New Controller For Retro Console

In the world of retro gaming, when using emulators and non-native hardware it’s pretty common to use whatever USB controller happens to be available. This allows us to get a nostalgic look while using a  configurable controller. One thing that isn’t as common is using the original hardware while still finding a way to adapt a modern controller to an old console. This is exactly what you need though, when you’re retro gaming on a platform with notoriously terrible controllers.

[Scott] enjoys his Atari 5200 but the non-centering and generically terrible joystick wasn’t well received even in the early 80s when the console was in its prime. He decided that using a Dual Shock controller from a Playstation 2 would provide a much better gaming experience, and set about building an adapter. He found that in a way the Dual Shock controller was an almost perfect pairing for the Atari because it has two analog control sticks built-in already. There’s also an array of information on pairing the Dual Shock controller with AVR microcontrollers, so he wouldn’t have to reinvent the wheel. From there, it was just a matter of pairing communications protocols between the two pieces of hardware.

The project page goes into quite a bit of detail on SPI communication protocols and the needs of both the Atari and the Playstation controller. If you’re a retro gaming fan, really into communication protocols, or have always had a love-hate relationship with your Atari because the controllers were just that bad, it’s worth checking out. If this is too much, though, there are other ways to get that Atari nostalgia.

Thanks to [Baldpower] for the tip!

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Atari Lynx 2600 Console Mod

Atari Lynx Becomes Modern 2600 Console Homage

With its introduction in 1989, the Atari Lynx was the first handheld videogame system to include a color LCD. The gigantic size and equally gigantic price tag did not win-over a massive audience, but that doesn’t mean the Lynx was without its fans. Over the past few months a modder named [Jared] has been toiling away with his project to transform an Atari Lynx into a home console.

Atari Lynx 2600 Console Mod Motherboard

The inspiration behind the mod was the original Atari console, the Atari 2600. [Jared’s] console mod, called the Atari Lynx 2600, utilizes a four-switch 2600 case as an enclosure. However, since the Atari 2600 joystick did not offer enough button real estate an NES controller was used instead. A male-male serial cable serves as the new controller cord, while all the buttons on the face of the Lynx are hardwired to a female DB9 port. As an added touch a custom 3D printed cartridge adapter was incorporated into the original 2600 cartridge slot.

Since the Lynx did not natively support video out, and intermediary device known as the McWill LCD mod kit was used. The McWill LCD mod is typically done in order to modernize the Atari Lynx’s screen with hardware from this decade, but [Jared] used the kit in order to get VGA video output from the Lynx. Not satisfied with just VGA [Jared] also included a VGA to HDMI scaler inside to ensure a wider compatibility with current displays. Fittingly the HDMI port was placed on the back of the 2600 enclosure where the RF video used to come from.

Bonus points should go to [Jared] for going the extra mile and creating a custom console box to accompany the console mod. The entirety of the project was detailed in a three-part video series, but you can watch the console in action in part 2 below:

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Adding Bluetooth To Original SNES Controllers

There’s a bunch of companies selling wireless Super Nintendo style controllers out there. You can go on Amazon and get any number of modern pads that at least kinda-sorta look like what came with Nintendo’s legendary 1990’s game console. They’ve got all kinds of bells and whistles, Bluetooth, USB-C, analog sticks, etc. But none of them are legitimate SNES controllers, and for some people that’s just not good enough.

[sjm4306] is one of those people. He wanted to add Bluetooth and some other modern niceties to a legitimate first-party SNES controller, so he picked up a broken one off of eBay and got to work grafting in his custom hardware. The final result works with Nintendo’s “Classic Edition” consoles, but the concept could also work with the original consoles as well as the computer if you prefer your classic games emulated.

A custom ATMEGA328P-powered board polls the controller’s SPI serial shift register in much the same way the original SNES would have. It then takes those button states and sends them out over UART with a HC-05 Bluetooth module. The controller is powered by a 330 mAh 3.7V battery, and a charging circuit allows for easily topping the controller off with a standard USB cable.

A particularly nice touch on the controller is the use of custom light pipes for the status LEDs. [sjm4306] made them by taking pieces of transparent PLA 3D printer filament, heating and flattening the end, and then sanding it smooth. This provides a diffusing effect on the light, and we’ve got to say it looks very good. Definitely a tip to file away for the future.

On the receiving side, this project was inspired by a custom NES Classic Edition Advantage controller we featured last year, and borrows the work creator [bbtinkerer] did to get his receiver hardware talking to the Classic console over I2C.

We’ve seen a number of projects which have added wireless functionality to the classic Super Nintendo controller, but most tend to be more invasive than this one. We like the idea of reading the controller’s original hardware rather than completely gutting it.

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Sega Teradrive Computer Isozone

Putting The Sega Teradrive Into Overdrive

During the 80s and 90s it seemed like Japan got all the good stuff when it came to videogames. In the US there were consoles called the NES, the TurboGrafx-16, and the Genesis. While in Japan they had cooler names like: the Famicom, the PC Engine, and the Mega Drive. The latter was incorporated into a plethora of different form factors, including the little known IBM PC/Mega Drive combo known as the Sega Teradrive. Finding a rare Japanese 1990s PC stateside is a feat in and of itself, and thanks to an electronics hobbyist named [Ronnie] there is at least one Teradrive out there still running strong thanks to an upgraded CPU mod.

Sega Teradrive Motherboard CPU

In theory, the Sega Teradrive was a dream-machine; combining the utility of an IBM PC with the fun of a Sega Mega Drive. The dual functionality extended to the video modes where both VGA and composite video were supported. However, the reality was that the final design was less than desirable. The Teradrive shipped in 1991 with an Intel 80286, 16-bit processor which was already two processor generations behind at the time. The meager 10Mhz clock speed was on the lower end of the performance spectrum which meant that many DOS titles ran poorly…or not at all.

Not satisfied with those specs, [Ronnie] modded his Teradrive with an adapter board containing an Intel 80486 processor clocked at 66Mhz. The upgrade, accompanied with a complete re-cap of the motherboard, brings the IBM PC to 486DX status. This opened up a few new possibilities including the Thundercats Demo in the video below:

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World’s Smallest Wii Is Also World’s Worst

As far as game consoles go, the Nintendo Wii was relatively small. Probably owing at least somewhat to the fact that it wasn’t a whole lot more than a slightly improved GameCube in a new case, but that’s another story entirely. So it’s not much of a surprise that people have modded Nintendo’s infamous money printing machine into handheld versions. But this…this is just something else.

We’re going to go out on a limb and say that this absolutely preposterous build by [Shank] which puts a fully functional Nintendo Wii into an Altoids tin wins the title of “World’s Smallest Wii”. We’re also going to put money on the fact that this record doesn’t get beaten because…well, come on. There’s a reason he’s named his diminutive creation the “Kill Mii”.

You’re probably wondering how this is possible. That’s an excellent question. As it turns out, hackers have discovered that you can cut off the majority of the Wii’s motherboard and still have a functioning system, albeit missing non-essential functions like the GameCube controller ports and SD card slot. From there, you just need to install a new firmware on the now heavily trimmed down Wii that tells it to ignore the fact it has no disc drive and load games as ISOs from an attached USB flash drive. That’s the high level summary anyway, the reality is that this a mod of crushing difficulty and should only be attempted by true masochists.

As for this particular build, [Shank] went all in and even relocated the Wii’s NAND chip to make everything fit inside the tin. There’s also custom PCBs which interface the Wii’s motherboard with the Nintendo 3DS sliders he’s using for control sticks. Underneath everything there’s a battery that can run the whole device for a grand total of about 10 minutes, but given the general shape of the “Kill Mii” and the fact that most of the buttons are tactile switches, that’s probably about as long as you’d want to play the thing anyway.

Yes, this is the worst Wii ever made. But that was also the point. In the words of the creator himself “This portable is not logical, comfortable, or practical. But it must be done… for the memes.” Truly an inspiration to us all.

Incidentally, this isn’t the first “trimmed” Wii portable we’ve seen; though that one was considerably more forgiving internally, and just a bit more practical.

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Doom Battle Royale Mod With 64 Players Hurts Plenty

Sixty-four players are dropped into a map, but there can be only one that emerges victorious…heard that before, right? Thanks to PC Game modder [Bambamalicious] there is yet another entrant into the rapidly growing videogame genre. The difference this time, however, is that their 64 player DooM Royale (with cheese) mod is ready to show all those other also-ran games how the granddaddy of FPS games does it.

Doom Battle Royale WIth Cheese Mod Screenshot

According to the announcement post the mod is “…a 64 player Battle Royale using Doom 2 as the IWAD, and the Zandronum engine as it’s base. The speed of gameplay will be unchanged from normal Doom, and when you die, that’s not the end for you!”. There is a respawn system, but each player is given a limited number of lives. To ensure no server feels like a ghost town [Bambamalicious] included bots that will spawn in matches with low participation. Each game inevitably results in a “last man standing” face off that has the victor coming away with the coveted “Royale with cheese”. Other than the aforementioned changes, this is still the seminal classic Doom (1993).

Do note that in order to play the mod, the Zandronum engine is a required in order to take part in the fun. The engine is the backbone that allows for leaderboards as well as hopping between custom servers. Zandronum additionally supports many other multiplayer match types for instance: Team Deathmatch, Capture the Flag, Possession, and Skulltag. Up to 64 players are supported in those match types as well.

From the looks of the DooM Royale (with cheese) map, there should be frequent enemy player encounters and no respite for those seeking to just “hide in a bathtub”. The multiple levels should supply plenty of opportunity to take advantage by attacking from above. Test footage of the mod in action can be seen in the video below.

For more on the DOS game that just won’t die, check out Doom running on an ATM.

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A New Take On Building A Portable N64

When home consoles go mobile, whether in the form of modded original hardware or emulation, they usually take a pretty standard shape. A screen in the middle, with buttons either on the sides or below it. Basically the same layout Nintendo popularized with born-handheld systems such as the Game & Watch series and original Game Boy. Like the saying goes, if it ain’t broke…

But [Le Nerdarto] had a different idea. He came across a broken N64 and wanted to turn it into a portable console, but not necessarily a handheld one. Noticing the cartridge was about the perfect size to contain a small LCD and in an ideal position, he set out to make what is arguably the most literal interpretation of “portable N64” we’ve ever seen. It might not be the most practical iteration of this concept, but it definitely gets extra points for style.

After he stripped the N64 of its original hardware, he installed a Raspberry Pi 3 and an RC battery eliminator circuit (BEC) to get 5V out of the internal 6200 mAh 7.4V battery. [Le Nerdarto] says this provides power for the Pi, the LCD, and the various lighting systems for up to 10 hours. He’s also added USB ports in the front of the system for controllers, and an HDMI port on the back so he can still connect the system up to a TV when not on the move.

The 3.5 inch LCD in the cartridge is arguably the centerpiece of the build, and while it might be on the small side, we can’t deny it’s a clever idea. [Le Nerdarto] had the good sense to tilt the it back a few degrees to put the display at a more comfortable angle, but otherwise it looks stock since he was able to fit everything in without cutting the back of his donor cartridge out. For those who might be wondering, the “cartridge” can’t be removed, but we’ll admit that would have been a killer feature to add especially with the HDMI port on the back.

Of course, since it’s running emulators on a Raspberry Pi, this isn’t only a portable N64. The front mounted USB ports allow him to plug in all sorts of controllers and emulate classics from pretty much any console that’s older than the N64 itself. Ironically the Raspberry Pi 3 isn’t exactly an ideal choice for N64 emulation, but a good chunk of titles are at least playable.

If you’re more of a purist and want a true portable N64, we’ve covered plenty of those over the years to get you inspired.

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