Maker Faire NY: Getting Physical With Minecraft

If you’ve been hanging around Hackaday for a while, you’ve likely seen a few attempts to bridge the real world with the voxel paradise that is Minecraft. In the past, projects have connected physical switches to virtual devices in the game, or took chunks of the game’s blocky landscape and turned it into a 3D printable file. These were interesting enough endeavors, but fairly limited in their scope. They assumed you had an existing world or creation in Minecraft that you wanted to fiddle with in a more natural way, but didn’t do much for actually playing the game.

But “Physical Minecraft” presented at the 2018 World Maker Faire in New York, offered a unique way to bring players a bit closer to their cubic counterparts. Created by [Manav Gagvani], the physical interface has players use a motion detecting wand in combination with an array of miniature Minecraft blocks to build in the virtual world.

The wand even detects various gestures to activate an array of “Spells”, which are effectively automated build commands. For example, pushing the wand forward while making a twisting motion will automatically create a tunnel out of the selected block type. This not only makes building faster in the game, but encourages the player to experiment with different gestures and motions.

A Raspberry Pi 3 runs the game and uses its onboard Bluetooth to communicate with the 3D printed wand, which itself contains a MetaWear wearable sensor board. By capturing his own moves and graphing the resulting data with a spreadsheet, [Manav] was able to boil down complex gestures into an array of integer values which he plugged into his Python code. When the script sees a sequence of values it recognizes, the relevant commands get passed onto the running instance of Minecraft.

You might assume the wand itself is detecting which material block is attached to it, but that bit of magic is actually happening in the base the blocks sit on. Rather than trying to uniquely identify each block with RFID or something along those lines, [Manav] embedded an array of reed switches into the base which are triggered by the presence of the magnet hidden in each block.

These switches are connected directly to the GPIO pins of the Raspberry Pi, and make for a very easy way to determine which block has been removed and installed on the tip of the wand. Things can get tricky if the blocks are put into the wrong positions or more than one block are removed at a time, but for the most part it’s an effective way to tackle the problem without making everything overly complex.

We’ve often talked about how kid’s love for Minecraft has been used as a way of getting them involved in STEM projects, and “Physical Minecraft” was a perfect example. There was a line of young players waiting for their turn on the wand, even though what they were effectively “playing” was the digital equivalent of tossing rocks. [Manav] would hand them the wand and explain the general idea behind his interface, reminding them that the blocks in the game are large and heavy: it’s not enough to just lower the wand, it needs to be flicked with the speed and force appropriate for the hefty objects their digital avatar is moving around.

Getting kids excited about hardware, software, and performing physically demanding activities at the same time is an exceptionally difficult task. Projects like “Physical Minecraft” show there can be more to playing games than mindless button mashing, and represent something of a paradigm shift for how we handle STEM education in an increasingly digital world.

Bring Your Own Controller Kits Just Add Bluetooth

Known for their build quality and low latency, the [8bitdo] line of Bluetooth controllers are generally well liked among classic videogame devotees. They match modern conveniences like rechargeable batteries and Bluetooth connectivity with old school color schemes and the tried-and-true feel of a D-pad. All of their current offerings are modeled to invoke the same feel of console controllers of the past, however, for some there is no substitute for the original. For that type of hobbyist, the company created DIY Bluetooth mod kits in the form of drop-in replacement PCBs.

The featured mod kits are for the original NES controller, SNES controller, and 6-button Genesis Controller. They feature a 180 mAh Li-ion battery for an estimated 7.5 hours of gameplay, and a unique barrel plug type USB charging cable. The charging port fills the void left by the controller’s connection cable and also doubles a the LED status indicator. Though for the Sega Genesis mod kit, the charge port changes to a standard micro USB.

The [8bitdo] website boasts compatibility across Android, Linux, Mac, and Windows (drivers permitting) and even Nintendo Switch. With the addition of one of the company’s Retro Receivers, you are able to use the controllers on the original NES or SNES alongside their contemporary NES/SNES classic console counterparts.

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Giant Connect Four Pits You Against The Computer

You can build a Connect Four solver in software, but it won’t be all that much fun. Now apply that same automation to a 15-foot-tall plywood version of the classic board game and you’ve just created a smile-making-machine for everyone within eyesight. Behold the Mono-Purpose Automated Robot Versed In Connnect4 (Marvin) which Ben and Jonathan dreamed up on their way home from Maker Faire last year, and made into their exhibit this year.

On the physical side of things they got really creative in lifting the discs and sorting them into the column chosen by the software brain of the game. A chain travels along one side with fingers every few feet. The fingers travel along the channel, lifting the discs. Those fingers are a couple of bolts, with some metal filler, all epoxied into one solid unit.

At the top of the disc elevator, and at the top position of each column in the gaming board, there are IR reflectance sensors which send feedback to the Arduino that drives the hardware. This proved a major issue during setup the day before the Faire. The reflectance sensors are just blasting out IR and not using a carrier signal. In direct sunlight, the detector was in a constant state of being tripped. After some trial and error, the logic for the sensors was flipped to detect the absence of sunlight by placing black plastic behind that top row of the board and putting duct tape over the IR emittors.

There’s a router and laptop rolled into the system. The Arduino makes an HTTP request to software on the laptop. In addition to determining where the next move should be made, the laptop is connected to a large screen which shows the current state of the gaming board. This is a head-to-head, human versus machine game. The human player drops their discs from the top of the board using a paint roller that hooks into a hole at the center of the disc. This way the player’s disc passes by the sensors, triggering the machine’s next move.

It’s a clever build and due to the sheer size it’s pretty awesome they were able to get it to the Faire from Philadelphia. Don’t miss the video after the break that shows off the fun and excitement of this gaming giant.

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Show That Sega Saturn Save Battery Who’s Boss

Breaking out the Sega Saturn out of the closet for a hit of 90’s nostalgia comes with its own set of compromises: the wired controllers, the composite video, and worst of all that dead CR2032 battery behind the backdoor. Along with the death of that battery went your clock and all those precious hours put into your game save files. While the bulk of us kept feeding the insatiable SRAM, a friendly Canadian engineer named [René] decided to fix the problem for good with FRAM.

The issue with the battery-backed memory in the Saturn stems from the particularly power-hungry factory installed SRAM chip. Normally when the console is plugged-in to a main power source the CR2032 battery is not in use, though after several weeks in storage the battery slowly discharges. [René’s] proposed solution was to use a non-volatile form of RAM chip that would match the pinout of the factory SRAM as close as possible. This would allow for easier install with the minimum number of jumper wires.

Enter the FM1808 FRAM chip complete with a whopping 256 kb of addressable memory. The ferroelectric chip operates at the same voltage as the Saturn’s factory SRAM, and has the added benefit of being able to use a read/write mode similar to that of the Saturn’s original memory chip. Both chips conform to a DIP-28 footprint, and only a single jumper wire on pin 22 was required to hold the FM1808 chip’s output-enable signal active-low as opposed to the active-high enable signal on the Saturn’s factory memory chip. The before and after motherboard photos are below:

After a quick test run of multiple successful read and writes to memory, [René] unplugged his Saturn for a couple days and found that his save files had been maintained. According to the FM1808 datasheet, they should be there for the next 45 years or so. The only downside to the upgrade is that the clock & calendar settings were not maintained upon boot-up and reset to the year 1996. But that’s nothing a bit of button-mashing through couldn’t solve, because after all wasn’t the point of all this to relive a piece of the 90s?

For more Sega Saturn goodness, check out how the Sega Saturn was finally cracked after 20 years.

Final Fantasy Exploit Teaches 32-bit Integer Math

One of the fun things about old video games, besides their obvious nostalgia, is that some of the more popular games have been pried apart and tinkered with for years, leading to a lot of new “development” within the games. This often uncovers some hidden gems that gamers might not have had any knowledge of during the game’s heyday, like this coding oddity found in Final Fantasy 7 that illustrates a lot about how 32-bit processors do math.

The original PlayStation used a 32-bit RISC processor, but the most significant bit could be used for integer signing. This means that if you have an integer that has a value of 2,147,483,647 (01111111111111111111111111111111 in binary) and you add one, the value is suddenly negative 2147483648 because the most significant digit is also an indicator of the integer’s sign. In this situation, the integer is said to “overflow”. In Final Fantasy 7, if you can somehow get a character to deal 262,144 damage in one hit (much less than two billion, due to the way the game does damage calculations), the game has a little bit of a meltdown.

[4-8Productions] had to do a lot of work to show how this glitch can be exploited in the game as well. Usually damage in this game is limited to 9,999 but under certain configurations (admittedly obtained by using other exploits and tools available for FF7 like a savegame editor) two of the characters can deal more damage than this critical value, exposing the 32-bit processor’s weak spot.

Even though integer signing is a pretty basic concept for most of us, the video is definitely worth a watch especially if you’re fans of the classic game. Of course, Final Fantasy 7 isn’t the only classic that has been exploited and reverse-engineered to the extreme. You can use a Super Mario World level to implement a calculator now, too.

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This Xbox 360 Is Powered By Steam

Now that we’re far enough into the next generation of home video game consoles that we can’t really keep calling them that anymore, yard sales are sure to be full of lonely Xbox 360s and PS3s that have been put out to pasture. You’ll probably even find a Wii U or two out there that somebody accidentally purchased. This is great for hackers who like cramming new electronics into outdated consumer gear, and accordingly, we’re starting to see the fruits of that generational shift.

Case in point, this Xbox 360 which has been transformed into a “Steam Box” by [Pedro Mateus]. He figured the Xbox 360 was the proper size to fit a full PC plus PSU, while still looking contemporary enough that it won’t seem out of place in the entertainment center. Running SteamOS on Fedora 28, it even offers a traditional game console experience and user interface, despite the decidedly PC internals.

On the outside, the only thing that really gives away this particular Xbox’s new lease on life (when the purple LEDs are off, anyway) is the laser cut acrylic Steam logo on the top that serves as a grill for the internal CPU cooler. Ironically, [Pedro] did spray the Xbox white instead of just starting with a black one, but otherwise, there wasn’t much external modification necessary. Inside, of course, is a very different story.

It’s packing an AMD Ryzen 5 2400G processor with Radeon RX Vega 11GPU and 8GB of Corsair Vengeance LPX DDR4 3200MHz RAM. Power is provided by a Seasonic SS-300TFX 300W, and a Noctua NH-L9a-AM4 keeps the system cool. Even with all that gear in there, the thing is probably still quieter than the stock Xbox 360.

[Pedro] helpfully provides quite a few benchmarks for those wondering how this hacked-up Xbox fares against a more traditional gaming setup, though peak performance was obviously not the goal here. If you’ve got 45 minutes or so to spare, you should check out the video he’s put together after the break, which goes over the machine’s construction.

We’ve seen it done with the original Xbox, and now the Xbox 360. Who will be the first to send in their build that guts a current-generation Xbox and turns it into a PC for Internet fame?

[Thanks to Mike for the tip.]

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Retro Console Upgrade Gives Atari Flair

If you’re desperate for a sense of nostalgia for video games of yore but don’t want to shell out the big bucks for an NES classic, you can always grab a single arcade-style game that’ll plug straight into your TV. Of course it’s no longer 1980, and playing Space Invaders or Asteroids can get old after a while. When that happens, just replace the internals for an upgraded retro Atari 2600 with all the games from that system instead of just one.

As expected for something that has to fit in such a tiny package, this upgrade is based on a Raspberry Pi Zero. It’s not quite as simple as throwing RetroPi on it and calling it a day, though. For one, [Blue Okiris] is still using the original two-button controller/joystick that came with the Ms. Pac-Man game this build is based on, and that added its own set of challenges. For another, RetroPi didn’t have everything he needed so he switched to another OS called Recalbox. It also includes Kodi so it could be used as a media center as well.

The build looks like a hack in the truest sense of the word. The circuit board sticks out the bottom a little bit, but this is more of a feature than a bug because that’s where some extra buttons and the power switch are. Overall, it’s a great Retro Atari system that has all the true classics that should keep [Blue Okiris] entertained until Atari releases an official system one day. If you’d like to go a little deeper in the Atari world, though, you could always restore one instead.

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