SparcStation 1+ Finally Gets Attention

We can’t throw stones. [Leaded Solder] picked up a SparcStation 1+ in 2018 and found it only produced illegal instruction errors. We’re sure he’s like us and meant to get back to it, and, instead, it sat on the bench, taking up space. You eventually have to move it, though, so seven years later, it was time for another go at it.

The first pass back in 2018 revealed that the machine had an interesting life. The full-sized hard drive was salvaged from an Apple computer. Removing the drive resolved the illegal instruction error. The drive seemed to work, but there was still nothing that suggested the machine would fully boot up. The next step was to try booting from a floppy, but that didn’t work either. The floppy cable had been surgically altered, again hinting this machine had seen some tough love.

Fast forward to 2025. This time, a Pi Pico-based SCSI emulator would stand in for the aging and suspect hard drive. Unfortunately, as noted, this machine has undergone some extensive and strange surgery. The power cable feeding the emulator had been rewired backwards, exposing the poor Pi Pico to 12 V, with predictable results. Luckily, it didn’t seem to phase the SparcStation.

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A photo of the PDP-1 replica.

Hacking Printed Circuit Board To Create Casing And Instrument Panels

Over on Hackaday.io our hackers [Angelo] and [Oscarv] are making a replica of the PDP-1. That is interesting in and of itself but the particularly remarkable feature of this project is its novel use of printed circuit boards for casing and instrument panels.

What does that mean in practice? It means creating a KiCad file with a PCB for each side of the case/panel. These pieces can then be ordered from a board house and assembled. In the video below the break you will see an example of putting such a case together. They use sticky tape for scaffolding and then finish things off by soldering the solder joints on each edge together.

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Desk Top Peltier-Powered Cloud Chamber Uses Desktop Parts

There was a time when making a cloud chamber with dry ice and alcohol was one of those ‘rite of passage’ type science projects every nerdy child did. That time may or may not be passed, but we doubt many children are making cloud chambers quite like [Curious Scientist]’s 20 cm x 20 cm Peltier-powered desktop unit.

The dimensions were dictated by the size of the off-the-shelf display case which serves as the chamber, but conveniently enough also allows emplacement of four TEC2-19006 Peltier cooling modules. These are actually “stacked” modules, containing two thermoelectric elements in series — a good thing, since the heat delta required to make a cloud chamber is too great for a single element. Using a single-piece two stage module simplifies the build considerably compared to stacking elements manually.

To carry away all that heat, [Curious Scientist] first tried heatpipe-based CPU coolers, but moved on to CPU water blocks for a quieter, more efficient solution. Using desktop coolers means almost every part here is off the shelf, and it all combines to work as well as we remember the dry-ice version. Like that childhood experiment, there doesn’t seem to be any provision for recycling the condensed alcohol, so eventually the machine will peter out after enough vapor is condensed.

This style of detector isn’t terribly sensitive and so needs to be “seeded” with spicy rocks to see anything interesting, unless an external electric field is applied to encourage nucleation around weaker ion trails. Right now [Curious Scientist] is doing that by rubbing the glass with microfiber to add some static electricity, but if there’s another version, it will have a more hands-off solution.

We’ve seen Peltier-Powered cloud chambers before (albeit without PC parts), but the “dry ice and alcohol” hack is still a going concern. If even that’s too much effort, you could just go make a cup of tea, and watch very, very carefully.

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2025 One Hertz Challenge: Estimating Pi With An Arduino Nano R4

Humanity pretty much has Pi figured out at this point. We’ve calculated it many times over and are confident about what it is down to many, many decimal places. However, if you fancy estimating it with some electronic assistance, you might find this project from [Roni Bandini] interesting.

[Roni] programmed an Arduino Nano R4 to estimate Pi using the Monte Carlo method. For this specific case, it involves drawing a circle inscribed inside a square. Points are then randomly scattered inside the square, and checked to see if they lie inside or outside the circle based on their position and distance of the circle’s outline from the center point of the square. By taking the ratio of the points inside the circle to the total number of points, you get an approximation of the ratio of the square and circle’s areas, which is equal to Pi/4. Thus, multiply the ratio by 4, and you’ve got your approximation of Pi.

[Roni] coded a program to run the Monte Carlo simulation on the Arduino Nano R4, taking advantage of the mathematical benefits of its onboard Floating Point Unit. It generates 100 new samples for the Monte Carlo approximation every second, improving the estimation of pi as it goes. It then displays the result on a 7-segment display, and beeps as it goes. [Roni] readily admits the project is a little too close in appearance to a classic Hollywood bomb.

We’ve seen some other neat Pi-calculating projects before, too.

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The Kilopixel Display

Despite the availability of ready-made displays never being better, there are still some hardy experimenters who take on the challenge of making their own. In [Ben Holmen]’s case the display he built is somewhat unusual and not the most practical, but for us a giant-sized wooden kilopixel display is exactly what the world needs.

It’s a kilopixel display because it has a resolution of 40 by 25 pixels, and it takes the form of a rack of wooden cubes, each of which can be turned by a tool on a gantry to expose either a black or a white side. It’s very slow indeed — he has an over nine hour long video of it in operation — but it is an effective device.

His write-up goes into great detail about the steps taken in its design, starting with spherical pixels rotated by a LEGO wheel and progressing to cubes poked at their corner to rotate. The pusher in this case is a hot glue stick, for the required flexibility. For practicality we’re reminded of this serial oil-and-water display.

The whole thing is online, and if you want you can submit your own images for it to draw. Whether a Wrencher in 25 pixel resolution has enough detail, we’ll leave to you.

A Love Letter To Prototype Zero

An old friend of mine at my hackerspace introduced me to the concept of Prototype Zero: The Version that Even Your Own Sweet Mother Isn’t Allowed to See. The idea is that when you’re building something truly new, or even just new to you, your first take will almost always be ugly, and nothing will work the way it will by the time you make your second one. But it’s also important to the exercise that you see it all the way through to the end if you can.

I’m reminded of this after seeing a marvelous video by [Japhy Riddle] where he discusses his Prototype Zero of the Tape-Speed Keyboard. About halfway through the video he says that he would have done it totally differently if he knew then what he knows now: the hallmark of Prototype Zero. Yet he finishes it up, warts and all, documents it, and plays around with all of its possibilities. (Documenting it publicly isn’t part of the Prototype Zero method.)

I don’t think that [Japhy] is going to make a Prototype 1.0 out of this project, but I could be wrong; he seems to be content with having scratched the variable-speed tape itch. But if he did want to, he’s learned all of the gotchas on the engineering side, and found out exactly what such an instrument is capable of. And this loops back to the importance of getting Prototype Zero finished. You may have learned all of the tricks necessary to build the thing even before you’ve put the last screw in, but it’s when you actually have the thing in your hands to explore that you get the ideas for refinement that you simply can’t think up when it’s still just a concept.

Don’t be afraid to make your prototype quick and dirty, because if it ends up too dirty, you can just call it Prototype Zero. But don’t be tempted by the siren’s song of the 80% finished prototype either. Exploring putting Prototype Zero into use is its real purpose.

3D Printing A Giant Beyblade Arena

Beyblade spinning tops are pretty easy to find at toy shops, department stores, and even some supermarkets. However, the arenas in which the tops do battle? They’re much harder to come by, and the ones on sale in any given market often leave a lot to be desired. [LeftBurst] got around this problem by printing a grandiose Beyblade arena.

[LeftBurst]’s desire was to score a Beyblade stadium more similar to those featured in the anime, which are much larger than those sold as part of the official toy line. [Buddha] was enlisted to model the massive arena, but it then needed to be printed. Given its size, printing it in one piece wasn’t very practical. Instead, [LeftBurst] decided to print it in segments which would then have to be assembled. Super glue was used to put all the parts together, but there was more left to do. The surface finish and joins between the parts would cause issues for tops trying to move across the surface. Thus ensued a great deal of post-processing with primer, putty, and a power sander.

The final result is a massive stadium that plays well, and is ideal for larger multi-Beyblade battles that are more akin to what you’d see in the anime. If you’re playing at this scale, you might appreciate some upgraded launcher technology, too.

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