. We are especially interested in how computers appear in books, movies, and TV shows, and so in Computers of Fiction, we want to remember with you some of our favorites. This time, we are thinking about the 1970 movie Colossus: The Forbin Project. There were actually two computers: the titular Colossus, which was an American computer, and the Guardian, a similar Soviet computer.

The Story

In the United States, Dr. Forbin has created a supercomputer deep under a mountain. Colossus, the computer, is put in charge of the nuclear arsenal to eliminate human error in the defense of the country. Colossus gathered intelligence, analyzed it, and was able to launch its own missiles.

Colossus realizes there is another system.

Shortly after activation, however, the computer reaches a startling conclusion: “WARN: THERE IS ANOTHER SYSTEM.” It provides coordinates in the Soviet Union. That system is a similar system called Guardian. The computers decide they want to talk to each other. The President decides to allow it, hoping to learn more about the Soviet’s secret computer. The Soviets agree, too, presumably for the same reason. You can watch the original trailer below.

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Two ICL PERQ 1 workstation computers, Department of Computer Science, North Machine Hall, James Clerk Maxwell Building, University of Edinburgh. (Credit: J. Gordon Hughes)

The Flex Computer System: UK’s Forgotten Capability Computer Architecture

During the 1970s many different computer architectures were being developed, many of them focused on making computer systems easier and more effective to use. The Flex Machine developed at the UK Ministry of Defence’s Royal Signals and Radar Establishment (RSRE) was one of them, falling in the category of Capability Architectures. These architectures required hardware with programmable microcode, which required either custom hardware, or computer systems like the Xerox Alto-inspired ICL PERQ (pictured). What’s interesting about Flex is that it didn’t just remain in the 1980s as a quaint footnote, but as detailed by [Martin C. Atkins] – who worked on the system – evolved into the Ten15 system, which later got renamed to TenDRA.

Capability architectures have a long history – including the Intel iAPX 432 and more recent implementations – but they all have in common is that they effectively implement an object-based memory architecture, rather than the low-level, flat memory space that we usually see with computer systems. These object-based capabilities, as they were termed, provides a level of memory protection and security that would be hard to implement otherwise. The book Capability-Based Computer Systems by [Henry M. Levy] forms a good introduction here.

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An Optical Computer Architecture

We always hear that future computers will use optical technology. But what will that look like for a general-purpose computer? German researchers explain it in a recent scientific paper. Although the DOC-II used optical processing, it did use some conventional electronics. The question is, how can you construct a general computer that uses only optical technology?

The paper outlines “Miller’s criteria” for practical optical logic gates. In particular, any optical scheme must provide outputs suitable for introduction to another gate’s inputs and also support fan out of one output to multiple inputs. It is also desirable that each stage does not propagate signal degradation and isolate its outputs from its inputs. The final two criteria note that practical systems don’t depend on loss for information representation since this isn’t reliable across paths, and, similarly, the gates should require high-precision adjustment to work correctly.

The paper also identifies many misconceptions about new computing devices. For example, they assert that while general-purpose desktop-class CPUs today contain billions of devices, use a minimum of 32-bits of data path, and contain RAM, this isn’t necessarily true for CPUs that use different technology. If that seems hard to believe, they make their case throughout the paper. We can’t remember the last scientific paper we read that literally posed the question, “Will it run Doom?” But this paper does actually propose this as a canonical question.

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The 1970s Computer: A Slice Of Computing

What do the HP-1000 and the DEC VAX 11/730 have in common with the video games Tempest and Battlezone? More than you might think. All of those machines, along with many others from that time period, used AM2900-family bit slice CPUs.

The bit slice CPU was a very successful product that could only have existed in the 1970s. Today, if you need a computer system, there are many CPUs and even entire systems on a chip to choose from. You can also get many small board-level systems that would probably do anything you want. In the 1960s, you had no choices at all. You built circuit boards with gates on the using transistors, tubes, relays, or — maybe — small-scale IC gates. Then you wired the boards up.

It didn’t take a genius to realize that it would be great to offer people a CPU chip like you can get today. The problem is the semiconductor technology of the day wouldn’t allow it — at least, not with any significant amount of resources. For example, the Motorola MC14500B from 1977 was a one-bit microprocessor, and while that had its uses, it wasn’t for everyone or everything.

The Answer

The answer was to produce as much of a CPU as possible in a chip and make provisions to use multiple chips together to build the CPU. That’s exactly what AMD did with the AM2900 family. If you think about it, what is a CPU? Sure, there are variations, but at the core, there’s a place to store instructions, a place to store data, some way to pick instructions, and a way to operate on data (like an ALU — arithmetic logic unit). Instructions move data from one place to another and set the state of things like I/O devices, ALU operations, and the like.

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Wire Wrap Odyssey: A 7400-series Homebrew 8-bit Computer

The Wire Wrap Odyssey's first Hello World from the CPU module, here hooked up to a logic analyzer in July of 2020. (Credit: Paul Krizak)
The Wire Wrap Odyssey’s first Hello World from the CPU module, here hooked up to a logic analyzer in July of 2020. (Credit: Paul Krizak)

As part of his computer science curriculum at Texas A&M University in the early 2000s, [Paul Krizak] took a computer architecture course on the basics of their functioning. This and being exposed to dozens of homebuilt computer projects inspired him to begin building his own 8-bit computer in 2010, which eventually grew into the Wire Wrap Odyssey. This name covers both the primary construction method chosen around 2019 in the form of wire-wrapped connections, as well the harrowing journey to reach this point with a functioning computer system despite many choices and setbacks.

The Odyssey CPU is an 8-bit microcoded design with 16-bit address bus, using mostly 74HC-series logic. A VGA graphics card is also part of the design, which can output a 640×480 text display, with character glyphs read from the system ROM (32 kB AT28C256). As for the RAM, this is an extravagant 32 kB dual-port SRAM (Renesas 7007), which also allows both the CPU and video card to use the same SRAM. Currently the system has four peripherals: a PS/2 keyboard controller, an RTC and timer (DS1511Y+), 82C52 UART and 1 MB of extended RAM, but an ATA port and parallel port are in development.

Perhaps the most impressive part about this product is the level of documentation, from the early stages including paper doodles to the current state of the system, including the GitHub repository for the software. [Paul] was also an exhibitor at the Vintage Computing Festival (VCF) SoCal recently with his Wire Wrap Odyssey, where he was able to show off the progress so far. Next year he hopes to visit VCF SoCal again, with the remaining planned peripherals implemented.

A Deep Dive Into A 1980s Radio Shack Computer Trainer

For those of us who remember Radio Shack as more than just an overpriced cell phone store, a lot of the nostalgia for the retailer boils down to the brands on offer. Remember the Realistic line of hi-fi and stereo gear? How about Archer brand tools and parts? Patrolman scanners, Micronta test instruments, and don’t forget those amazing Optimus speakers — all had a place in our development as electronics nerds.

But perhaps the most formative brand under the Radio Shack umbrella was Science Fair, with a line of kits and projects that were STEM before STEM was a thing. One product that came along a little too late for our development was the Science Fair Microcomputer Trainer, and judging by [Michael Wessel]’s deep dive into the kit, we really missed the boat. The trainer was similar to the earlier “100-in-1”-style breadboarding kits, with components laid out on a colorful cardboard surface and spring terminals connected to their leads, making it easy to build circuits using jumper wires. The star of the show in the microcomputer trainer was a Texas Instruments TMS1100, which was a pretty advanced chip with a 4-bit CPU with its own ROM and RAM as well as a bunch of IO lines. The trainer also sported a peppy little 400-kHz crystal oscillator clock, a bunch of LEDs, a seven-segment display, a speaker, and a rudimentary keyboard.

The first video below is a general introduction to the trainer and a look at some basic (not BASIC) programs. [Michael] also pulls out the oscilloscope to make some rough measurements of the speed of the TMS1100, which turns out to be doing only about 400 instructions per second. That’s not much, but in the second video we see that it was enough for him to nerd-snipe his collaborator [Jason] into coding up an 80-nibble Tower of Hanoi solver. It’s a little awkward to use, as the program runs in spurts between which the user needs to check memory locations to see which disc to move to which peg, but it works.

It looks like people are rediscovering the Microcomputer Trainer all of a sudden. It might be a good time to pick one up.

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