Blinking Light Switch

In addition to being a great replacement for that aging eye patch, these specs act as a light switch. By watching your eyelids, they are able to kill the lights whenever you blink.

The installation is a shared experience piece conceived by [Michal Kohút]. He wanted to illustrate the constant blinking we all do but rarely think about. The system uses an Arduino to capture events from the blink sensors and switch the lights accordingly. This way the wearer doesn’t experience a loss of illumination, but the observer does. Check out the video after the break for a quick demonstration.

One of the commenters from the source article shared a video link to another blink-based light project. That one uses electrodes attached to skin around your eye in order to detect eyelid motion.

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Robot Cares For Grave Stones While Honoring The Dead

This robot was built to care for the graves and honor the dead in the Jewish tradition. It is called “Stoney” and was developed by [Zvika Markfeld] based on a concept by [Itamar Shimshony] who is working toward an MFA degree. The image above shows it in action as part of an installation; to our knowledge it has not been used for actual grave sites. But the concept is not a joke; it’s something that makes the observers think.

The base of the robot is an iRobot Roomba on top of which is built a platform for a robot arm. The arm has easy access to two palettes, one holds small stones, and the other flowers. There is also a small box which holds a rag. It navigates around the grave, placing stones, flowers, and using the rag and a water dispenser to symbolically clean the headstone. All of this is controlled by an Arduino Mega board which controls another Arduino running the arm, as well as the microcontroller in the Roomba.

The details of the ritual, as well as the components of the robot are well explained in the clip after the break.

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Making A Game With Capacitive Touch

Hackaday has seen a ton of builds make use of the Arduino CapSense library of late, so it was only a matter of time before we posted a capacitive sensing game controller that is able to move sprites around a screen.

For this build, the controller is made out of small strips of Aluminum foil, wired straight to an Arduino with a few resistors. Once embedded inside a wonderful enclosure that brings about pangs of nostalgia it’s time tow write the game.

For the game portion of the build, Processing was brought into the mix to create a SpongeBob-themed ‘capture all the jellyfish in jellyfish fields’ game. By taping the contacts for the d-pad, the player can move SpongeBob around to catch jellyfish. If you’d like to give the game a go, you can play it in your browser on the project page.

This isn’t the first – or the last – CapSense build we’ll see on Hackaday, but it is the first one dedicated to making a DIY (albeit Nintendo inspired) video game controller. If six buttons aren’t enough, you’ll just have to wait for the PS3 version.

 

Yet Another Arduino Blinkenlight Thing, Actually Pretty Cool

On the Tasmanian Linux User Group mailing list, [Hoolio] read someone complaining about the eventual downfall of their upcoming hackerspace as becoming a club of Arduino fanboys. [Hoolio] asked what was wrong with the Arduino, and this terrible, terrible Tasmanian replied, “there’s far too much boring blinkenlights and not enough actual cool stuff.” [Hoolio] took this as a challenge and created his own Arduino blinkenlight project that emulates Space Invaders on a 5×5 matrix of LEDs

The board is just a buzzer, 25 LEDs, 10 transistors, and a pot and button. Before the game begins, a LED chaser is traced out on the perimeter of the display, its speed controllable by the pot. When the button is pressed the game begins, allowing [Hoolio] to move his ship left and right with the pot and fire his lazor with the button.

Yes, it’s a game written for an array of blinkenlights for the Arduino. This doesn’t diminish the build, though. If this were put in a fabulous beige and transported back to 1978, we’d look on the LED version of Space Invaders as fondly as Mattel’s Football.

You can see [Hoolio]’s game demo after the break.

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Learn A New Language With The Babel Fish

The Babel fish from Hitchhiker’s Guide to the Galaxy is one of the strangest things in the universe. After inserting a Babel fish into your ear, it feeds off brain wave energy and excretes a matrix from the conscious frequencies into the speech areas of the brain. It’s invaluable as a universal translator, but until Earth is targeted for demolition we’ll have to make do with [Becky] from Adafruit’s Babel fish language toy.

[Becky]’s Babel fish is still able to feed off the energy given off by language, but in this case the energy comes from a set of RFID cards on which Chinese characters are written. After waving these RFID flash cards in front of the Babel fish, a wave shield connected to the Arduino plays a recording of how the logogram on the flash card should sound when pronounced.

While it’s not a biologically engineered fish that simultaneously proves and disproves the existence of god, every human endeavor – learning a language included – needs more [Douglas Adams] references. You can check out [Becky]’s Babel fish demo video after the break.

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Making Music With Tennis Balls And Lego

We’ve seen a lot of interesting MIDI controllers, but this one uses some unconventional materials. The World’s Coolest Keystroke, built by [Audiobody], is made from a combination of tennis balls, Lego bricks, servos, and switches.

When a tennis ball is lifted up, a Lego arm is actuated. It looks like a servo is used to move the Lego arm so it hits a switch. An Arduino is used to detect this and send a message to their computer.

They use the device to control Ableton Live and play different clips depending on which tennis ball was removed. It’s an interesting way to control sound with a tactile interface, and it looks pretty nifty.

After the break is a short video of the device in action, but [Audiobody] says that they will be releasing more information soon. We’re looking forward to seeing other interesting controllers that they have in the works.

[Via Make]

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Not Quite Building A Raspi Arduino Bridge

 

A few months ago, [Omer] sent in a Raspberry Pi to Arduino bridge he’s been working on called Ponte. Now that he’s gotten a few assembled, he can actually test out his ideas for combining the powerful Raspi with the ubiquitous Arduino.

Ponte revision 0 used a pair of 12-bit analog to digital converters, but during the soldering and debugging phase of development [Omer] discovered a few things were wrong with his original design. The FETs on the fabricated boards had the drain and source pins mixed up, but that problem was easily solved with a bit of board surgery.

The worst problem was the mechanical design of Ponte rev. 0 – the power jack on the Ponte is directly above the Raspi’s USB port, meaning it’s impossible to plug the Ponte into the Pi.

[Omer] is working on these problems and should have  the revised boards completed shortly. A few people have asked where they can get a Ponte, but right now there are no plans to assemble and ship boards. That may change, but for now if might be worth bugging [Omer] to put his new and improved Ponte (with an 8-port I2C port expander!) up on SeeedStudio