Developing Retro Games For Conference Badges With Kate Morris

PCB badges have exploded in popularity in recent years. Starting out as a fun token of entry to a conference, they’re now being developed by all manner of independent groups, with DEFCON serving as the heart of the #badgelife movement. After DEFCON 26, Kate Morris and associates decided to undertake the development of their own badge, to celebrate the 50th anniversary of the Apollo landing. Kate’s talk at the 2019 Hackaday Superconference serves to tell the tale of creating a retro game to run on a badge platform.

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Bitluni Brings All The ESP-32 Multimedia Hacks To Supercon

Of all the people I was looking forward to meeting at Supercon, aside from my Hackaday colleagues with whom I had worked for five years without ever meeting, was a fellow from Germany named Matthias Balwierz. The name might not ring a bell, but he’ll certainly be familiar to Hackaday readers as Bitluni, the sometimes goofy but always entertaining and enlightening face of “Bitluni’s Lab” on YouTube.

I’d been covering Bitluni’s many ESP32 hacks over the years, and had struck up a correspondence with him, swapping ideas and asking for advice on the many projects I start but somehow never finish. Luckily for us, Bitluni is far better on follow-through than I am, and he brought that breadth and depth of experience to the Design Lab stage for that venue’s last talk of the 2019 Superconference, before the party moved next door for the badge-hacking presentations.

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Software Defined Everything With Mike Ossmann And Kate Temkin

Software defined radio has become a staple of the RF tinkerer, but it’s likely that very few of us have ever taken their software defined toolchain outside the bounds of radio. It’s an area explored by Mike Ossmann and Kate Temkin in their newly published Supercon talk as they use GNU Radio to do some things that you might find unexpected.

For most people, a software defined radio is a device. An RTL-SDR dongle perhaps, or the HackRF that a popular multi-tool for working in the radio frequency realm. But as they explain, the SDR hardware can be considered merely as the analogue front end, being just the minimal analogue circuitry coupled with a digitiser. The real software-defined part comes — as you might expect — in the software

Kate and Mike introduce GNU Radio Companion — the graphical UI for GNU Radio — as their tool of choice and praise it’s use as a general purpose digital signal processing system whether or not that includes radio. Taking their own Great Scott Gadgets GreatFET One USB hackers toolkit peripheral as an input device they demonstrate this by analysing the output from a light sensor. Instantly they can analyse the mains frequency in a frequency-domain plot, and the pulse frequency of the LEDs. But their bag of tricks goes much deeper, exploring multiple “atypical use cases” that unlock a whole new world through creative digital signal processing (DSP).

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The CarolinaCon 16 Badge Slithers Into Life

It’s something of an unwritten rule at this point that you can’t hold a hacking conference without providing a badge with at least a few LEDs on it. Not only can they be a great way to learn electronics for the attendees that tinker with them, but they’re a keepsake to commemorate the event. As a perfect example, [Matt Agius] recently wrote in to tell us about the badge he’s made for the upcoming CarolinaCon 16.

As [Matt] explains, the idea with this badge was to make it as easy as possible for attendees to assemble. In the final version there are only going to be three components that need to be soldered, so even if they’ve never touched SMD components before, they should still be able to get their badge lit up.

The badge largely makes up for its simplistic electronics with some fantastic board art on the flip side. The two red LEDs illuminate the eyes of a rather sinister looking octopus that’s ensnaring the unsuspecting state of North Carolina in its tentacled grip. The art was originally done by [Katie Dorn], with [Matt] spearheading its conversion into something that could be sent out for PCB fabrication.

Anyone looking to add this latest entry to their growing collection of badges will need to attend CarolinaCon on April 10th and 11th, where you’ll be able to catch a talk [Matt] is giving on the subject called “How to design Printed Circuit Boards for Hacking and for Art”.

Machine Inside Of A Chip: How Sprite_TM Built The FPGA Game Boy Badge

Kids of the 1990’s would call you a liar if you told them that within thirty years you’d go to a conference and be handed a Super Nintendo Entertainment System to wear around your neck. But that’s what happened with the badge Jeroen Domburg, aka [Sprite_TM], designed for the 2019 Hackaday Superconference. It’s built in the Game Boy form factor, complete with a cartridge slot, beautiful screen, and the familiar button layout. But there’s so much more here, like the HDMI port on the bottom and the ability to completely reconfigure the device by dropping a binary file onto it over USB.

Of course what makes this possible is the FPGA at the heart of the design. The story of how the badge was developed is shared in great detail during Sprite’s Supercon talk. The timeline, the hardware choices, and the oopses along the way make for a great story. But what you really don’t want to miss is how he built the machine inside of the FPGA — the collection of Verilog code known as “gateware” that brings together the System-on-a-Chip (SoC). From his delight at being able to spawn more processor cores by changing a single variable, to the fascinating SNES-inspired graphics subsystem, the inside story shared below is even more interesting than the physical device itself.

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A Crash Course In Thermodynamics For Electrical Engineers

It’s a simple fact that, in this universe at least, energy is always conserved. For the typical electronic system, this means that the energy put into the system must eventually leave the system. Typically, much of this energy will leave a system as heat, and managing this properly is key to building devices that don’t melt under load. It can be a daunting subject for the uninitiated, but never fear — Adam Zeloof delivered a talk at Supercon 2019 that’s a perfect crash course for beginners in thermodynamics.

Adam’s talk begins by driving home that central rule, that energy in equals energy out. It’s good to keep in the back of one’s mind at all times when designing circuits to avoid nasty, burning surprises. But it’s only the first lesson in a series of many, which serve to give the budding engineer an intuitive understanding of the principles of heat transfer. The aim of the talk is to avoid getting deep into the heavy underlying math, and instead provide simple tools for doing quick, useful approximations.

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Star Wars Themed Laser Badge: All That Is Missing Is The Pew Pew Sound Effect

In the quest to advance the art of the electronic badge, the boundaries of what is possible to manufacture in small quantities are continually tested. Full-colour PCBs, injection moulding, custom keyboards, and other wow factor techniques have all been tried, leading to some extremely impressive creations. With all this innovation then it’s sometimes easy to forget that clever design and a really good idea can produce an exceptional badge with far more mundane materials.

The 10th InCTF cybersecurity contest held at Amrita, Kerala, India, had a Star Wars themed badge designed by Team bi0s for the event. It takes the form of a Millennium Falcon-shaped PCB, with a NodeMCU ESP8266 board mounted on it, a shift register, small OLED display, and the usual array of buttons and LEDs. The fun doesn’t stop there though, because it also packs a light-dependent resistor and a laser pointer diode that forms part of one of its games. Power for this ensemble comes courtesy of a set of AA cells on its underside.

They took a novel approach to the badge’s firmware, with a range of different firmwares for different functions instead of all functions contained in one. These could be loaded through means of a web-based OTA updater. Aside from a firmware for serial exploits there was an Asteroids game, a Conway’s Game Of Life, and for us the star of the show: a Millennium Cannon laser-tag game using that laser. With this, attendees could “shoot” others’ LDRs, with three “hits” putting their opponent’s badge out of action for a couple of minutes.

Unusually this badge is a through-hole design as a soldering teaching aid, but its aesthetics do not suffer for that. We like its design and we especially like the laser game, we look forward to whatever next Team bi0s produce in the way of badges.

This isn’t the first badge packing a laser we’ve seen, at last year’s Def Con there was a laser synth badge. No laser tag battles though.