Stadia Says Goodbye With Bluetooth And Crap Game

In just a few days time, Google’s Stadia game streaming service will finally shut down for good. But not for any technical reason, mind you. Microsoft has managed to demonstrate that streaming modern games over home and even mobile Internet connections is viable with their immensely popular Game Pass Ultimate service, and NVIDIA is making similar inroads with GeForce Now. No, like so many of Google’s failed experiments, they’ve simply decided they don’t want to play anymore and are taking their proverbial ball home back with them.

But not all is lost for those who shelled out money for Stadia’s wares. Not only will Google be refunding any money players spent on games, but a company representative has also announced they will be releasing a tool to unlock the latent Bluetooth capabilities of the service’s custom controller — hopefully stemming a surge of e-waste before it starts.

Thanks for playing, chumps.

In a forum thread titled “A Gift from the Stadia Team”, Community Manager [DanFromGoogle] explains that information on how you can enable Bluetooth on the controller will be coming next week. In the meantime, he also announced the immediate release of “Worm Game”, a tech demo that staffers apparently used to test out capabilities of the streaming service before its public release.

That this ridiculously simple game, which looks all the world like something a kid would crank out during an after-school programming class, will be the final title to officially release on Stadia is a stunningly insulting epitaph for the fledgling service. But then, Google seems to have developed a special affinity for mistreating their most loyal cattle users over these last few years.

Enabling Bluetooth on a game controller might not seem like such a big deal, but in this case, it will potentially give the piece of hardware a second chance at life. The Stadia controller is unique in that it uses WiFi to communicate directly over the Internet to Google’s streaming service, so once those servers stop responding, the orphaned device will end up being little more than a curiosity. Although it does technically work over USB, being able to use it wirelessly will not only provide a more modern experience, but help justify its internal batteries.

The last time we mentioned the Stadia controller, it was to document one user’s attempt to rid it of an internal microphone they didn’t feel comfortable with. Now that the service is being put to pasture, we wonder if we’ll start to see more hacks involving the admittedly interesting peripheral. We’ll certainly be keeping an eye out for them, but if you see anything we miss, you know where to send it.

Giving An Old Typewriter A Mind Of Its Own With GPT-3

There was an all-too-brief period in history where typewriters went from clunky, purely mechanical beasts to streamlined, portable electromechanical devices. But when the 80s came around and the PC revolution started, the typewriting was on the wall for these machines, and by the 90s everyone had a PC, a printer, and Microsoft Word. And thus the little daisy-wheel typewriters began to populate thrift shops all over the world.

That’s fine with us, because it gave [Arvind Sanjeev] a chance to build “Ghostwriter”, an AI-powered automatic typewriter. The donor machine was a clapped-out Brother electronic typewriter, which needed a bit of TLC to bring it back to working condition. From there, [Arvind] worked out the keyboard matrix and programmed an Arduino to drive the typewriter, both read and write. A Raspberry Pi running the OpenAI Python API for GPT-3 talks to the Arduino over serial, which basically means you can enter a GPT writing prompt with the keyboard and have the machine spit out a dead-tree version of the results.

To mix things up a bit, [Arvind] added a pair of pots to control the creativity and length of the response, plus an OLED screen which seems only to provide some cute animations, which we don’t hate. We also don’t hate the new paint job the typewriter got, but the jury is still out on the “poetry” that it typed up. Eye of the beholder, we suppose.

Whatever you think of GPT’s capabilities, this is still a neat build and a nice reuse of otherwise dead-end electronics. Need a bit more help building natural language AI into your next project? Our own [Donald Papp] will get you up to speed on that.

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Inside The Atari 2600

The Atari 2600 was an extremely popular yet very simple game console back in the 1970s. They sold, apparently, over 30 million of them, and, of course, these things broke. We’d get calls from friends and — remember, back then normal people weren’t computer savvy — nine times out of ten, we’d ask them to swap the controllers to show them it was a bad controller, and problem solved. But if you did have to open one up, it was surprising how little there was inside, as [Steve] notes in his recent teardown.

The bulk of the circuit board was switches, the power supply, and a TV modulator if you remember those. The circuit board was a tiny thing with a shrunk-down 6502, a 6532 RIOT chip, and a custom chip called a TIA. If you are familiar with those chips, you might wonder if the TIA had any memory in it. It didn’t. Nearly all the ROM and RAM for the game lived in the cartridge itself. Sure, the RIOT has 128 bytes of memory, but that’s not much.

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A Flex Sensor For A Glove Controller Using An LDR

When most of us think of glove controllers, the first which comes to mind is Nintendo’s PowerGlove, which promised much more than it delivered. But the idea persists, and from time to time we see them here at Hackaday. [Gord Payne] has one with an elegant sensor solution, it detects finger movement using a light dependent resistor.

The cleverest designs are those which are the simplest, and this one eschews complex mechanisms and exotic parts for a simple piece of flexible tube. At one end is an LED and at the other the LDR, and when attached to a glove it provides a finger sensor without the fuss. The amount of light reaching the LDR from the LED decreases as the pipe is bent, and with a simple divider circuit a voltage can be read by an Arduino. You can see it in action in the video below the break, where the glove flexing controls a servo.

Perhaps this might revitalize a bit of interest in glove controllers, something we probably don’t see too many of. Those Nintendo PowerGloves do still crop up from time to time though.

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Microsoft Returns To The Altair

The Altair 8800 arguably launched Microsoft. Now [Dave Glover] from Microsoft offers an emulated and potentially cloud-based Altair emulation with CP/M and Microsoft Basic. You can see a video of the project below. One thing that makes it a bit odd compared to other Altair clones we’ve seen is that the emulator runs in a Docker environment and is fully cloud-enabled. You can interact with it via a PCB front panel, or a terminal running in a web browser.

The core emulator is MIT-licensed and seems like it would run nearly everywhere. We were a little surprised there wasn’t an instance in the Azure cloud that you could spin up to test drive. Surely a few hundred Altairs running at once wouldn’t even make a dent in a modern CPU.

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A Number Maze For Younger Hackers

[David Johnson-Davies] has a lofty goal of building a small device to give to younger hackers on a semi-yearly basis. So this last year, he designed and created The Number Maze Game, a small handheld logic puzzle maze.

It’s based on several 4-digit seven-segment displays controlled by an AVR128DA32. Navigation is just a few push buttons and a buzzer to let you know when you’ve won. The game is simple: you jump the amount listed on the space you’re currently on, trying to get to the space labeled “H.” [David] lays out how he built it in great detail, discussing the process of designing and assembly. He also expounds on many decisions, such as using a TQFP microcontroller instead of the through-hole ATmega328P due to the I/O pin count.

The instructions and design process are so detailed we’re confident most people could easily reproduce it, especially with the code and board files. But the value of this project is not in blindly copying it. Instead, we love how something so simple can be wonderfully entertaining and valuable to younger hackers. Programming headers are included so they can add new mazes. We suspect there are many out there who would love to get something so tactile, simple, and modifiable.

Of course, we’ve seen other minimal maze games, so there’s no lack of inspiration for making some different.

Conductive Ink Based On A Simple Idea

There’s an old series of jokes that starts with: “How do you put an elephant in a refrigerator?” The answer is to open the door, put the elephant inside, and close the door. Most people don’t get that because it is too simple, and simple is the approach Georgia Tech researchers have taken when faced with the problem of using a particular conductive plastic. PEDOT, the plastic in question, is a good conductor, but it is hard to work with. You can add materials to make it easier to work with, but that screws up the conductivity. Their answer is much like the refrigerator joke: add material to PEDOT, paint or print it where you want, and then remove the extra material. Simple.

The polymer needs side chains to be soluble. This allows you to mix an ink or paint made of the material, but the waxy side chains interfere with the material’s conductivity. However, after application, it is possible to break off the side chains and flush them out with a common solvent. The process is simple, and leaves a flexible conductive material that’s stable.

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