Wii Remote Controling The Vehicle You’re Riding In

Make sure your health insurance premiums are all paid up; if you decide to replicate this project you may need it. [Corey], [Kris], and [Jess] built their own go cart which is controlled with a Wii remote. The website has a poor navigation scheme, but if you hover over the horizontal menu bar you can get quite a bit of information about the build.

The cart has two motors which use a chain to drive each of the rear wheels. A pair of H-bridge controllers let the Arduino interface with them. It’s also has a Bluetooth module that makes it a snap to pull accelerometer data from the Wii remote. The front end looks like it uses rack and pinion steering, but you won’t find a pinion or a steering column. Instead, a linear actuator is mounted parallel to the rack, moving it back and forth at the command of the Arduino.

We can’t help but think back to silent movies where the steering wheel comes loose in the middle of a car chase. See if you get the same image while watching the demo after the break. This doesn’t seem quite as dangerous as adding remote control to a full-sized automobile, but we’ve played MarioKart Wii before and know how lousy the accelerator performance can be. Hopefully the firmware kills the motors if the batteries in the controller die.

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Nintenduo Stuffs An NES And SNES In The Same Case

[lovablechevy] loves her Retro Duo console, especially since it takes up less space than the NES and SNES it has replaced. There’s a small problem though: the Retro Duo isn’t 100% compatible with her old Nintendo cartridges. Battletoads is a deal breaker for her, so she built Nintenduo, an NES/SNES console that uses all original Nintendo hardware.

The Queen of Bondo began her project with a top-loading NES and the smaller revision of the SNES. There’s a Photobucket gallery showing the innards lovingly placed in their new plastic home.

Not only can [lovablechevy] play classics like Paperboy, Donkey Kong Country, and the Super Mario RPG that are incompatable with the Retro Duo, all the accessories like the Zapper and Power Pad now work.

The finished build is very small; not much bigger than an SNES 2, and is nearly dwarfed by the gigantic NES cartridges. She posted a video of herself trying not to shoot the stupid Duck Hunt dog with her Nintenduo. Check it out after the break.

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Upgrading An Old Super Scope

rechargeable_super_scope

[Brian Knoll] still uses his Super Nintendo with relative frequency, and he just can’t get enough Super Scope action. If you never owned one, the Super Scope can be a ton of fun, but it’s also an incredible battery hog. It eats through AA batteries by the caseful, so [Brian] wanted to make the switch to rechargeable cells. Since NIMH AA batteries just don’t cut it in the Super Scope, he put together a rechargeable solution of his own.

He started off by calculating what sort of battery he would need for 8 hours of game play, then he started work on designing his circuit. The board he built contains both a DC/DC converter to provide the 9V required by the Super Scope, as well as built-in LiPo charger. He had his board made by BatchPCB, and after working through a small production error, he put everything together and gave his revamped scope a shot.

Things worked great, and while he says that he really should have built a low-voltage shutoff into his circuit, he is very happy with the results.

SNES Gamepad Coversion To USB

[Kekszumquadrat] wanted to use a classic controller to play emulator games on his Android tablet so he set out to convert an SNES gamepad to connect via USB. He found an old USB keyboard at a yard sale for about 3 Euros. He knew that the emulator he prefers has the option of remapping all the inputs to keyboard keys which means a USB keyboard has all of the electronics he would need to pull this off.

Once he had separated the keyboard circuitry from the case [Kekszumquadrat] plugged it into his Linux box and used Xev to establish how the keyboard matrix is set up. Xev is a common package that opens up an active window on the X desktop. When run from command line, any events that happen to the window will be echoed along with verbose data about that event. When it comes to keypresses, you’ll get the keycode you need. He simply shorted columns and rows until he found the desired mapping, then it was on to soldering.

The SNES controllers are very simple devices. As we’ve seen with previous projects, they use a serial-to-parallel shift register to gather button data and send it to the console. [Kekszumquadrat] simply soldered between button traces and keyboard matrix contacts. Once he finished, the keyboard parts were tucked inside of the controller case and he’s left with a USB controller that appears to be unaltered.

Update: Bluetooth Super Nintendo Controller For Android

[Rich’s] newest version of a Bluetooth connected Super Nintendo controller takes what was already good and makes it better. We looked at the original version back in May, which is built into a knockoff controller  — [Rich] mentions that he got a lot of flack for defacing retro equipment and wants to set the record straight. The most notable difference between the two controllers is that the batteries are now housed inside the case. He switched over to an 850 mAh Lithium Ion battery, which takes much less room than the four AA batteries did. There is an integrated charger which connects via a mini USB jack as seen in the image above. Bother versions of the controller can be used to play emulators without rooting your Android device.

Unfortunately you won’t get to look inside the case. What we can tell you is that the build no longer uses a BlueSMiRF board , opting for a less expensive Bluetooth solution. We also know that the build is still Arduino compatible, sporting an ATmega328 chip running the bootloader. The lack of detail is because [Rich] is working to market the controller with a limited-quantity preorder. Check out his video presentation of the new version after the break.

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Playing SNES With An R/C Controller

Normally when we see an R/C transmitter used in a build we’re prepared for robots, quadcopters, or UAVs. [Alex] found a new use for his Futaba radio – hooking it up to his Super Nintendo.

We’ve seen a lot of builds using game controllers as interfaces to other hardware. The N64 media remote comes to mind, as does the NES iPod dock. Outside of a few builds to automatically win in-game currency for you, we haven’t seen much of anything to control a video game with additional electronics. [Alex]’s build happily bucks that trend, and technically gives the SNES an analog controller.

The build uses an mBed microcontroller to capture the radio’s button and stick positions. This is sent through a two shift registers to produce the 16-bit packet required of the SNES controller protocol. [Alex] posted all the software for his build, and from the looks of it the code seems pretty portable. [Alex] says he’s working on getting his Sega Saturn running with his Futaba, so we can’t wait to see some Panzer Dragoon action. Check out [Alex] demoing his controller with Gradius III after the break.

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Wii Homebrew Hack – No Game Discs Required

Jailbreaking hacks have come and gone for the Wii, ever changing as Nintendo tweaks their software to prevent homebrew from running. Piracy concerns aside, there is a legitimate Wii homebrew scene, and a  new, easy to use tool has been released for those looking to give it a try.

Many of the previous jailbreaks relied on bugs found within official Wii games, but there’s a new kid on the block that requires nothing more than an Internet connection and an SD card. LetterBomb is the latest jailbreaking tool, which was created by an individual named [blasty]. It seems incredibly easy to use, requiring little more than entering your Wii’s MAC address into a web form. The site generates a customized jailbreak file, which your run on your Wii via the SD card – that’s all there is to it!

If I had a Wii, I would be hesitant to enter any sort of globally-unique number that could identify my console into a random web site, but perhaps I am being overly paranoid. Either way, it would be great to see an open-source version of this tool released so that jailbreaks could be done offline, without any risk of having your MAC address recorded.

[Thanks, blurry]