Puff and Suck (or Sip and Puff) systems allow people with little to no arm mobility to more easily interact with computers by using a straw-like unit as an input device. [Ana] tells us that the usual way these devices are used to input text involves a screen-based keyboard; a cursor is moved to a letter using some method (joystick, mouse emulator, buttons, or eye tracking) and that letter is selected with a sip or puff into a tube.
[Ana] saw such systems as effective and intuitive to use, but also limited in speed because there’s only so fast that one can select letters one at a time. That led to trying a new method; one that requires a bit more work on the user’s part, but the reward is faster text entry. The Puff-Suck Interface for Fast Text Input turns a hollow plastic disk and a rubber diaphragm into bipolar pressure switch, able to detect three states: suck, puff, and idle. The unit works by having an IR emitter and receiver pair on each side of a diaphragm (one half of which is shown in the image above). When air is blown into or sucked out of the unit, the diaphragm moves and physically blocks one or the other emitter-receiver pair. The resulting signals are interpreted by an attached Arduino.
How does this enable faster text input? By throwing out the usual “screen keyboard” interface and using Morse code, with puffs as dots and sucks as dashes. The project then acts as a kind of Morse code keyboard. It does require skill on the user’s part, but the reward is much faster text entry. The idea got selected as a finalist in the Human-Computer Interface Challenge portion of the 2018 Hackaday Prize!
Morse code may seem like a strange throwback to some, but not only does the bipolar nature of [Ana]’s puff-suck switch closely resemble that of Morse code input paddles, it’s also easy to learn. Morse code is far from dead; we have pages of projects and news showing its involvement in everything from whimsical projects to solving serious communication needs.
While many of the Arduino platforms are great tools for gaining easy access to microcontrollers, there are a few downsides. Price and availability may be the highest on the list, and for those reasons, some have chosen to deploy their own open-source Arduino-compatible boards.
The latest we’ve seen is the Franzininho, an Arduino Gemma-like board that’s based on the ATtiny85, a capable but tiny microcontroller by Atmel in a compact 8-pin configuration. This board has everything the Gemma has, including a built-in LED and breakout pins. One of the other perks of the Franzininho over the Gemma is that everything is based on through-hole components, making the assembly much easier than the surface mount components of the Gemma.
It’s worth noting that while these boards are open source, the Arduinos are as well. It’s equally possible to build your own 100% identical Arduino almost as easily. If you want more features, you can add your own by starting from one of these platforms and do whatever you want with it, like this semi-educational Atmel breakout board.
Thanks to [Clovis] for the tip!
Many of us made soda bottle rockets for science class. Some of us didn’t have that opportunity, and made them in the backyard because that’s what cool kids do. Water rockets work on the premise that if water is evacuated from one side of a container, the container will accelerate away from the evacuation point. Usually, this takes the form of a 2-liter bottle, a tire pump and some cardboard fins. [François Gissy] modified the design but not the principle for his water trike which reached 261 kph or 162mph.
Parts for the trike won’t be found in the average kitchen but many of them could be found in a motorcycle shop, except for the carbon fiber wrapped water tank. There wasn’t a throttle on this rocket, the clutch lever was modified to simply open the valve and let the rider hold on until the water ran out. The front brake seemed to be intact, thank goodness.
Powering vehicles in unconventional ways is always a treat to watch and [François Gissy]’s camera-studded trike is no exception. If you like your water rockets pointed skyward, check out this launch pad for STEM students and their water rockets. Of course, [Colin Furze] gets a shout-out for his jet-powered go-kart.
Thank you, [Itay], for the tip.
Continue reading “Trike With Water-Rocket Engine” →
Everyone loves learning a new programming language, right? Well, even if you don’t like it, you should do it anyway, because thinking about problems from different perspectives is great for the imagination.
Juniper is a functional reactive programming language for the Arduino platform. What that means is that you’ll be writing your code using anonymous functions, map/fold operations, recursion, and signals. It’s like taking the event-driven style that you should be programming in one step further; you write
a=b+3 and when
b changes, the compiler takes care of changing
a automatically for you. (That’s the “reactive” part.)
If you’re used to the first-do-this-then-do-that style of Arduino (and most C/C++) programming, this is going to be mind expanding. But we do notice that a lot of microcontroller code looks for changes in the environment, and then acts (more or less asynchronously) on that data. At that level of abstraction, something like Juniper looks like a good fit.
Continue reading “Learn Functional Reactive Programming On Your Arduino” →