Plasma Globe Reveals Your Next Clue

If you like solving puzzles out in the real world, you’ve probably been to an escape room before, or are at least familiar with its concept of getting (voluntarily) locked inside a place and searching for clues that will eventually lead to a key or door lock combination that gets you out again. And while there are plenty of analog options available to implement this, the chances are you will come across more and more electronics-infused puzzles nowadays, especially if it fits the escape room’s theme itself. [Alastair Aitchison] likes to create such puzzles and recently discovered how he can utilize a USB powered plasma globe as a momentary switch in one of his installations.

The concept is pretty straightforward, [Alastair] noticed the plasma globe will draw significantly more current when it’s being touched compared to its idle state, which he measures using an INA219 current shunt connected to an Arduino. As a demo setup in his video, he uses two globes that will trigger a linear actuator when touched at the same time, making it an ideal multiplayer installation. Whether the amount of fingers, their position on the globe, or movement make enough of a reliable difference in the current consumption to implement a more-dimensional switch is unfortunately not clear, but definitely something worth experimenting with.

In case you’re planning to build your own escape room and are going for the Mad Scientist Laboratory theme, you’ll obviously need at least one of those plasma globes sparking in a corner anyway, so this will definitely come in handy — maybe even accompanied by something slightly larger? And for all other themes, you can always resort to an RFID-based solution instead.

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Simulating The Enigma’s Oddball Cousin

Even if you wouldn’t describe yourself as a history buff, you’re likely familiar with the Enigma machine from World War II. This early electromechanical encryption device was used extensively by Nazi Germany to confound Allied attempts to eavesdrop on their communications, and the incredible effort put in by cryptologists such as Alan Turing to crack the coded messages it created before the end of the War has been the inspiration for several books and movies. But did you know that there were actually several offshoots of the “standard” Enigma?

For their entry into the 2019 Hackaday Prize, [Arduino Enigma] is looking to shine a little light on one of these unusual variants, the Enigma Z30. This “Baby Enigma” was intended for situations where only numerical data needed to be encoded. Looking a bit like a mechanical calculator, it dropped the German QWERTZ keyboard, and instead had ten buttons and ten lights numbered 0 through 9. If all you needed to do was send off numerical codes, the Z30 was a (relatively) small and lightweight alternative for the full Enigma machine.

Creating an open source hardware simulator of the Z30 posses a rather unique challenge. While you can’t exactly order the standard Enigma from Digi-Key, there are at least enough surviving examples that they’ve been thoroughly documented. But nobody even knew the Z30 existed until 2004, and even then, it wasn’t until 2015 that a surviving unit was actually discovered in Stockholm.

Of course, [Arduino Enigma] does have some experience with such matters. By modifying the work that was already done for full-scale Enigma simulation on the Arduino, it only took a few hours to design a custom PCB to hold an Arduino Nano, ten buttons with matching LEDs, and of course the hardware necessary for the iconic rotors along the top.

The Z30 simulator looks like it will make a fantastic desk toy and a great way to help visualize how the full-scale Enigma machine worked. With parts for the first prototypes already on order, it shouldn’t be too long before we get our first good look at this very unique historical recreation.

Gigapixel Microscope Reveals Tiny Parts Of The Big Picture

[JBumstead] didn’t want an ordinary microscope. He wanted one that would show the big picture, and not just in a euphemistic sense, either. The problem though is one of resolution. The higher the resolution in an image — typically — the narrower the field of view given the same optics, which makes sense, right? The more you zoom in, the less area you can see. His solution was to create a microscope using a conventional camera and building a motion stage that would capture multiple high-resolution photographs. Then the multiple photos are stitched together into a single image. This allows his microscope to take a picture of a 90x60mm area with a resolution of about 15 μm. In theory, the resolution might be as good as 2 μm, but it is hard to measure the resolution accurately at that scale.

As an Arduino project, this isn’t that difficult. It’s akin to a plotter or an XY table for a 3D printer — just some stepper motors and linear motion hardware. However, the base needs to be very stable. We learned a lot about the optics side, though.

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A Tetris Clock

We have had no shortage of clock projects over the years, and this one is entertaining because it spells the time out using Tetris-style blocks. The project looks good and is adaptable to different displays. The code is on GitHub and it relies on a Tetris library that has been updated to handle different displays and even ASCII text.

[Brian] wanted to use an ESP8266 development board for the clock, but the library has a bug that prevents it from working, so he used an ESP32 board instead. The board, a TinyPICO, has a breakout board that works well with the display.

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Dead Bug Arduino Is Lively And Shield-Compatible

Microcontroller demo boards such as the Arduino UNO are ubiquitous on Hackaday as the brains of many a project which inevitably does something impressive or unusual. Sometime someone builds a particularly tiny demo board, or an impressively large one. In the case of the board featured here, the Arduino is a gorgeous labor of love which can’t really be called a board since there is no PCB. Instead of the traditional fiberglass, [Jiří Praus] formed brass bars into the circuitry and held it together with solder.

This kind of dedication to a project leaves an impression. His notes show he saw the barest way to operate an ATMega328, built it, tested, and moved on to the power supply to make it self-sustaining, then onto the communication circuit, and finally the lights. The video below shows a fully-functional Arduino happily running the blink program. He plans to encase the brass portion in resin to toughen it up and presumably keep every bump from causing a short circuit. The components are in the same position due to a custom jig which means a standard shield will fit right into place.

The Arduino started far less flashy yet nearly as fragile, and it has grown. And shrunk.

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The ArduBoy Community Rolled Their Own Cartridge

The Arduboy, as you might have guessed from the name, was designed as a love letter to the Nintendo Game Boy that many a hacker spent their formative years squinting at. While the open source handheld is far smaller than the classic DMG-01, it retains the same general form factor, monochromatic display, and even the iconic red LED to the left of the screen. But one thing it didn’t inherit from the original was the concept of removable game cartridges. That is, until now.

Over the last year, [Mr.Blinky] and a group of dedicated Arduboy owners have been working on adding a removable cartridge to the diminutive handheld. On paper it seemed easy enough, just hang an external SPI flash chip off of the test pads that were already present on the Arduboy PCB, but to turn that idea into a practical cartridge required an immense amount of work and discussion. The thread on the Arduboy community forums covers everything from the ergonomics of the physical cartridge design to the development of a new bootloader that could handle loading multiple games.

Early cartridge prototypes.

The first problem the group had to address was how small the Arduboy is: there’s simply no room in the back to add in a cartridge slot. So a large amount of time is spent proposing different ways of actually getting the theoretical cartridge attached to the system. There was some talk of entirely redesigning the case so it could take the cartridge internally (like the real Game Boy), but this eventually lost out for a less invasive approach that simply replaced the rear of the Arduboy with a 3D printed plate that gave the modders enough room to add a male header along the top edge of the system.

As an added bonus, the cartridge connector doubles as an expansion port for the Arduboy. While perfecting the design, various forum users have chimed in with different gadgets that make use of the new port, from WS2812B LEDs to additional input devices like joysticks or a full QWERTY keyboard. Even if you aren’t interested in expanding the storage space on your Arduboy, being able to plug in new hardware modules certainly opens up some interesting possibilities.

In fact, the project so impressed Arduboy creator [Kevin Bates] that he chimed in on the topic last month to announce he would start looking into integrating the community’s cartridge modification into the production hardware. If all goes well, pretty soon there might be an official upgrade path for those who want to expand what this tiny nostalgia machine is capable of.

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Fablab Saigon Celebrates A Belated Arduino Day

Okay, we’ve just left May and stepped into June, why are we talking about Arduino Day — traditionally a March 16th event where makers congregate and share projects? I live in Ho Chi Minh City, and the event tends to take place in mid-May, but the enthusiasm and collaborative spirit are just as strong. Organized by the awesome local maker group Fablab Saigon with the venue provided by Intek Institute, there were some neat projects on display along with some talks from local companies.

The first thing that struck me about the event was how young the maker movement is here – most attendees were still in high school or early university. By contrast, I was 23 when I first learned to use AVR microcontrollers with assembly language (by the time Arduino started to get traction the boat effectively missed me). I couldn’t help but feel like a bit of a relic, at least until we all started talking excitedly about robots (I had brought a couple). It seems that geeking out about electronics is the great equalizer which knows no age limits.

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