Cornhole Boards Play Victory Songs

How do you instantly make any game better? By lighting it up and playing at night. We would normally say ‘drinking’, but we’re pretty sure that drinking is already a prerequisite for cornhole — that’s the game where you toss bean bags at holes in angled boards.

[Hardware Unknown] loves cornhole, and was gifted a set of portable, folding boards that light up around the ring for nighttime action. These turned out to be the perfect basis for reactive boards that light up and play sound whenever points are scored. Both boards have a vibration sensor to detect bags hitting the top, and an IR break-beam sensor pair across the hole. An Arduino Nano reads from the sensors and controls an amplifier and a DF Player for sound.

Players get a point and a song for landing a bag on top of the board, and three points and a different song for making it in the hole. We love the Easter egg — anyone who manages to trip both the vibration sensor and the break-beam detector at the same time will be treated to the sound of a flock of honking geese. Check out the build journey after the break.

No good at cornhole? This one doesn’t let you miss.

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Bet You Didn’t Know Arduinos Are Psychic

Are you running out of ways to entertain yourself and your family? If you’ve read all the books and watched all the movies, it might be time to explore the psychic abilities of silicon. [Hari Wiguna] has just the trick to keep them guessing for a good long time.

This trick doesn’t take much, just a couple of Arduinos, some momentary buttons, a number pad, and a large helping of math. As you can see in the demo after the break, there is nothing connecting the two, not even 802.11(n). On the randomizer Arduino, [Hari] generates random numbers with the push of a button until the audience sees one they like. Then [Hari] locks in the number with the other button.

What happens next is key: the randomizer generates another random number, but uses it as a hint to set a sentinel digit. The randomizer Arduino subtracts the larger of the two digits in the number from nine and stores the result as the flag. When the next number comes up that has the flag digit in the correct place, the number after that will be the random number chosen at the beginning.

The psychic Arduino’s secret is that it knows the first guess it receives is special. It does the same sentinel digit math as the randomizer, so when the guesser enters the guess with the sentinel digit, it knows the next number entered is the winner. Clear as mud? Check out the second video below where [Hari] explains the trick, a new take on a magic classic.

Looking for a more exciting way to generate random numbers? Try using fish tanks, lava lamps, or muons from outer space.

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Beer Pong Difficulty Level: 10

Beer pong is a fun enough game for those of a certain age, but one thing that it lacks is a way of cranking up the difficulty setting independent of the amount of beer one has consumed. At least, that was the idea [Ty] had when he came up with this automated beer pong table which allows the players to increase the challenge of this game by sliding the cups around the top of the table.

The build uses a belt-driven platform under a clear cover with a set of magnets attached. Each of the cups on the table has a corresponding magnet, which allows them to slide fairly easily back and forth on the table. The contraption is controlled by an Arudino Nano with a small screen and dial that allows the players to select a difficulty level from 1 to 10. The difficulty levels increase the speed that the cups oscillate on the table, which certainly adds another layer of complexity to this already challenging game.

While we hope to eventually see a beer pong table that can automatically arrange the cups as the game is played, we do appreciate the effort to make an already difficult game even more difficult. Of course, if you have problems with the difficulty level you might want to pick up a PongMate CyberCannon Mark III to help with those clutch beer pong shots.

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Gyroscope Level Is Digital

A spirit level, you know the kind of level with a little bubble in a tube of fluid, is a basic construction tool. [DesignBuildDestroy] took an Arduino, a gyroscope chip, and an OLED, and made a 3D printed level with no bubble, but it does have a nice digital display.

It is funny when you realize that at one time a gyroscope was a high tech item reserved for missiles and aircraft. Now you can grab a six-axis sensor for pennies. Even, better, the code used in the project can offload the Arduino for a lot of processing.

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Dad Scores Big With DIY Indoor Hockey Game

We suppose it’s a bit early to call it just yet, but we definitely have a solid contender for Father of the Year. [DIY_Maxwell] made a light-up hockey game for his young son that looks like fun for all ages. Whenever the puck is hit with the accompanying DIY hockey stick (or anything else), it lights up and produces different sounds based on its acceleration.

Inside the printed puck is an Arduino Nano running an MPU6050 accelerometer, a 12-NeoPixel ring, and a piezo buzzer. [DIY_Maxell] reused a power bank charging circuit to charge up the small LiPo battery.

The original circuit used a pair of coin cells, but the Arduino was randomly freezing up, probably because of the LEDs’ current draw. Be sure to check out the video after the break, which begins with a little stop motion and features a solder stand in the shape of a 3D printer.

Got a house full of carpet or breakables? You could always build an air hockey table instead.

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Mix It Up With A Multi-Volume Controller

What’s the use of waiting around for something to break in order to hack into something else? As long as it’s just sitting around not being used, who cares? [OmniSaiRen] had a  Behringer MIDI controller just taking up space. Instead of selling it, they decided to build it into something they would definitely use — a multi-volume controller with mute keys and other useful macros.

After gutting the case, [OmniSaiRen] gave it a couple coats of glossy white paint that looks really nice with the black keycaps and knobs. The plan was to use the original encoders, but [OmniSaiRen] replaced them with potentiometers when they couldn’t get the encoders working with the Arduino Nano. We are sad to report that Cherry Blues only made it to the build because they have all black housings and were also lying around taking up space, but maybe [OmniSaiRen] will grow to love them.

If you’re tired of all the mousing and clicking it takes to turn down this or that volume, you need to build one of these things. It runs on deej, an open source volume mixer that works with Linux and Windows, so what are you waiting for? If you only want a single hardware volume knob, you can’t go wrong dialing it in rotary style.

Via r/duino

Quick And Simple Milliohmmeter

User [mircemk] presents his “MiliOhm Meter” project which you can build with an Arduino, a handful of common parts from your lab, and a cigar box.  It doesn’t get much simpler than this, folks.  While this is something you won’t be getting calibrated with NIST traceability, it looks like a fun and quick project that’s more than suited for hobbyist measurements.  It’s not only easy to build, the Arduino sketch is less than thirty lines of code.  This is a great learning project, plus you get something useful for your lab when its finished.

We like the creative use of colored tape instead of paint on the project’s box.  If this style suits you, [mircemk] has published several other similar lab instrument projects on his Hackaday.io page, including a frequency meter, an audio spectrum analyzer, and an auto-ranging capacitance meter to name a few.  You might recognize him from some other projects we’ve featured, such as the crazy kinematic arms that set a clock’s hands every minute.

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