Modern PC Crammed Into An Original Xbox

When the original Microsoft Xbox was released in 2001, one of the most notable features of its design was that it used a number of off-the-shelf computer components. Inside contemporary offerings from Nintendo and Sony you’ll see almost nothing but proprietary components, whereas cracking open the Xbox reveals an IDE hard drive, a customized PC DVD-ROM drive, and an Intel Pentium III CPU. Depending on which team you were on, the Xbox’s close relation to PC hardware of the day was either a point of honor or ridicule in the early 2000’s console wars; but regardless of politics, it ended up being instrumental in all of the hacks and mods the console got over its lifetime.

In that light, [P8ntBal1551] managing to jam a modern computer into the shell of an Xbox is like having the last laugh in this nearly two-decade-old debate. Wanting to build an HTPC that wouldn’t look out of place in his entertainment center, he figured the Xbox would make a suitable home for his Intel 4460 powered build. Not to say it was easy: getting all of the hardware and associated wiring inside the case took a bit of cheating, but the end result looks good enough that we’ll give him a pass.

The key to this project is the 3D printed structure inside the Xbox’s case that holds everything together. Painstakingly designed to align all of his components and cooling fans, it took over 58 hours to print just the base plate alone on his CR-10.

Even with all of his primary components installed, [P8ntBal1551] still had to wrestle with an absolute rat’s nest of wiring. He couldn’t find smaller versions of a number of the cables he needed, so he had to resort to some creative wire management to get everything packed in there. In the end, there was simply too much gear for the Xbox’s case to legitimately fit, so he ended up printing a spacer to fit between the bottom and top halves. Though in the end even this worked out in his favor, as it gave him a place to mount the integrated FLIRC IR receiver without having to cut a hole in the original front panel. The end product looks close enough to stock to be almost unnoticeable to the casual observer.

Its been a while since we’ve seen a hack for Microsoft’s original black and green monster, most of the Xbox projects we see are in relation to its significantly more popular successor. It’s always nice to see people keeping the classics alive in their own way.

[via /r/pcmasterrace]

Get Nostalgic With These GameCube Themed Joy-Cons

There are a lot of good reasons to think fondly of the Nintendo GameCube. Metroid Prime and Rogue Leader knocked it out of the park. The Game Boy Player was cool. There’s even something to be said for having a convenient carrying handle on a system designed for couch multiplayer. But if you ask anyone who played Nintendo’s sixth generation console what part they missed the least, it would probably be the controller. With all the visual flair of a Little Tikes playset and ergonomics designed for an octopus, it’s a controller that works well for first-party Nintendo titles and little else.

So it’s probably for the best that these Switch Joy-Cons created by [Madmorda] focus on recreating the aesthetics of the GameCube controller for Nintendo’s latest money-printing machine rather than its feel. With a surprising amount of work required to create them, these definitely count as a labor of love by someone who yearns for the days when gaming was more…cubic.

To start with, nobody makes Joy-Con cases in that signature GameCube purple so [Madmorda] had to paint them herself. The longevity of a painted controller is somewhat debatable, but the finish certainly looks fantastic right now.

For the left analog stick [Madmorda] was able to use the cap from a real GameCube controller, which fit perfectly. Apparently, Nintendo has been pretty happy with their analog stick sizing decisions for the last two decades or so. The right analog stick was another story, however, and she had to cut the shaft down to size with a Dremel to get the cap to fit.

Finally, molds were made of the original face buttons, which were then used to cast new buttons with colored resin to match the GameCube color scheme. Since the original Switch buttons don’t have indented lettering to get picked up by the mold, she had to laser etch them. This little detail goes a long way to selling the overall look.

The final result looks great, and compared to previous attempts we’ve seen to bring some of that early 2000’s Nintendo style to the Switch, this one is certainly less destructive. Check them out in action after the break!

Continue reading “Get Nostalgic With These GameCube Themed Joy-Cons”

Rediffusion Television: Early Cable TV Delivered Like Telephone

Recently I spent an enjoyable weekend in Canterbury, staying in my friend’s flat with a superb view across the rooftops to the city’s mediaeval cathedral. Bleary-eyed and in search of a coffee on the Sunday morning, my attention was immediately drawn to one of her abode’s original built-in features. There on the wall in the corner of the room was a mysterious switch.

Housed on a standard-sized British electrical fascia was a 12-position rotary switch, marked with letters A through L. An unexpected thing to see in the 21st century and one probably unfamiliar to most people under about 40, I’d found something I’d not seen since my university days in the early 1990s: a Rediffusion selector switch.

If you have cable TV, there is probably a co-axial cable coming into your home. It is likely to carry a VHF signal, either a series of traditional analogue channels or a set of digital multiplexes. “Cable ready” analogue TVs had wideband VHF tuners to allow the channels to be viewed, and on encrypted systems there would have been a set-top box with its own analogue tuner and decoder circuitry.

Your digital cable TV set-top box will do a similar thing, giving you the channels you have subscribed to as it decodes the multiplex. At the dawn of television transmission though, none of this would have been possible. Co-axial cable was expensive and not particularly high quality, and transistorised wideband VHF tuners were still a very long way away. Engineers designing the earliest cable TV systems were left with the technology of the day derived from that of the telephone networks, and in Britain at least that manifested itself in the Rediffusion system whose relics I’d found.

Continue reading “Rediffusion Television: Early Cable TV Delivered Like Telephone”

Using Acoustic Levitation For Applications Going Way Beyond Novelty

We’ve all seen acoustic levitation, it’s one of the scientific novelties of our age and a regular on the circuit of really impressive physical demonstrations of science to the public. The sight of arrays of ultrasonic speakers causing small objects and beads of liquid to float in mid-air without any suspension is magical, captivating people of all ages. Thus a lecture at Hackaday Belgrade on the subject from Asier Marzo, a research scientist with a speciality in the field of ultrasonics at the UK’s University of Bristol, was a particularly fascinating and informative one.

He started by explaining acoustic levitation as a concept, and its mechanism. As an idea it’s one with a long history, he tells us that hundreds of years ago people tried mass ranks of the loudest musical instruments at their disposal to move rocks, all to no avail. The array of musicians of yore lacked the ability to control their individual phase, and of course their combined output would have balked at a pea-sized piece of gravel, let alone a boulder.

Explaining the standing wave produced by an ultrasonic array.
Explaining the standing wave produced by an ultrasonic array.

The Power of Standing Waves

Given that we can now create standing waves between phased arrays of ultrasonic speakers, he explained the mechanism that allows the levitation. The standing wave creates patterns of high intensity and “quiet” low intensity sound, and the object nestles in one of these quiet areas. There is thus a size limit dictated by the wavelength of the sound in question, which for the ultrasound he’s using is in the order of a few millimetres.

Having explained how it all works, we were then taken into the fields in which it finds an application. This was particularly interesting, because it’s the side we never see in the for-the-kids demos where it’s all about “Look, we can make the water droplet float!”. The number of fields that can find a use for it was a surprise, and formed the next phase of the talk.

Real World Uses for Acoustic Levitation

The first example given was in the field of spectroscopy, when reflecting light from a droplet of liquid on a substrate a certain amount of the reflected light comes from the substrate. If the sample is levitated, all the reflection comes from it and nothing else. Microgravity experiments are another interesting application, where it is possible to replicate some of the work that has previously required  the environment of a space craft such as the International Space Station. This was a particularly unexpected twist.

Explaining the standing wave produced by an ultrasonic array.
Manipulating a solid particle with a wearable array.

The technique can be used for tiny particles in a liquid medium with a much higher frequency — a demonstration involves moving a single blood cell in a pattern. But Asier has more tricks up his sleeve. This technique can be used in human interactions with computers and with the real world. We saw a display in which the pixels were small plastic balls suspended in a grid, they could even be flipped in colour by being rotated under an electric field. A successive display used the balls not in a grid but as a point cloud in a graph, proving that rasters are not the only means of conveying information. Finally we saw the arrays applied to wearable devices, a handheld tractor beam, and a set of standing wave tweezers. He gave the example of picking up an SMD component, something that we can see would be invaluable.

Levitation is Within Our Grasp

The good news for us is that this is a piece of cutting-edge science that is accessible to us at our level too. He’s made a selection of designs available online through the Acoustic Levitator site. There is an ultrasonic array, an acoustic levitator, and an acoustic tractor beam, and the components are such run-of-the-mill parts as Arduinos and motor driver boards. Even schoolchildren building them from kits, with an experimenter using one for Schlieren photography of the acoustic field. Finally we’re shown Ultraino, an ambitious project providing software and driver hardware for large arrays in which every transducer is individually driven, before a tantalising look at future work in fluid ultrasonics and the promise of an ultrasonic audio speaker project.

Hackaday covers a huge array of projects and topics from all corners of our community. Each one is exciting in its own way, from a simple-looking Arduino project that encapsulates a cool hack to a multi-year labour of love. It’s not often though that we can say we’ve seen a genuinely cutting-edge piece of science, while simultaneously having it explained in terms we understand and being given an accessible version that we can experiment with ourselves. We are really looking forward to the projects that will come from this direction, as acoustic levitation becomes yet another known quantity in the hardware hacker’s armoury.

Printed Part Gets Classic Truck Rolling

When working on classic vehicles, and especially when modifying them outside of their stock configurations, things can get expensive. It’s a basic principle in economics: the rarer something is the more money somebody can charge you for it. But if you’ve got the skills and the necessary equipment, you can occasionally save yourself money by custom-fabricating some parts yourself.

After changing the gear ratio in his 1971 Ford F100, [smpstech] needed to adjust his speedometer to compensate. Unfortunately, a commercial speedometer reducer and the new cables to get it hooked up to his dash would have run into the hundreds of dollars, so he decided to try designing and 3D printing his own gearbox. The resulting development process and final product are a perfect example of how even a cheap desktop 3D printer, in the hands of a capable operator, can do a lot more than print out little toy boats.

The gearbox contains a large ring gear driven by a smaller, offset, spur gear. This compact inline package drops the speed of the input shaft by 25.5%, which [smpstech]  mentions is actually a bit slower than necessary, but it does give him some wiggle room if he decides to change his tire size.

Even if you’re not looking for a speedometer reducer for a nearly 50 year old truck, there are some lessons to be learned here in regards to 3D printed car parts. The first version of his gearbox, while functional initially, ended up looking like a deflated balloon after being exposed to the temperatures inside the F100’s engine bay. His cheapo PLA filament, which is probably fine for the aforementioned toy boats, simply wasn’t the right material for the job.

[smpstech] then reprinted the gadget in HTPLA, which needs to be annealed after printing to reach full strength. Usually this would involve a low-temperature bake in the oven, but he found that simmering the parts in a pot of water on the stove gave him better control over the temperature. Not only did the HTPLA version handle the under-hood conditions better, it was also strong enough that he was able to use a standard die on the connections for the speedometer cables to create the threads instead of having to model and print them. Definitely a material to keep an eye on if regular PLA isn’t cutting it for you.

This isn’t the first time we’ve seen 3D printed parts used to get a vintage vehicle back on the road. Building these custom parts would have been possible without a 3D printer, of course, but it’s a good example of how the technology can make these types of repairs faster and easier.

[via /r/functionalprint]

Mouse Trap Game Used As An Actual Mouse Trap

Just when you thought you had explored all the weird stuff on YouTube, along comes [Shawn Woods] with his channel dedicated to testing different types of mouse traps. His weekly videos demonstrate the construction and ultimate effectiveness of everything from primitive traps that can be made in the field from sticks and rocks to 3D printed creations sent in from viewers. But his latest video might just be the weirdest one yet, as he found a way to use the classic “Mousetrap” board game to capture an actual rodent.

Well, sort of. For one, [Shawn] admits the “trap” is completely impractical and is just for fun. Which should be pretty obvious considering the thing is enclosed in a box the size of a small refrigerator. Second, the lucky rodent that gets to test drive this Milton Bradley-powered gadget is actually the family’s pet chinchilla which is obviously rather calm and we dare say accustomed to these sort of shenanigans.

The key to the whole contraption comes via two traditional mousetraps, one on either end of the game’s more fanciful rendition of the same device. The first trap is used to pull the crank which gets the board game going when the mouse steps on the pad (a piece of wood with padding prevents the bar from actually hitting the animal). The game goes through its nostalgic routine featuring metal balls rolling down tracks and figurines on jumping boards, eventually triggering the second real mouse trap. In this case, the trap pulls a rope which closes a door at the opening of the box.

Assuming your target rodent is very patient and not startled by the cacophony of plastic machinery, the whole thing works perfectly. To use the parlance of his channel, this is what’s known as a “Live Catch” trap as it doesn’t hurt the mouse and lets you easily remove them after the fact. Which is the least you could do after humiliating it like this.

While likely the most unique, it surely isn’t the only mouse trap we’ve ever covered here at Hackaday. This clever soda bottle trap can be built cheaply and easily, but if you want something expensive and complex you can always use a Raspberry Pi.

[Thanks to Pete for the tip.]

Continue reading “Mouse Trap Game Used As An Actual Mouse Trap”

Help Save Some Of Australia’s Computer History From The Bulldozers

When multiple tipsters write in to tell us about a story, we can tell it’s an important one. This morning we’ve received word that the holding warehouse of the Australian Computer Museum Society in the Sydney suburb of Villawood is to be imminently demolished, and they urgently need to save the artifacts contained within it. They need Aussies with spare storage capacity of decent size to help them keep and store the collection, and they only have a few days during which to do so.

The ever-effusive Dave from EEVblog has posted a video in which he takes a tour, and like us he’s continually exclaiming over the items he finds. An EAI analog computer, a full set of DEC PDP-11 technical documentation, a huge Intel development system, Tektronix printers, huge DEC racks, memory cards for VAXen, piles and piles of boxes of documentation, and much, much more.

So, if you are an Aussie within reach of Sydney who happens to have a currently-unused warehouse, barn, or industrial unit that could house some of this stuff, get in touch with them quickly. Some of it may well be junk, but within that treasure trove undoubtedly lies a lot of things that need to be saved. We’d be down there ourselves, but are sadly on the other side of the world.

Continue reading “Help Save Some Of Australia’s Computer History From The Bulldozers”