The Famous Computer Cafe Has Now Been Archived Online

You might think that TV stations or production houses would be great at archiving, but it’s not always the case. Particularly from the public access perspective. However, if you’re a fan of The Famous Computer Cafe, you’re in luck! The beloved series has now been preserved on The Internet Archive!

If you’re not familiar with the show, it was a radio program broadcast from 1983 to 1986. It was pumped out of a variety of radio stations in southern and central California in the period. The creators making sure to keep a copy of each episode in reel-to-reel tape format. For years, these tapes were tragically lost, until archivist [Kay Savetz] was able to recover some of them from a recent property sale. From there, a GoFundMe paid for digitization, and the show has been placed on The Internet Archive with the blessings of the original creators.

This is quite the cultural victory, particularly when you observe the list of guests on the show. Timothy Leary, Bill Gates, Jack Tramiel, and even Douglas Adams made appearances in the recovered recordings. Sadly, though, not all the tapes have been recovered. Episodes with Gene Roddenberry, Robert Moog, and Ray Bradbury are still lost to time.

If you fancy a listen, 53 episodes presently exist on the archive. Take a trip back in time and hear from some technological visionaries—and futurists—speaking their minds at the very beginning of the microcomputer era! If you find any particularly salient gems, don’t hesitate to drop them on the tip line.

Happy Birthday To Dad, Retrocomputer Style

For those of us who lived through the early 8-bit computing revolution — the tail end, in our case — it’s hard to believe that there’s a second wave of retrocomputing nostalgia underway. But as this bit-banged TRS-80 birthday bonus pack shows, the first generation did a pretty good job passing the retro torch.

With his father’s 70th birthday coming up and full of “borrowed nostalgia” for the good old days, [Josh Sucher] scored a TRS-80 off eBay and experimented with what could be possible. After 50-odd years, the machine needed a bit of TLC, including a new power supply, some keyboard repairs, and the usual recapping. He also had to soup the machine up a bit, given that its original capabilities were so limited.

Chief among these mods was a rudimentary IP stack thanks to a TRS-IO card, which emulates a lot of functionality of the original TRS-80 Expansion Module and adds an ESP-32 for WiFi capability. This allowed [Josh] to get a neat “Dadbot” chatbot going on the machine, using years of his dad’s text messages to train the model. There’s also a game of Go, an RPG based on his parents’ lives, and a local news and weather app. Most impressive, though, is the bit-banged audio app that uses the TRS-80’s cassette interface to play a passable rendition of “Happy Birthday to You.” The video below has the full demo.

It’s clear that this lengthy project was a labor of love, and we approve of the results. It’s been a long, long time since we first caught wind of the TRS-80 through the Radio Shack catalog, and projects like this make us feel like scratching up one for ourselves to play with.

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Tiny ’90s Laptop Gets Modern Power

The laptop to have here in the 2020s varies depending on who you ask, perhaps a Framework, or maybe a ThinkPad. Back in the 1990s the answer might have included a now-forgotten contender, because in that decade Toshiba made a range of legendarily tough chunky grey machines. Of these the smallest was the Libretto, a paperback book sized clamshell design which was an object of desire. It’s one of these that [Robert’s Retro] has upgraded to use USB-C power instead of the original power brick.

The full video is below the break, and while it first deals with replacing a defective screen, the power part starts just before 22 minutes in. As you’d expect it involves a USP-C PD trigger board, this time at 15 volts. It’s mounted in a small 3D printed adapter to fill the space of the original jack, and requires a tiny notch be removed from the corner of its PCB to fit round the motherboard. The rest of the video deals with reassembling the machine and tending to mishaps with the ageing plastic, but the result is a Libretto with a modern charging port.

Naturally a machine with a Pentium CPU and 32 megabytes of RAM is in of limited use in modern terms, but these Librettos remain very well-designed tiny PCs to this day. It’s great to see them still being modified and upgraded, even if perhaps there’s a limit to how far you can push their computing power. We’ve encountered the Libretto before a few times, such as when one was used to retrieve data from an old Flash card.

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565RU1 die manufactured in 1981.

The First Mass Produced DRAM Of The Soviet Union

KE565RU1A (1985) in comparison with the analogue from AMD (1980)
KE565RU1A (1985) in comparison with the analogue from AMD (1980)

Although the benefits of semiconductor technology were undeniable during the second half the 20th century, there was a clear divide between the two sides of the Iron Curtain. Whilst the First World had access to top-of-the-line semiconductor foundries and engineers, the Second World was having to get by with scraps. Unable to keep up with the frantic pace of the USA’s developments in particular, the USSR saw itself reduced to copying Western designs and smuggling in machinery where possible. A good example of this is the USSR’s first mass-produced dynamic RAM (DRAM), the 565RU1, as detailed by [The CPUShack Museum].

While the West’s first commercially mass-produced DRAM began in 1970 with the Intel 1103 (1024 x 1) with its three-transistor design, the 565RU1 was developed in 1975, with engineering samples produced until the autumn of 1977. This DRAM chip featured a three-transistor design, with a 4096 x 1 layout and characteristics reminiscent of Western DRAM ICs like the Ti TMS4060. It was produced at a range of microelectronics enterprises in the USSR. These included Angstrem, Mezon (Moldova), Alpha (Latvia) and Exciton (Moscow).

Of course, by the second half of the 1970s the West had already moved on to single-transistor, more efficient DRAM designs. Although the 565RU1 was never known for being that great, it was nevertheless used throughout the USSR and Second World. One example of this is a 1985 article (page 2) by [V. Ye. Beloshevskiy], the Electronics Department Chief of the Belorussian Railroad Computer Center in which the unreliability of the 565RU1 ICs are described, and ways to add redundancy to the (YeS1035) computing systems.

Top image: 565RU1 die manufactured in 1981.

Atari Announces The Atari 7800+ Nostalgia Console

Following the trend of re-releasing every single game console as some kind of modern re-imagining or merely an ARM-SBC-with-emulator slapped into a nice looking enclosure, we now got the announcement from Atari that they will soon be releasing the Atari 7800+.

It’s now up for pre-order for a cool $130 USD or a mega bundle with wired controllers for $170 and shipping by Winter 2024. Rather than it being a cute-but-non-functional facsimile like recent miniature Nintendo and Commodore-themed releases, this particular console is 80% of the size of the original 7800 console, and accepts 2600 and 7800 cartridges, including a range of newly released cartridges.

On the outside you find the cartridge slot, an HDMI video/audio output, a USB-C port (for power) and DE-9 (incorrectly listed as DB-9) controller ports, with wireless controllers also being an option. Inside you find a (2014-vintage) Rockchip RK3128 SoC with a quad core Cortex-A7 that runs presumably some flavor of Linux with the Stella 2600 emulator and ProSystem 7800 emulator. This very likely means that compatibility with 2600 and 7800 titles is the same as for these emulators.

Bundled with the console is a new 7800 cartridge for the game Bentley Bear’s Crystal Quest, and a number of other new games are also up for pre-order at the Atari site. These games are claimed to be compatible with original Atari consoles, which might make it the biggest game release year for the 7800 since its launch, as it only had 59 official games released for it.

Given the backwards compatibility of this new system, you have to wonder how folks who purchased the 2600+ last year are feeling right about now. Then again, the iconic faux-wood trim of the earlier console might be worth the price of admission alone.

Learning How A Nuclear Missile Stays On Target

In 1962, unlike today, most things didn’t have computers in them. After all, the typical computer of the day was a fragile room-sized box that required a gaggle of high priests to service it. But the Minuteman I nuclear missile was stuffed full of pre-GPS navigation equipment and a computer. In a few years, by 1970, the Minuteman III could deliver a warhead 13,000 km with an accuracy of 200 meters. Each one cost about a half million dollars, but that’s almost five million in today’s money. [Ken] takes on a very detailed tour of the computers and avionics that were nothing short of a miracle — and a highly classified miracle — in the 1960s.

The inertial navigation relied on a gyroscope, which in those days, were large and expensive. The Minuteman I required alignment with a precise angle relative to the North Star which naturally wasn’t visible from inside the silo. By the time Minuteman II arrived, they’d figured out an easier way to orient the missiles.

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An Amiga 2000 on a carpet floor

Amiga, Interrupted: A Fresh Take On Amiga OS

Serena OS is not just another operating system—it’s a playground for hackers, tinkerers, and Amiga enthusiasts pushing vintage hardware to new limits. Born from modern design principles and featuring pervasive preemptive concurrency and multi-user support, [dplanitzer]’s Serena OS is far from ordinary.

Running on Amiga systems with a 68030 or better CPU, it challenges traditional OS concepts by ditching threads in favor of dispatch queues, akin to Apple’s Grand Central Dispatch. The result? A dynamic, flexible kernel that combines forward-thinking design with retro charm.

The real innovation in Serena is its kernel, which uses a virtual processor concept to manage system resources efficiently. Instead of threads, Serena dynamically adjusts a pool of virtual processors based on dispatch queue needs, ensuring tasks are executed with precision and speed. Interrupt handling is also unique: interrupts are converted into semaphore signals, allowing the code to handle these signals at its convenience without missing any, making hardware interactions more controlled, especially where timing is critical.

For Amiga enthusiasts already customizing their setups, Serena OS offers new possibilities. It shares some spirit with projects like AROS (Amiga Research Operating System) but adds its own twist with object-oriented design and cross-platform goals. Whether you’re developing software for your classic Amiga or exploring new hardware interfaces, Serena OS provides a robust and adaptable foundation.