Keycap Customizer Brings All Your Caps To The Board

With bright colors and often intricate designs, after the physical shape of a keyboard the most conspicuous elements are surely the keycaps. Historically dictated by the stem of the key switch it attaches to, keycaps come in a variety of sizes, colors, profiles, and designs. As they necessarily include small features with tight tolerances to fit the stem of their key switch, injection molding is the classic manufacturing technique for a keycap. But as hobbyist 3D printing matures and resin printers become more accessible, home keycap manufacturing is increasingly good option. Instead of designing each cap by hand, consider trying [rsheldiii]’s KeyV2 OpenSCAD script to create custom caps with ease.

To cover the basics, KeyV2 can generate full keycap sets with Cherry or Alps stems, in the SA, DSA, DCS profiles (and more!) for any typically sized keyboard. Generating a particular cap of arbitrary profile, position, and size is just a short chain of function calls away. But standard keycap sets aren’t the highlight of this toolset.

If you’re not an OpenSCAD aficionado yet, visit [Brian Benchoffs] great getting-started guide or our other coverage to get a feel for what the tool can do. Part of OpenSCAD’s attraction is that it is the the paragon of parametric modeling. It’s declarative part files ensure that no parameter goes undefined, which is a perfect fit for KeyV2.

The root file upon which all caps are based on has about 150 keycap parameters which can be tweaked, and that’s before more elaborate customization. Making simple “artisan” caps is a snap, as the magic of OpenSCAD means the user can perform any Boolean operations they need on top of the fully parameterized keycap. Combining an arbitrary model with a keycap is one union() away. See the README for examples.

For the prospective user of KeyV2 worried about complexity; don’t be, the documentation is a treat. Basic use to generate standard keycaps is simple, and there are plenty of commented source files and examples to make more complex usage easy. Thinking about a new keyboard? Check out our recent spike in clacky coverage.

Try NopSCADlib For Your Next OpenSCAD Project

Most readers of this site are familiar by now with the OpenSCAD 3D modeling software, where you can write code to create 3D models. You may have even used OpenSCAD to output some STL files for your 3D printer. But for years now, [nophead] has been pushing OpenSCAD further than most, creating some complex utility and parts libraries to help with modeling, and a suite of Python scripts that generate printable STLs, laser-ready DXFs, bills of material, and human-readable assembly instructions complete with PNG imagery of exploded-view sub-assemblies.

Recently [nophead] tidied all of this OpenSCAD infrastructure up and released it on GitHub as NopSCADlib. You can find out more by browsing through the example projects and README file in the repository, and by reading the announcement blog post on the HydraRaptor blog. Some functionality highlights include:

  • a large parts library full of motors, buttons, smooth rod, et cetera
  • many utility functions to help with chamfers, fillets, precision holes, sub-assemblies, and BOM generation
  • Python scripts to automate the output of STLs, DXFs, and BOMs
  • automatic creation of documentation from Markdown embedded in your OpenSCAD files
  • automatic rendering of exploded subassemblies

All that’s missing is a nice Makefile to tie it all together! Try it out for your next project if you – like us – get giddy at the thought of putting your 3D projects into version control before “compiling” them into the real world.

We’ve discussed some complex OpenSCAD before: Mastering OpenSCAD Workflow, and An OpenSCAD Mini-ITX Computer Case.

Ask Hackaday: Help Me Pick A CAD Package

Of all the skills that I have picked up over the years as an engineer, there is one that has stayed with me and been a constant over the last three decades. It has helped me work on electronic projects, on furniture, on car parts, robots, and even garments, and it is likely that I will continue using it periodically for the rest of my career. You see, I am a trained PAD expert.

Don't build this, it's fundamentally flawed! Sometimes the front of an envelope is as effective as its back.
Don’t build this, it’s fundamentally flawed! Sometimes the front of an envelope is as effective as its back.

PAD, you ask? OK, it’s an acronym of my own coinage, it stands for Pencil Aided Design, and it refers to the first-year undergraduate course I sat many years ago in which I learned technical drawing to the old British standard BS308. If I’m making something then by far the quickest way for me to visualise its design is to draw it, first a freehand sketch to get a feel of how everything will sit, then a series of isometric component drawings on graph paper with careful attention to dimensions and angles. Well, maybe I lied a little there, the graph paper only comes in when I’m doing something very fancy; the back of an envelope is fine as long as the dimensions on the diagram are correct.

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Ditch OpenSCAD For C++

There’s an old saying that a picture is worth a thousand words. If you’ve ever tried to build furniture or a toy with one of those instructions sheets that contains nothing but pictures, you might disagree. 3D design is much the same for a lot of people. You think you want to draw things graphically, but once you start doing complex things and making changes, parametric modeling is the way to go. Some CAD tools let you do both, but many 3D printer users wind up using OpenSCAD which is fully parametric.

If you’ve used OpenSCAD you know that it is like a simple programming language, but with some significant differences from what you normally use. It is a good bet that most Hackaday readers can program in at least one language. So why learn something new? A real programming language is likely to have features you won’t find readily in OpenSCAD that, in theory, ought to help with reuse and managing complex designs.

I considered OpenJSCAD. It is more or less OpenSCAD for JavaScript. However, JavaScript is a bit of a scripting language itself. Sure, it has objects and some other features, but I’m more comfortable with C++. I thought about using the OpenCSG library that OpenSCAD uses, but that exposes a lot of detail.

Instead, I turned to a project that uses C++ code to generate OpenSCAD output, OOML (the Object Oriented Mechanics Language)). OpenSCAD does the rendering, exporting, and other functions. Unfortunately, the project seems to have stalled a few years back and the primary web-based documentation for it seems to be absent. However, it is very usable and if you know how to find it, there is plenty of documentation available.

Why not OpenSCAD?

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Wireless Robotic Gripper With Haptic Feedback

We’re not sure what kind of, “High School,” [Sam Baumgarten] and [Graham Hughes] go to that gave them the tools to execute their robotic gripper so well. We do know that it was not like ours. Apparently some high schools have SLS 3D printers and Solidworks. Rather than a grumpy shop teacher with three fingers who, despite that, kept taking the safety off the table saws and taught drafting on boards with so many phalluses and names carved into the linoleum, half the challenge was not transferring them to the line work.

Our bitterness aside, [Sam] and [Graham] built a pretty dang impressive robotic gripper. In fact, after stalking [Sam]’s linkedin to figure out if he was the teacher or the student, (student) we decided they’re bright enough they could probably have built it out of scraps in a cave. Just like [HomoFaciens], and Ironman.

The gripper itself is three large hobby servos joined to the fingers with a linkage, all 3D printed. The mechanical fingers have force sensors at the contact points and the control glove has tiny vibrating motors at the fingertips. When the force of the grip goes up the motors vibrate more strongly, providing useful feedback. In the video below you can see them performing quite a bunch of fairly fine motor skills with the gripper.

The gripper is mounted on a pole with some abrasive tape, the kind found on skateboard decks. At the back of the pole, the electronics and batteries live inside a project box. This provides a counterbalance to the weight of the hand.

The control glove has flexible resistors on the backs of the fingers. The signal from these are processed by an Arduino which transmits to its  partner arduino in the gipper via an Xbee module.

[Sam] and [Graham] did a great job. They worked through all the design stages seen in professional work today. Starting with a napkin sketch they moved onto digital prototyping and finally ended up with an assembly that worked as planned. A video after the break explaining how it works along with a demo video.

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ImplicitCAD: Programmatic CAD Built With 3D Printing In Mind

Cornerstone of many useful things: This Prusa i3 part was modeled in OpenSCAD.

Programmatic CAD, in particular the OpenSCAD language and IDE, has accompanied the maker movement for a while now. After its introduction in 2009, it quickly found its way into the 3D printing toolbox of many makers and eventually became what could be called an Industry Standard among open hardware labs, makerspaces and tinkerers. The Prusa i3, one of the most popular DIY 3D printers, was designed in OpenSCAD, and even Makerbot, the company that sold 100.000 3D printers, uses the language for its “Customizer” – an online tool that allows users to customize 3D printable models with minimal effort.

OpenSCAD is indeed a wonderful tool, and we have been using it a lot. We have become used to its quirks and accepted working with polygon mesh approximations of the models we are trying to design. We have made our peace with excessive rendering times, scripting workarounds and the pain of creating fillets, and we have learned to keep our aesthetic expectations low. We are happy with the fact that there is a way to programmatically create and share virtually any object, but sometimes we wish there was a better way in the open source world. Hint: there is.

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Ask Hackaday: Selling CAD Prints That Are Not Yours

[Louise] tried out her new E3D Cyclops dual extrusion system by printing a superb model dragon. The piece was sculpted in Blender, stands 13cm tall and can be made without supports. It’s an impressive piece of artwork that reflects the maker’s skill, dedication and hard work. She shared her creation on the popular Thingiverse website which allows others to download the file for use on their own 3D printer. You can imagine her surprise when she stumbled upon her work being sold on eBay.

It turns out that the owner of the eBay store is not just selling [Louise]’s work, he’s selling thousands of other models taken from the Thingiverse site. This sketchy and highly unethical business model has not gone unnoticed, and several people have launched complaints to both Thingiverse and eBay. Now, there are lots of things to talk about here, but the 800 pound high voltage transformer in the room is the legality of the whole thing. What he’s doing might be unethical, but is it illegal?

When [Louise] politely asked the eBay store owner to remove her work, he responded with:

“When you uploaded your items onto Thingiverse for mass distribution, you lost all rights to them whatsoever. They entered what is known in the legal world as “public domain”. The single exception to public domain rules are original works of art. No court in the USA has yet ruled a CAD model an original work or art.”

Most of the uploaded CAD models on Thingiverse are done under the Creative Commons license, which is pretty clear in its assertion that anyone can profit from the work. This would seem to put the eBay store owner in the clear for selling the work, but it should be noted that he’s not properly attributing the work to the original creator. There are other derivatives of the license, some of which prohibit commercial use of the work. In these cases, the eBay store owner would seem to be involved in an obvious violation of the license.

There are also questions stirring with his use of images.  He’s not taking the CAD model and making his own prints for images. He lifting the images of the prints from the Thingiverse site along with the CAD files. It’s a literal copy/paste business model.

With that said,  the eBay store owner makes a fairly solid argument in the comments section of the post that broke the news. Search for the poster named “JPL” and the giant brick of text to read it. He argues that the Thingiverse non-commercial license is just lip service and has no legal authority. One example of this is how they often provide links to companies that will print a CAD design on the same page of a design that’s marked as non-commercial. He sums up one of many good points with the quote below:

“While we could list several other ways Thingiverse makes (money), any creator should get the picture by now-Thingiverse exists to make Stratasys (money) off of creators’ designs in direct violation of its very own “non-commercial” license. If a creator is OK with a billion-dollar Israeli company monetizing his/her designs, but hates on a Philly startup trying to make ends-meet, then they have a very strange position indeed.”

OK Hackaday readers, you have heard both sides of the issue. Here’s the question(s):

1.  Is the eBay seller involved in illegal activity?

2. Can he change his approach to stay within the limits of the license? For instance, what if he credits the                      original maker on the sale page?

3. How would you feel if you found your CAD file for sale on his eBay store?