[Kevin] has long wanted to do something musical with a vintage rotary phone and an Arduino, and has finally done so and committed the first of several experiments to HTML in a five-part series. He found a nice old British Telecom number, but it had been converted to plug and socket wiring to work on the modern system. Because of this, [Kevin] wanted to keep it completely functional as a phone. After all, it ought to work fine until 2025, when pulse dialing will no longer be supported in [Kevin]’s locality.
As you can likely understand, [Kevin] was keen to interface with the phone from the outside and leave the inside untouched. He used a sacrificial ADSL filter’s PCB to break out the socket, and added a pull-up resistor between the pin and 5 V.
Pretty quickly, [Kevin] figured out that when the phone is on the hook, it gives a constant high signal, where as the picking up the phone presents as a high signal going low, and dialing each number results in pulses of that quantity that alternate between high and low. Continue reading “Rotary Phone MIDI Controller Still Makes Calls”


The project is built around a VFM202MDA vacuum fluorescent display, which provides that lovely green-blue glow we all know and love, driven by a PT6314 driver chip. This has the benefit that it can be readily driven by a microcontroller in much the same way as the familiar HD44780 character LCD driver chip. With some minor tweaks, the character set can be modified to allow the display to become a surprisingly-responsive VU meter.




The build is simple and straightforward, using a Teensy LC to interface with a simple gameport joystick. With a smattering of simple components, it’s easy to read the outputs of the joystick with only a little debounce code needed to ensure the joystick’s buttons are read accurately. Similarly, analog axes are read using the analog-to-digital converters onboard the microcontroller.