A Spectrum Analyzer For The Smart Response XE

Remember the Girl Tech IM-me? It was a hot-pink clearance rack toy that suddenly became one of the hottest commodities in the hacking world when it was discovered they could be used for all sorts of radio frequency shenanigans. Now they go for triple digits on eBay, if you can even find one. Well, we’re probably about to see the same thing happen to the Smart Response XE.

Thanks to the work of a hacker named [ea], this cheap educational gadget is finally starting to live up to the potential we saw in it back when a teardown revealed it was powered by an Arduino-compatible ATmega128RF chip. With a big screen, a decent QWERTY keyboard, and integrated wireless hardware, it seemed obvious that the Smart Response XE was poised to be the next must-have repurposed piece of kit.

Though as it turns out, [ea] isn’t using the device’s built-in wireless hardware. Step one in this exceptionally well documented and photographed project is to tack a CC1101 transceiver module to the SPI pins on the ATmega128RF. Then with the appropriate firmware loaded up, that nice big screen will show you what’s happening on the 300 MHz, 400 Mhz and 900 MHz bands.

But the fun doesn’t stop there. With the CC1101-modified Smart Response XE, there’s a whole new world of radio hacks you can pull off. As a proof of concept, [ea] has also included a POCSAG pager decoder. Granted the RTL-SDR has already made pulling pager messages out of the air pretty easy, but there’s something to be said for being able to do it on something so small and unassuming.

If you can’t tell, we’re exceptionally interested in seeing what the community can do with the Smart Response XE. At the time of this writing, the going rate on eBay for a good condition unit looks to be about $10 USD, plus the $3 or so for the CC1101 module. But the prices went through the roof when we first posted about it, so get them cheap while you still can.

[Thanks to bburky for the tip.]

The Arduino IDE Finally Grows Up

While the Arduino has a very vocal fan club, there are always a few people less than thrilled with the ubiquitous ecosystem. While fans may just dismiss it as sour grapes, there are a few legitimate complaints you can fairly level at the stock setup. To address at least some of those concerns, Arduino is rolling out the Arduino Pro IDE and while it doesn’t completely address every shortcoming, it is worth a look and may grow to quiet down some of the other criticisms, given time.

For the record, we think the most meaningful critiques fall into three categories: 1) the primitive development environment, 2) the convoluted build system, and 3) the lack of debugging. Of course, there are third party answers for all of these problems, but now the Pro IDE at least answers the first one. As far as we can tell, the IDE hides the build process just like the original IDE. Debugging, though, will have to wait for a later build.

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Finding USB Bugs The Hard Way

Sometimes debugging just doesn’t go the way you want it to. When USB problems arise, you can usually use a protocol analyzer to find the issue causing trouble. For [Paul Stoffregen], it was only the first step in a long process to find the culprit.

Procotol Analyzer

The complaint that came up was from a customer whose 2 port USB hub wasn’t working on their Teensy 3.6. The hub had been tested on Linux, Mac, and Windows, so it made sense to test what was different about the Teensy. Furthermore, all other USB hubs worked on the Teensy. As it turns out, these weren’t the most helpful assumptions to make when finding the bug.

Any protocol analyzer can be used, for instance the Beagle480. The way it works is by passing through USB communication, making a copy of the communication coming in and out, and sending it to the PC.

 

Normally, the analyzer has a small buffer memory and must sustain fast data flow. Unfortunately, this can occasionally cause software lockup. From what could be gathered from the verbose printing, USB descriptors were found for the hub. As it turns out, the faulty hub was a Multi-TT type hub, while most others are single TT (transaction translator).

Fixing Software Lockup

Since it was necessary to get the rest of the descriptor data, fixing the software lockup was the next step. Writing in a panic function – a breakpoint of sorts – into the code allowed the USB host’s power to terminate, and stepping through the program revealed that while the 2 port hub was initially being read, some issue arose afterwards.

As it turns out, the issue relied on USB split transactions, used only between USB hosts and hubs. Communication happens by tokens, which begins with a SPLIT-START token.

 

As it turns out, the issue was that the tokens weren’t being sent in the correct order. The other hubs seemed to be handle this nevertheless. By applying a fix to the C++ code of the bad hub, which had previously not been implementing the data structure for accessing register properly, the hub was able to work again.The hub appeared to be rejecting bad token, which was causing the issue in the first place.

All in all, while I’m sure this had to be a head scratching experience, at least it gives us some insight into the low-level design of USB communication.

Bluetooth Control With Chrome

All the cool projects now can connect to a computer or phone for control, right? But it is a pain to create an app to run on different platforms to talk to your project. [Kevin Darrah] says no and shows how you can use Google Chrome to do the dirty work. He takes a garden-variety Arduino and a cheap Bluetooth interface board and then controls it from Chrome. You can see the video below.

The HM-10 board is cheap and could connect to nearly anything. The control application uses Processing, which is the software the Arduino system derives from. So how do you get to Chrome from Processing? Easy. The p5.js library allows Processing to work from within Chrome. There’s also a Bluetooth BLE library for P5.

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Balance Box Game Requires A Steady Hand

In the distant past, engineers used exotic devices to measure orientation, such as large mechanical gyros and mercury tilt switches. These are all still useful methods, but for many applications MEMS motions devices have become the gold standard. When [g199] set out to build their Balance Box game, it was no exception.

The game consists of a plastic box, upon which a spirit level is fitted, along with a series of LEDs. The aim of the game is to keep the box level while carrying it to a set goal. Inside, an Arduino Uno monitors the output of a MPU 6050, a combined accelerometer and gyroscope chip. If the Arduino detects the box is tilting, it warns the user with the LEDs. Tilt it too far, and a life is lost. When all three lives are gone, the game is over.

It’s a cheap and simple build that would have been inordinately more expensive only 10 to 20 years ago. It goes to show the applications enabled by ubiquitous cheap electronics like MEMS sensors. The technology has other fun applications, too – for example the Stecchino game, or this giant balance board joystick. We’re certainly lucky to have such powerful technology at our fingertips!

Painting With Light: The Homemade Pixelstick

Light painting has long graced the portfolios of long-exposure photographers, but high resolution isn’t usually possible when you’re light painting with human subjects.

This weekend project from [Timmo] uses an ESP8266-based microcontroller and an addressable WS2812-based LED strip to paint words or custom images in thin air. It’s actually based on the Pixelstick, a tool used by professional photographers for setting up animations and photorealism shots. The equipment needed for setting up the light painting sticks runs in the order of hundreds, not to mention the professional camera and lenses needed. Nevertheless, it’s a huge step up from waving around a flashlight with your friends.

The LED Lightpainter takes the Pixelstick a few notches lower for amateur photographers and hobbyists. It directly supports 24-bit BMP, with no conversion needed. Images are stored internally in Flash memory and are uploaded through a web interface. The settings for the number of LEDs, time for the image row, and STA/AP-mode for wireless connections are also set by the web interface. The project uses the Adafruit NeoPixel, ArduinoJson, and Bodmer’s TFT_HX8357 libraries for implementing the BMP drawing code, which also allows for an image preview prior to uploading the code to the microcontroller. Images are drawn from the bottom row to the top, so images have to be transformed before updating to the LED painter.

Some future improvements planned for the project include TFT/OLED support, rainbow or color gradient patterns in the LEDs, and accelerometer or gyroscope support for supporting animation.

There aren’t currently too many galleries of DIY LED-enabled light paintings, but we’d love to see some custom modded light painting approaches in the future.

This isn’t the first LED light stick we’ve seen, if you’re interested in such things.

A (Mostly) 3D Printed Servo/Gear Reduction

This servo/gear reduction was assembled with almost all 3D-printed parts. Apart from a brushed 36 V DC-motor, a stainless steel shaft, and screws for holding the servo together, the only other non-printed part is the BTS7960B motor driver.

Some interesting stats about the plastic servo – its stall torque is about 55 kg/cm, reaching a peak current draw of 18 A when using a 6s LiPo battery outputting 22-24 V. The shaft rotates using two 20 mm holes and lubrication. (Ball bearings were originally in the design, but they didn’t arrive on time for the assembly.)

The holes of the gears are 6.2 mm in diameter in order to fit around the shaft, although some care is taken to sand or fill the opening depending on the quality of the 3D print.

This isn’t [Brian Brocken]’s only attempt at 3D-printing gears. He’s also built several crawling robots, a turntable, and a wind up car made entirely from acrylic. The .stl files for the project are all available online for anyone looking to make their own 3D-printed servo gears.

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