Analog Optical Computer For Inference And Combinatorial Optimization

Although computers are overwhelmingly digital today, there’s a good point to be made that analog computers are the more efficient approach for specific applications. The authors behind a recent paper in Nature are arguing that inference – essential for LLMs – can be done significantly more efficiently using an analog optical computer (AOC).

As the authors describe it, the function of this AOC is to perform a fixed-point search using only optical and analog electronic components. The optics handle the matrix-vector multiplications, while the analog components handle the non-linear operations, subtractions and annealing. This is performed in 20 ns cycles until noise has been reduced to an acceptable level, considering the analog nature of the computer. A big advantage here is that no analog-digital conversions are required as with other (digital) hybrid systems.

So far a small-scale AOC has been constructed for tasks like image classification and non-linear regression tasks, with the authors claiming the AOC being over a hundred times more efficient than current GPU-derived vector processors.

Scott holding the demo board which has a 7-segment display and keyboard attached

4-bit Single Board Computer Based On The Intel 4004 Microprocessor

[Scott Baker] is at it again and this time he has built a 4-bit single board computer based on the Intel 4004 microprocessor.

In the board design [Scott] covers the CPU (both the Intel 4004 and 4040 are supported), and its support chips: the 4201A clock-generator, its crystal, and the 4289 Standard Memory Interface. The 4289 irons out the 4-bit interface for use with 8-bit ROMs. Included is a ATF22V10 PLD for miscellaneous logic, a 74HCT138 for chip-select, and a bunch of inverters for TTL compatibility (the 4004 itself uses 15 V logic with +5 V Vss and -10 V Vdd).

[Scott] goes on to discuss the power supply, ROM and page mapper, the serial interface, the RC2014 bus interface, RAM, and the multimodule interface. Then comes the implementation, a very tidy custom PCB populated with a bunch of integrated circuits, some passive components, a handful of LEDs, and a few I/O ports. [Scott] credits Jim Loo’s Intel 4004 SBC project as the genesis of his own build.

If you’re interested in seeing this board put to work check out the video embedded below. If you’d like to know more about the 4004 be sure to check out Supersize Your Intel 4004 By Over 10 Times, The 4004 Upgrade You’ve Been Waiting For, and Calculating Pi On The 4004 CPU, Intel’s First Microprocessor.

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Retrotechtacular: The Noisy Home Computer From 1967

[Rex Malik] didn’t need an alarm clock. That’s because he had one of two “home computer terminals” next to his bed and, as you can see in the video below, it made quite a racket. The terminal looks like an ASR33 with some modifications. In 1967, it was quite a novelty and, of course, it didn’t have any real processing power. It connected to an “invisible brain” ten miles away.

What do you do with a computer in 1967? Well, it looks like you could trade stocks. It also apparently managed his shopping list and calendar. His young son also learned some letters and numbers. We’d love to hear from the young [Mr. Malik] today to find out what kind of computer he’s using now.

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Scott and his Prompt 80

Restoring A Vintage Intel Prompt 80 8080 Microcomputer Trainer

Over on his blog our hacker [Scott Baker] restores a Prompt 80, which was a development system for the 8-bit Intel 8080 CPU.

[Scott] acquired this broken trainer on eBay and then set about restoring it. The trainer provides I/O for programming, probing, and debugging an attached CPU. The first problem discovered when opening the case is that the CPU board is missing. The original board was an 80/10 but [Scott] ended up installing a newer 80/10A board he scored for fifty bucks. Later he upgraded to an 80/10B which increased the RAM and added a multimodule slot.

[Scott] has some luck fixing the failed power supply by recapping some of the smaller electrolytic capacitors which were showing high ESR. Once he had the board installed and the power supply functional he was able to input his first assembly program: a Cylon LED program! Making artistic use of the LEDs attached to the parallel port. You can see the results in the video embedded below.

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The Nintendo Famicom Reimagined As A 2003-era Family Computer

If there’s one certainty in life, it is that Nintendo Famicom and similar NES clone consoles are quite literally everywhere. What’s less expected is that they were used for a half-serious attempt at making an educational family computer in the early 2000s. This is however what [Nicole Branagan]  tripped over at the online Goodwill store, in the form of a European market Famiclone that was still in its original box. Naturally this demanded an up-close investigation and teardown.

The system itself comes in the form of a keyboard that seems to have been used for a range of similar devices based on cut-outs for what looks like some kind of alarm clock on the top left side and a patched over hatch on the rear. Inside are the typical epoxied-over chips, but based on some scattered hints it likely uses a V.R. Technology’s VTxx-series Famiclone. The manufacturer or further products by them will sadly remain unknown for now.

While there’s a cartridge slot that uses the provided 48-in-1 cartridge – with RAM-banked 32 kB of SRAM for Family BASIC – its compatibility with Famicom software is somewhat spotty due to the remapped keys and no ability to save, but you can use it to play the usual array of Famicom/NES games as with the typical cartridge-slot equipped Famiclone. Whether the provided custom software really elevates this Famiclone that much is debatable, but it sure is a fascinating entry.

A photo of the vending machine sitting on an electronics workbench

Building A Halloween Vending Computer That Talks

Our hacker from [Appalachian Forge Works] wrote in to let us know about their vending machine build: a Halloween vending computer that talks.

He starts by demonstrating the vending process: a backlit vend button is pressed, an animation plays on the screen as a synthetic voice speaks through attached speakers, the vending mechanism rotates until a successful vend is detected with a photoelectric sensor (a photoresistor and an LED) or a timeout of 10 seconds is reached (the timeout is particularly important for cases when the stock of prizes is fully depleted).

For a successful vend the prize will roll out a vending tube and through some ramps, visible via a perspex side panel, into the receptacle, as the spooky voice announces the vend. It’s the photoelectric sensor which triggers the mask to speak.

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Smartphone Hackability, Or, A Pocket Computer That Isn’t

Smartphones boggle my mind a whole lot – they’re pocket computers, with heaps of power to spare, and yet they feel like the furthest from it. As far as personal computers go, smartphones are surprisingly user-hostile.

In the last year’s time, even my YouTube recommendations are full of people, mostly millennials, talking about technology these days being uninspiring. In many of those videos, people will talk about phones and the ecosystems that they create, and even if they mostly talk about the symptoms rather than root causes, the overall mood is pretty clear – tech got bland, even the kinds of pocket tech you’d consider marvellous in abstract. It goes deeper than cell phones all looking alike, though. They all behave alike, to our detriment.

A thought-provoking exercise is to try to compare smartphone development timelines to those of home PCs, and see just in which ways the timelines diverged, which forces acted upon which aspect of the tech at what points, and how that impacted the alienation people feel when interacting with either of these devices long-term. You’ll see some major trends – lack of standardization through proprietary technology calling the shots, stifling of innovation both knowingly and unknowingly, and finance-first development as opposed to long-term investments.

Let’s start with a fun aspect, and that is hackability. It’s not perceived to be a significant driver of change, but I do believe it to be severely decreasing chances of regular people tinkering with their phones to any amount of success. In other words, if you can’t hack it in small ways, you can’t really make it yours.

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