On January 3rd, 2009, the Genesis Block was created. This was the first entry on the Bitcoin blockchain. Because of the nature of Bitcoin, all transactions lead back to this block. This is where Bitcoin began, almost exactly ten years ago.
The Genesis Block was created by Satoshi, a person or persons we know nothing about. In the decade since, we’ve seen the astonishing rise and meteoric descent of Bitcoin, and then it happened again after the bubble was re-inflated.
Due to the nature of Bitcoins, blockchains, and ledgers, the entire history of Bitcoin has been recorded. Every coin spent and every satoshi scrupled has been recorded for all to see. It’s time for a retrospective, and not just because I wanted to see some art based on the covers of Now That’s What I Call Music albums. No, ten years is a lot of stories to tell.
Somewhere in the recesses of my memory there lives a small photograph, from one of the many magazines that fed my young interests in science and electronics – it was probably Popular Science. In my mind I see a man standing before a large machine. The man looks awkward; he clearly didn’t want to pose for the magazine photographer. The machine behind him was an amazing computer, its insides a riot of wires all of the same color; the accompanying text told me each piece was cut to a precise length so that signals could be synchronized to arrive at their destinations at exactly the right time.
My young mind was agog that a machine could be so precisely timed that a few centimeters could make a difference to a signal propagating at the speed of light. As a result, I never forgot the name of the man in the photo – Seymour Cray, the creator of the supercomputer. The machine was his iconic Cray-1, the fastest scientific computer in the world for years, which would go on to design nuclear weapons, model crashes to make cars safer, and help predict the weather.
Very few people get to have their name attached so firmly to a product, let alone have it become a registered trademark. The name Cray became synonymous with performance computing, but Seymour Cray contributed so much more to the computing industry than just the company that bears his name that it’s worth taking a look at his life, and how his machines created the future.
There are a range of integrated circuits that most of us would regard as definitive examples of their type, devices which became the go-to for a particular function and which have entered our collective consciousness as electronics enthusiasts. They have been in production since the early days of consumer integrated circuits, remaining in use because of a comprehensive understanding of their characteristics among engineers, and the job they do well.
You can probably name the ones I’m going to rattle off here, the µA741 op-amp designed by David Fullagar for Fairchild in 1968, the NE555 timer from Hans Camenzind for Signetics in 1971, and a personal favourite, Bob Widlar’s µA723 linear regulator for Fairchild in 1967. There may be a few others that readers will name in the comments, but there’s one that until today it’s likely that few of you would have considered. Texas Instruments’ 5400 and 7400 TTL quad 2-input NAND gate has been in continuous production since 1964 and is the progenitor of what is probably the most numerous breed of integrated circuits, yet it doesn’t trip off the tongue when listing famous chips, and none of us can name its designer. So today we’re turning the spotlight on this neglected piece of silicon, and trying to bring it the adulation it deserves. Continue reading “The 7400 Quad 2-Input NAND Gate, A Neglected Survivor From A Pre-Microprocessor World”→
Here’s a fun exercise: take a list of the 20th century’s inventions and innovations in electronics, communications, and computing. Make sure you include everything, especially the stuff we take for granted. Now, cross off everything that can’t trace its roots back to the AT&T Corporation’s research arm, the Bell Laboratories. We’d wager heavily that the list would still contain almost everything that built the electronics age: microwave communications, data networks, cellular telephone, solar cells, Unix, and, of course, the transistor.
But is that last one really true? We all know the story of Bardeen, Brattain, and Shockley, the brilliant team laboring through a blizzard in 1947 to breathe life into a scrap of germanium and wires, finally unleashing the transistor upon the world for Christmas, a gift to usher us into the age of solid state electronics. It’s not so simple, though. The quest for a replacement for the vacuum tube for switching and amplification goes back to the lab of Julius Lilienfeld, the man who conceived the first field-effect transistor in the mid-1920s.
The story goes that Atari was developing a premium model of their popular home video game console, the Atari 2600, for the 1981 fiscal year. Internally known as the Stella RC, this model revision promised touch sensitive game selection toggles, LED indicators, and onboard storage for the controllers. The focus of the project, however, was the “RC” in Stella RC which stood for remote control. Atari engineers wanted to free players from the constraints of the wires that fettered them to their televisions.
Problem with the prototypes was that the RF transmitters in the controllers were powerful enough to send a signal over a 1000 ft. radius, and they interfered with a number of the remote garage door openers on the market. Not to mention that if there were another Stella RC console on the same channel in an apartment building, or simply across the street, you could be playing somebody else’s Pitfall run. The mounting tower of challenges to making a product that the FCC would stamp their approval on were too great. So Atari decided to abandon the pioneering Stella RC project. Physical proof of the first wireless game controllers would have been eliminated at that point if it were created by any other company… but prototypes mysteriously left the office in some peculiar ways.
“Atari had abandoned the project at the time…[an Atari engineer] thought it would be a great idea to give his girlfriend’s son a videogame system to play with…I can’t [comment] about the relationship itself or what happened after 1981, but that’s how this system left Atari…and why it still exists today.”
– Joe Cody, Atari2600.com
Atari did eventually get around to releasing some wireless RF 2600 joysticks that the FCC would approve. A couple years after abandoning the Stella RC project they released the Atari 2600 Remote Control Joysticks at a $69.95 MSRP (roughly $180 adjusted for inflation). The gigantic price tag mixed with the video game market “dropping off the cliff” in 1983 saw few ever getting to know the bliss of wire-free video game action. It was obvious that RF game controllers were simply ahead of their time, but there had to be cheaper alternatives on the horizon.
Out of Sight, Out of Control with IR Schemes
Nintendo AVS console deck and IR controller on display.
Video games were a dirty word in America in 1985. While games themselves were still happening on the microcomputer platforms, the home console business was virtually non-existent. Over in Japan, Nintendo was raking in money hand over fist selling video games on their Famicom console. They sought to replicate that success in North America by introducing a revised model of the Famicom, but it had to impress the tech journos that would be attending its reveal at the Consumer Electronics Show (CES).
The prototype system was called the Nintendo Advanced Video System (AVS). It would feature a keyboard, a cassette tape drive, and most importantly two wireless controllers. The controllers used infrared (IR) communication and the receiver was built-into the console deck itself. Each controller featured a square metallic directional pad and four action buttons that gave the impression of brushed aluminum. The advancement in video game controller technology was too good to be true though, because the entire system received a makeover before releasing as the Nintendo Entertainment System (NES) that Christmas. The NES lacked the keyboard, the tape drive, and the IR controllers and its change in materials hardly captured the high-end flash of the AVS. The removal of IR meant the device was cheaper to manufacture. A decision that ultimately helped the NES to become a breakout success that in turn brought back dedicated video game consoles single-handedly.
A colleague of mine used to say he juggled a lot of balls; steel balls, plastic balls, glass balls, and paper balls. The trick was not to drop the glass balls. How do you know which is which? For example, suppose you were tasked with making sure a nuclear power plant was safe. What would be important? A fail-safe way to drop the control rods into the pile, maybe? A thick containment wall? Two loops of cooling so that only the inner loop gets radioactive? I’m not a nuclear engineer, so I don’t know, but ensuring electricians at a nuclear plant aren’t using open flames wouldn’t be high on my list of concerns. You might think that’s really obvious, but it turns out if you look at history that was a glass ball that got dropped.
In the 1960s and 70s, there was a lot of optimism in the United States about nuclear power. Browns Ferry — a Tennessee Valley Authority (TVA) nuclear plant — broke ground in 1966 on two plants. Unit 1 began operations in 1974, and Unit 2 the following year. By 1975, the two units were producing about 2,200 megawatts of electricity.
That same year, an electrical inspector and an electrician were checking for air leaks in the spreading room — a space where control cables split to go to the two different units from a single control room. To find the air drafts they used a lit candle and would observe the flame as it was sucked in with the draft. In the process, they accidentally started a fire that nearly led to a massive nuclear disaster.
Much to the chagrin of local historians, the city of Scranton, Pennsylvania is today best known as the setting for the American version of The Office. But while the exploits of Dunder Mifflin’s best and brightest might make for a good Netflix binge, there’s a lot more to the historic city than the fictional paper company. From its beginnings as a major supplier of anthracite coal to the introduction of America’s first electrically operated trolley system on its streets, Scranton earned its nickname “The Electric City” by being a major technological hub from the Industrial Revolution through to the Second World War.
Today, the mines and furnaces of Scranton lie silent but not forgotten. In the 1980’s, the city started turning what remained of their industrial sites into historic landmarks and museums with the help of State and Federal grants. I recently got a chance to tour some of these locations, and came away very impressed. They’re an exceptional look into the early technology and processes which helped turn America into an industrial juggernaut.
While no substitute for visiting these museums and parks for yourself, hopefully the following images and descriptions will give you an idea of what kind of attractions await visitors to the modern day Electric City.