Parking Assistant Helps Back Up The Car Without Going Too Far

Sure, [Ty Palowski] could have just hung a tennis ball from the ceiling, but that would mean getting on a ladder, testing the studfinder on himself before locating a ceiling joist, and so on. Bo-ring. Now that he finally has a garage, he’s not going to fill it with junk, no! He’s going to park a big ol’ Jeep in it. Backwards.

The previous owner was kind enough to leave a workbench in the rear of the garage, which [Ty] has already made his own. To make sure that he never hits the workbench while backing into the garage, [Ty] made an adorable stoplight to help gauge the distance to it. Green mean’s he’s good, yellow means he should be braking, and red of course means stop in the name of power tools.

Inside the light is an Arduino Nano, which reads from the ultrasonic sensor mounted underneath the enclosure and lights up the appropriate LED depending on the car’s distance. All [Ty] has to do is set the distance that makes the red light come on, which he can do with the rotary encoder on the side and confirm on the OLED. The distance for yellow and green are automatically set from red — the yellow range begins 24″ past red, and green is another 48″ past yellow. Floor it past the break to watch the build video.

The humble North American traffic signal is widely recognized, so it’s a good approach for all kinds of applications. Teach your children well: start them young with a visual indicator of when it’s okay to get out of bed in the morning.

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Already Have That Book? Get The ISBN 411 Over IoT

Have you ever been at the bookstore and stumbled across a great book you’ve been looking for, but had a nagging feeling that you already had it sitting at home? Yeah, us too. If only we’d had something like [Kutluhan Aktar]’s ISBN verifier the last time that happened to say for sure whether we already had it.

To use this handy machine, [Kutluhan] enters the International Standard Book Number (ISBN) of the book in question on the 4 x 4 membrane keypad. The Arduino Nano 33 IoT takes that ISBN and checks it against a PHP web database of book entries [Kutluhan] created with the ISBN, title, author, and number of pages. Then it lets [Kutluhan] know whether they already have it by updating the display from a Nokia 5110.

If you want to whip one of these up before your next trip to the bookstore, this project is completely open source down the web database. You might want to figure out some sort of enclosure unless you don’t mind the shy, inquisitive stares of your fellow bookworms.

Stalled out on reading because you don’t know what to read next? Check out our Books You Should Read column and get back to entertaining yourself in the theater of the mind.

Via r/duino

DIY Ergonomic Game Pad Lends A Hand

Does it seem like everyone you game against can do everything faster than you? Chances are good that they have some kind of dedicated game pad or macro pad with a bunch of custom shortcuts. If you can’t beat ’em, join ’em, but why buy one when you can build your own? [lordofthedum] did the smart thing when they built their own version of the Azeron game pad, which is an outrageously expensive but ergonomic and cool-looking macro pad that reminds us of the DataHand ergonomic keyboard.

Each finger hovers over a C-shaped group of three switches — one actuates by moving the finger forward, another by moving backward, and the third by pushing down like a regular button. The thumb gets a 4-way joystick. All of these inputs are wired up to an Arduino Pro Micro, which has sort of become the standard for DIY macro pads and keyboards. We think this looks fantastic, and really raises the bar for DIY macro pads.

Need a few more keys, but still want a thumb joystick? Check out the smooth and sweet Sherbet game pad.

Finally, A Differently Useless Machine

Traditionally, the useless machine is a simple one that invites passersby to switch it on. When they do, the machine somehow, some way, turns itself off; usually with a finger or finger-like object that comes out from the box in what feels like an annoyed fashion. Honestly, that’s probably part of what drives people to turn them on over and over again.

But [Bart Blankendaal] has managed to turn the useless machine on its head. When this machine is switched to the on position, unseen forces inside the box will spin the toggle switch around 180° to the off position.

What’s really happening is that an Arduino is getting a signal from the toggle switch, and is then rotating it on a ball bearing with a stepper motor driven through an H-bridge.

It shouldn’t be too hard to make one of these yourself, given that [Bart] has provided the schematic and STLs. If we weren’t living in such touchy times, we might suggest building one of these into your Halloween candy distribution scheme somehow. Sell the switch as one that turns on a candy dispenser, and then actually dispense it after three or five tries.

Many see useless machines as tangible examples of existential quandary. Here is one that takes that sentiment a bit further by snuffing out a candle.

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Controlling A Broken Super Nintendo With MIDI

A Super Nintendo that has trouble showing sprites doesn’t make for a very good game system. As it turns out, Super Mario World is a lot less fun when the titular hero is invisible. So it’s no surprise that [jwotto] ended up tossing this partially functional SNES into the parts bin a few years back.

But he recently came up with a project that may actually benefit from its unusual graphical issues; turning the glitched console into a circuit bent video synthesizer. The system was already displaying corrupted visuals, so [jwotto] figured he’d just help things along by poking around inside and identifying pins that created interesting visual effects when shorted out.

Installing the new electronics into the SNES.

Once he mapped out the pins, he wired them all up to a transistor switching board that he’d come up with for a previous project. That would let an Arduino short out the pins on command while still keeping the microcontroller relatively isolated from the SNES. Then it was just a matter of writing some code that would fire off the transistors based on MIDI input.

The end result is a SNES that creates visual glitches along with the music, which [jwotto] can hook up to a projector when he does live shows. A particularly neat feature is that each game responds in its own way, so he can swap out the cartridge to show completely different visuals without having to change any of the MIDI sequencing.

A project like this serves as a nice introduction to both circuit bending and MIDI hacking for anyone looking to get their digital feet wet, and should pair nicely with the MIDI Game Boy Advance.

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Wooden Disc Player Translates Binary Back Into Text

[jbumstead] used MATLAB to convert the text messages into binary to be cut out of the disk.
[jbumstead] wanted to demonstrate the idea of information-storing devices such as LPs, CDs, and old hard drives. What he came up with lies directly at the intersection of art and technology: an intricately-built machine that plays beautiful collaged wooden disks. Much like the media that inspired the Wooden Disk Player, it uses a laser to read encoded data, which in this case is short bits of text like “Don’t Panic”.

These snippets are stored in binary and read by a laser and photodiode pair that looks for holes and not-holes in the disk. The message is then sent to an Arduino Nano, which translates it into English and scrolls the text on an LED matrix. For extra fun, the Nano plays a MIDI note every time it reads a 1, and you can see the laser reading the disk through a protective acrylic shield.

Though the end result is fantastic, [jbumstead] had plenty of issues along the way which are explored in the build video after the break. We love it when people show us their mistakes, because it happens to all of us and we shouldn’t ever let it tell us to stop hacking.

If anyone knows their way around lasers, it’s [jbumstead]. We loved playing their laser harp at Supercon!

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Falcon 9 Lamp Is Touching Down In The Living Room

Many of us have been inspired by the videos of the Falcon 9 booster, tall as an office building, riding a pillar of flame down to a pinpoint landing at Kennedy Space Center or on one of SpaceX’s floating landing pads in the ocean. It’s not often that we get to see science fiction fantasy become reality on such a short timescale, and while they might not be sold on the practicality of reusable rockets, even the most skeptical of observers have to admit it’s an incredible feat of engineering.

Though it can’t quite compare to the real thing, this 1:60 scale Falcon 9 lamp by [Sir Michael II] promises to bring a little of that excitement home every time you flick on the light. Combining a scratch built model of the reusable booster with some RGB LEDs, the hovering tableau recreates the tense final seconds before the towering rocket comes to a rest on its deployable landing legs. We imagine those last moments must seem like an eternity for the SpaceX engineers watching from home as well.

The LED “exhaust” without the fluff.

[Michael] walks readers through assembling the Falcon 9 model, which cleverly uses a 2 inch white PVC pipe as the fuselage. After all, why waste the time and material printing a long white cylinder when you can just buy one at the hardware store for a few bucks?

Dressed up with 3D printed details from Thingiverse user [twuelfing] and splashed with a bit of paint, it makes for a very convincing model. While the diameter of the pipe isn’t quite right for the claimed 1:60 scale, unless Elon Musk is coming over your place to hang out, we don’t think anyone will notice.

The rocket is attached to the pad with a piece of threaded steel rod, around which [Michael] has wrapped one meter of RGB LEDs controlled by an Arduino Uno. With some polyester fiber filler as a diffuser and a bit of code to get the LEDs flickering, he’s able to produce a realistic “flame” that looks to be coming from the Falcon 9’s center engine. While we admit it may not make a very good lamp in the traditional sense, it certainly gets extra points for style.

We’ve actually seen a similar trick used before to light up the engines of a LEGO Saturn V and Apollo Lunar Module. It’s amazing how realistic the effect can be, and we’d love to see it used more often. We’d also like to see more model rockets that actually levitate over their pads, but one step at a time.