Use The Internet To Get Your Kadabra To Evolve

If you grew up playing Pokemon Red or Blue, you might have moved far away from your childhood friends by now. If you’re still playing Pokemon Red or Blue, you can now literally reconnect with these friends using [Pepijn]’s new and improved Game Boy link that lets players trade Pokemon over the internet.

Based on [Pepijn]’s previous work building an Arduino-based Pokemon storage system (which was inspired by a separate project that was able to spoof trades), the device allows a Game Boy (including Pocket, Color, and Advance versions) to connect to the Internet via a Teensy shield. The online waiting room software is called TCPoke which facilitates the Internetting of the Game Boys. From there, all you have to do is connect via the project’s wiki!

The TCPoke software is available on the project’s site. Also, be sure to check out the video below which shows a demonstration of how the software works. There is noticeable delay compared to a direct link between Game Boys, but it functions very well. We didn’t see this link system work for a battle, but it would be interesting to see if it is possible. If so, you might never have to go to a Pokemon League meeting again!

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Visualizing Digital Logic With EL Wire

[Bob] and [Aubrey] run the System Source Computer Museum a little north of Baltimore, Maryland. For an exhibit, they thought a visual representation of digital logic and came up with a two-bit binary adder. Yes, it’s just a full adder and exactly what you would find somewhere in the second or third chapter of any digital logic textbook. The way they’re illustrating how a full adder works is the killer feature here: they’re using EL wire for all of the wires connecting the gates.

The full adder is implemented with an Arduino Mega, but the interface is the real show here. On the left side of the display there are four illuminated toggle switches that show virtual electrons flowing through EL wires, through gates and finally out to a seven-segment display. The EL wires are controlled with an EL Escudo Dos shield – a good thing, since there are a lot of lines between switches, gates, and outputs.

You can check out [Aubrey]’s demo video that also shows off how they built it below. If you’re around Baltimore, you can check out the display at the museum.

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Apple ][ Disk Emulation

A while ago, [Steve] over at Big Mess ‘O Wires created a device that would emulate old Macintosh disk drives, storing all the data on an SD card. No, it’s not SCSI; the early Apples had a DB-19 connector for connecting 400 and 800kB disk drives. It’s a great piece of hardware for bootstrapping that old Mac you might have sitting around. Apple ][s, IIs, and //s use an extremely similar connector for their disk drives. A few rumors on some forums led [Steve] to experiment with some ancient bromide-stained boxes, and the results are interesting to say the least.

After pulling out an old //e and IIgs from storage, [Steve] found his Macintosh Floppy Emulator didn’t work with the Apples. This was due to the way Apples could daisy chain their disk drives. There’s an extra enable signal on the connector that either brings Drive 1 or Drive 2 into the circuit. Macs don’t care about this signal, but Apples do. Luckily the 800kB drives for the IIgs have an extra board that handles this daisy chain and drive eject circuitry.

After removing this extra board from a IIgs drive and connecting it to the Floppy Emu, everything worked beautifully. With schematics and a working circuit in hand, it’s now a piece of cake to build an adapter board for using the Macintosh Floppy Emu with Apples, or to build that circuit into a future revision of the Floppy Emulator.

Considering how much trouble [Steve] had bootstrapping these Apples without an SD card to Floppy drive emulator, we’re thinking this is great. The current way of making an Apple II useful is ADTPro, a program that uses audio to communicate with Apples over the cassette port. In case you haven’t noticed, microphone and headphone ports on laptops are inexplicably disappearing, making a hardware device like a SD card floppy emulator the best way to bring disk images to 30-year-old hardware.

Generating The Mandelbrot Set With IBM Mainframes

[Ken Shirriff] is apparently very cool, and when he found out the Computer History Museum had a working IBM 1401 mainframe, he decided to write a program. Not just any program, mind you; one that would generate a Mandelbrot fractal on a line printer.

The IBM 1401 is an odd beast. Even though it’s a fully transistorized computer, these transistors are germanium. These transistors are stuffed onto tiny cards with resistors, caps, and diodes, than then stuck in a pull-out card cage that, in IBM parlance, is called a ‘gate’. The computer used decimal arithmetic, and things like ‘bytes’ wouldn’t be standard for 20 years after this computer was designed – 4,000 characters of memory are stored in a 6-bit binary coded decimal format.

To the modern eye, the 1401 appears to be a very odd machine, but thanks to the ROPE compiler, [Ken] was able to develop his code and run it before committing it to punched cards. An IBM 029 keypunch was used to send the code from a PC to cards with the help of some USB-controlled relays.

With the deck of cards properly sorted, the 1401 was powered up, the cards loaded, and the impressive ‘Load’ button pressed. After 12 minutes of a line printer hammering out characters one at a time, a Mandelbrot fractal appears from a line printer. Interestingly, the first image of the Mandelbrot set was printed off a line printer in 1978. The IBM 1401 was introduced nearly 20 years before that.

Hackaday Retro Edition: A New Commodore 64 Case

Some time in the 80s, the plastic injection molds for the Commodore 64C, the Commodore 128, and the Plus/4 were shipped from somewhere in Asia to the great Commodore Mother Brain in West Chester, Pennsylvania. These molds had already produced a million or two cases, but there were some issues with production – too much waste, or something like that. A mechanical engineer took a look at the molds, sent out some recommendations, and moved the 2500 pound molds to a corner of the building.

For some time after a gray day in April, 1994 these molds sat in a West Chester, Pennsylvania warehouse until they were sold off. They made their way to a plastics manufacturer around Dallas, Texas where they sat for twenty years. All things must pass, sometimes several times, and this plastics manufacturer closed down, contacted an auctioneer, and began to sell off some of their equipment.

The hero of our story, [Dallas Moore], owns a small business, buying and selling everything from Barbie dolls to antiques. He found an ad for an auction at a plastics manufacturing plant in the newspaper, and figuring he could find something interesting, headed out to the auction preview.

The auctioneer at this liquidation sale asked [Dallas] what he did, and mentioned there was something pretty cool tucked away in a warehouse full of hardened steel molds. Something about molds for old computers. These were the molds for the Commodore 64C, Commodore 128, and the Commodore Plus/4. A literal crucible of computing history, stacked on a pallet and up for sale.

The auctioneer said one of his friends was interested in the molds, and thought they would make a neat coffee table. Something about this struck [Dallas] the wrong way and for the entire drive home he thought about someone taking history and turning it in to a piece of furniture. He decided to buy these molds and lugged the three 2500 pound pieces of hardened steel to his shop. Not wanting to let a good piece of history go to waste, he contacted another plastics manufacturer, planned a run of a thousand or so Commodore 64C cases in red, white, and blue. [Dallas] is funding the whole production run through Kickstarter.

To me, this is one of the greatest retrocomputing successes in recent memory. There will always be someone putting SD cards in old computers, getting them on the Internet (and especially pointed towards our retro edition), and cloning complete systems in FPGAs. This, though, is a clear example of someone recognizing the historical importance of several thousand pounds of steel, realizing there’s a market out there, and doing the leg work to remanufacture these pieces of history.

I put in my $45 for a red one, and I tipped off [Bil Herd], designer of the C128 and Plus/4, to this Kickstarter. He’s been talking with [Dallas], there I’m sure he’ll chime in on the comments with some retellings of Commodore battle stories.

If it arrives in time, I’ll be bringing my limited-edition red 64C case to the Vintage Computer Festival in Wall, NJ April 17-19. That’s a plug for the event. If you’re in the area, you should come.

EDIT: [Dallas] has a different story of where the molds came from.

Revive The Demoscene With A LayerOne Demoscene Board

Demos, the demoscene, and all the other offshoots of computer arts had their beginning as intros for cracked Apple II, Speccy, and Commodore 64 games. Give it a few years, and these simple splash screens would evolve into a technological audio-visual experience. This is the birth of the demoscene, where groups of programmers would compete to create the best demonstration of computer graphics and audio.

For one reason or another, this demoscene was mostly confined to Europe; even today, 30 years after the Commodore 64, the North American demoscene is just a fraction of the size of the European scene. A very cool guy named [Arko] would like to change that, and to that end he built the LayerOne Demoscene Board.

If there is a problem with the modern demo scene, it’s that the hardware that’s usually used – C64s, Ataris, Spectrums, and Amigas – are old, somewhat rare, and dying. There’s also the fact that artists have been working on these old machines for decades now, and every single ounce of processing power and software trickery has been squeezed out of these CPUs. [Arko]’s board is a ground-up redesign of what a board that plays demos should be. There’s only one chip on the board – a PIC24F with three graphics acceleration units, color lookup tables, and the ability to output 16-bit VGA video up to 640×480 with 8-bit audio.

The first official competition with the LayerOne Demoscene Board will be at the 2015 LayerOne conference in Monrovia, CA on May 23. There are a few categories, including 4k and 64k JavaScript, Raspberry Pi, the LayerOne board, and a ‘Wild’ category. If you want to take a processor out of a toaster and make a demo, this is the category you’ll be entering. Of course Hackaday will be there, and we’ll be recording all the demos.

Below are a few examples of what the LayerOne Demoscene board can do, and you can also see a talk [Arko] gave at the Hackaday 10th anniversary party here. You can buy the Layerone Demoscene Board on the Hackaday Store

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Origami Busts A Move With Dancing Paper

Origami cranes are cool, but do you know what’s cooler? Origami cranes dancing to the beat. That’s the challenge [Basami Sentaku] took on when he created Dancing Paper (YouTube link). You might remember [Basami] from his 8 bit harmonica hack. In Dancing Paper, paper cranes seem to dance all on their own – even performing some crazy spinning moves. Of course, the “magic” is due to some carefully written code, and magnets, lots of magnets.

Using magnets to move objects from below isn’t a new concept. Many of us have seen the “ice skating pond” Christmas decoration which uses the same effect. Unlike the skating pond,Dancing Paper has moving parts (other than the cranes themselves). Under the plastic surface are a series of individually controlled electromagnets. Each of the supporting dancers has a line of four magnets, while the featured dancer in the center has a 5×5 matrix. The 41 electromagnets were wound around bolts with the help of a Tamiya motor and gearbox.

The actual dance moves are controlled by C code which appears to be running on an Atmel microcontroller. Of course a microcontroller wouldn’t be able to drive those big coils, so some beefy TO-220 case transistors were employed to switch the loads. The cranes themselves needed a bit of modification as well. Thin pieces of wire travel from the neodymium magnets on their feet up to the body of the crane. The wire provides just enough support to keep the paper from collapsing, while still being flexible enough to boogie down.

Click past the break to see Dancing Paper in action!

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