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Hackaday Links: March 23, 2025

What a long, strange trip it’s been for NASA astronauts Suni Williams and Bruce Wilmore, who finally completed their eight-day jaunt to space after 289 days. The duo returned to Earth from the ISS on Tuesday along with two other returning astronauts in a picture-perfect splashdown, complete with a dolphin-welcoming committee. For the benefit of those living under rocks these past nine months, Williams and Wilmore slipped the surly bonds way back in June on the first crewed test flight of the Boeing Starliner, bound for a short stay on the ISS before a planned return in the same spacecraft. Alas, all did not go to plan as their ride developed some mechanical difficulties on the way upstairs, and so rather than risk their lives on a return in a questionable capsule, NASA had them cool their heels for a couple of months while Starliner headed home without them.

There’s been a lot of talk about how Butch and Suni were “stranded,” but that doesn’t seem fair to us. Sure, their stay on the ISS was unplanned, or at least it wasn’t Plan A; we’re sure this is always a contingency NASA allows for when planning missions. Also unfortunate is the fact that they didn’t get paid overtime for the stay, not that you’d expect they would. But on the other hand, if you’re going to get stuck on a work trip, it might as well be at the world’s most exclusive and expensive resort.

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Genetic Algorithm Runs On Atari 800 XL

For the last few years or so, the story in the artificial intelligence that was accepted without question was that all of the big names in the field needed more compute, more resources, more energy, and more money to build better models. But simply throwing money and GPUs at these companies without question led to them getting complacent, and ripe to be upset by an underdog with fractions of the computing resources and funding. Perhaps that should have been more obvious from the start, since people have been building various machine learning algorithms on extremely limited computing platforms like this one built on the Atari 800 XL.

Unlike other models that use memory-intensive applications like gradient descent to train their neural networks, [Jean Michel Sellier] is using a genetic algorithm to work within the confines of the platform. Genetic algorithms evaluate potential solutions by evolving them over many generations and keeping the ones which work best each time. The changes made to the surviving generations before they are put through the next evolution can be made in many ways, but for a limited system like this a quick approach is to make small random changes. [Jean]’s program, written in BASIC, performs 32 generations of evolution to predict the points that will lie on a simple mathematical function.

While it is true that the BASIC program relies on stochastic methods to train, it does work and proves that it’s effective to create certain machine learning models using limited hardware, in this case an 8-bit Atari running BASIC. In previous projects he’s also been able to show how similar computers can be used for other complex mathematical tasks as well. Of course it’s true that an 8-bit machine like this won’t challenge OpenAI or Anthropic anytime soon, but looking for more efficient ways of running complex computation operations is always a more challenging and rewarding problem to solve than buying more computing resources.

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A Second Rare Atari Cabinet 3D Printed

Last year we covered the creation of a 3D-printed full-size replica of an original Computer Space arcade machine, the legendary first glimmer from what would become Atari, one of the most famous names in gaming. The flowing exuberance of glitter-finished fibreglass made these machines instantly recognisable. Not so well known though is that there was a second cabinet in a similar vein from Atari. Space Race is most often seen in a conventional wooden cabinet, but there were a limited number of early examples made in an asymetric angular take on the same fibreglass recipe as Computer Space. They’re super rare, but that hasn’t stopped a replica being made by the same team and documented in a pair of videos by [RMC – The Cave].

Just like the earlier project, a start was made with a 3D model. In this case an owner of a real cabinet was found, who ran off a not-very-good scan with a mobile phone. This was then used as the basis for a much better model, and the various pieces were printed. Using all manner of reel ends gave the assembled cabinet a coat of many colours look, but after a coat of filler, paint, and then glitter lacquer, you would never know. Electronics come courtesy of modern emulation hardware and a Sony CCTV monitor, and the joysticks were made from a mixture of common hardware and 3D prints. Both the videos are below the break, and you’ll now no doubt also want to see the original project..

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Stacy’s Computer Has Got It Going On

According to [ClassicHasClass], the best way to open an Atari Stacy is to not open an Atari Stacy. Apparently, these old computers were not pleasant to work on. The cables were not keyed and were prone to short against things. Screws easily strip out plastic holes. Of course, there wouldn’t be a story if there wasn’t a teardown and an upgrade that you can check out in the post.

The Stacy was one of Atari’s earliest portable systems and the first ST portable (that is, STacy). There’s a backlit LCD, a keyboard and trackball, and the usual ports. You could make do with a single floppy or spring for a second floppy or an internal SCSI hard drive. The 8 MHz 68000-based machine would set you back north of $2,300 back in 1989.

The original plan was to run the thing on C-cell batteries, but that would give you about 15 minutes of operation. They finally decided it was a luggable — you’d have to plug it into the wall. The battery compartment was there, but empty and glued shut.

Apparently, there were about 35,000 of these made, but they seem somewhat rare. But we do like a rare retrocomputer. Or even some that aren’t so rare.

Atari 65XE In Laptop Form

For better or worse, Atari is no longer a household name in computing, but for a time in the 1980s, it was a huge mover in the industry. They not only produced PCs but also a huge number of video game consoles. Although they were a major contributor to the video game crash of the 1980s, they managed to limp along a few more years afterward and produce some interesting machines in the following years, even though they weren’t ultimately able to compete with Nintendo or Sega. One of those computers from that era was a PC-console hybrid of sorts called the Atari XE, and [Sideburn] was able to turn one into a laptop.

The retro laptop began life as an Arabic PAL version of the 65XE, the PC version of the ubiquitous 65-series computer. A large portion of the computer was reworked, including the removal of the power supply in favor of a rechargeable battery with a 6-hour life. Also among the list of scrapped components was the video and sound connectors as well as the RF modulator, which would have been common for displays at the time, but this laptop is getting a 1920×1080 LCD panel to replace all of that old hardware. A 1MB memory upgrade, new speakers and amp, a WiFi card, and an SD floppy card emulator round out the build.

The final part of the build is assembling it all into a custom 3D printed case, and the resulting laptop that [Sideburn] calls the XE Book is a faithful adaptation of this niche computer into what could have been a laptop we would have seen in the late 80s or early 90s similar to the Toshiba T3200SXC. It matches the original’s footprint and still uses all of the core components, so it’s not too difficult to imagine something like this having existed in the past.

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Illustrated Kristina with an IBM Model M keyboard floating between her hands.

Keebin’ With Kristina: The One With The Curvy Centerfold

What do you get when you combine a Raspberry Pi 4B, a Kaypro keyboard, and a 9″ Apple ], you get the coolest AVR development workstation I’ve seen in a while.

A Raspberry Pi-based AVR workstation that uses a Kaypro keyboard and 9" monochrome Apple ][c display.
Image by [John Anderson] via Hackaday.IO
As you may have guessed, I really dig the looks of this thing. The paint job on the display is great, but the stripes on the keyboard and badging on are on another level. Be sure to check out the entire gallery on this one.

About that keyboard — [John] started this project with two incomplete keyboards that each had a couple of broken switches. Since the two keyboards were compliments of each other parts-wise, they made a great pair, and [John] only had to swap out three switches to get it up and clacking.

In order to make it work with the Pi, [John] wrote a user-mode serial driver that uses the uinput kernel module to inject key events to the kernel. But he didn’t stop there.

Although the Pi supports composite video out, the OS doesn’t provide any way to turn off the chroma color signal that’s modulated on top of the basic monochrome NTSC signal, which makes the picture look terrible. To fix that, he wrote a command-line app that sets up the video controller to properly display a monochrome NTSC signal. Happy AVRing on your amazing setup, [John]! Continue reading “Keebin’ With Kristina: The One With The Curvy Centerfold”

Tiny arcade machines on a tabletop

Tiny PONG, Big Ambitions: World’s Smallest Arcade

London, Ontario college student [Victoria Korhonen] has captured the attention of tech enthusiasts and miniaturization lovers with her creation of what might be the world’s smallest arcade machine. Standing just 64 mm tall, 26 mm wide, and 30 mm deep, this machine is a scaled-down marvel playing the classic Atari game PONG. While the record isn’t yet official—it takes about three months for Guinness to certify—it’s clear [Korhonen]’s creation embodies ingenuity and dedication.

[Korhonen], an electromechanical engineering student, took six months to design and build this micro arcade. Inspired by records within reach, she aimed to outdo the previous tiniest arcade machine by shaving off just a few millimeters During the project she faced repeated failures, but viewed each iteration as a step towards success. Her miniature machine isn’t just a gimmick; it’s fully functional, with every component—from paddle mechanics to coding—developed from scratch.

[Korhonen] is already eyeing new projects, including creating the smallest humanoid robot. She also plans to integrate her electromechanical expertise into her family’s escape room business. Her journey aligns with other hobbyist projects pushing the limits of miniaturization, such as this credit card-sized Tetris clone or [Aliaksei Zholner]’s paper micro engines.