XBMC Hiding In An SNES Controller

Here’s another SNES controller converted to house a USB system. The one we saw last time used a kit as an adapter for the controller but this version uses a home-built PCB and an ATmega8 microcontroller with the latest revision of an open source adapter for NES and SNES controllers. As you can see after the break, [Atarity] built the adapter, then added it along with a USB hub and thumb drive so that he could run a copy of XBMC from the controller. Now he’s got XBMC as a way to launch emulators for those classic games, as well as play traditional media.

You will be seeing more of this type of mod soon. We were tipped off that an in-depth tutorial for SNES controller hacking is on its way, although that is unrelated to [Atarity’s] work.

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Guitar Hero As An Instrument Or Midi Controller

[youtube=http://www.youtube.com/watch?v=azfgasnWtW0]

[Robert] wrote a program using Max/MSP that lets him make music with his guitar hero controller. There’s another video after the break where he walks through the various features but here’s the gist of it. This works on Mac and Windows and allows a sort of ‘live play’ or midi mapping mode. In the midi mode each key can be configured to do your bidding. His example uses the pick bar to scroll through different samples and the green button the play them or the red button to stop.

The live mode us much more involved. In the software you choose the type of scale and the key you’d like to play in. This makes up for the controller’s lack of enough frets to make it a chromatic instrument and these settings can be adjust from the controller. There is an up-pick offset that makes the upward movement of the pick bar a different note than the downward movement. The motion control can also be used as an input. He demonstrates pitch bending and cutoff using that method.

This looks like a lot of fun. He needs to team up with [Joran] to add drums to the mix, forming a much more creative rock band than you can buy in the store.

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Developing Physical Controllers For The Uninitiated

[Dave] hosted a one day seminar at the Illinois Institute of Technology which focused on rapid electronics prototyping for those with little prior experience blinking those LEDs. As the defacto standard for novice prototypers it’s no surprise that he gave an Arduino to each team to use as the controller-computer interface. He started the day by getting the Firmata package up and running. Firmata is a set of libraries that make communications between software and a microcontrollers simple. In this case, each team developed a Flash game that used data from the Arduino as a control.

Several rudimentary games resulted from the day. We’ve embedded video of two of them after the break for your enjoyment. Lion Vs. Pig uses potentiometers, a distance sensor, and an arcade button to play a game of cat-and-mouse (well, Lion-and-Pig really). The other is Kick the Cat, a game that uses a flex sensor and force sensor combination as input. This is something of a virtual mini-basketball game that uses a springy material to launch a virtual feline at a target.

These teams already had a background in code, but the hardware was a new endeavor for them. Arduino helps to break down this cross-over barrier and we think this will result in more people to contribute to open source projects, and falling hardware prices due to a larger volume of demand.

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CES: PS3 Gun Controller

Yesterday we spotted a PS3 gun controller at the CTA Gaming Accessories booth. We have covered home made solutions like this before, like the WeeP5 zapper, and it is great to see alternative controllers spreading to other consoles. Now all we need is some force feedback, and we’ll really be able to feel in the game. As always, Hi-Res is available.

[Caleb]-I think the home made ones had better button layouts. See the thumb stick on the back of the pistol grip? They did that so it will work  for right and left handed people instead of making it on one side.

Max/MSP Accelerometer Beat Control

[vimeo http://vimeo.com/8222312%5D

[Ryan] let us know about his Max/MSP Controller. Inside the device is an ADXL 335 accelerometer and 6 push buttons wired to an Arduino. The input data is sent to Max MSP, a sequencer controlling 5 audio tracks, correlating to 5 of the buttons. The 6th button controls delay. What we really liked was how the accelerometer modified the speed of the beat in the X-axis, and the delay intensity with the Y-axis. Whats next? We think gesture recognition might be something fun to try, but [Ryan] is unsure. We’ll keep you up to date.

Choreographed Christmas Light Show (x4)

[youtube=http://www.youtube.com/watch?v=GeAwYmQOf3g]

[Lucas] is at it again this year. Not satisfied by the computerized systems available on the market, [Lucas] decided to build on last year’s project. To save a bit of cash, he built the setup around Parallax’s low-cost SX28 proto board. The system is capable of controlling 102 channels, with 8-bit dimming. 6 boards control 7 channels each and are communicated to through a serial protocol (reducing the whole setup to only 36 feet of wiring).

More importantly, he’s teamed up with 3 other neighbors who also share a passion for outdoor Christmas lighting and they’ve put together the Christmas Tour of Lights. Money raised from all donations goes directly to the St. Jude Children’s Reasearch Hospital in Memphis, Tennessee.

Giving An Old Arm New Life

[Jarek] found a non-functional robotic arm sitting around and wanted to get it working again. By adding a few custom boards to an Arduino he managed to do just that.

The arm is driven by six stepper motors, each having four control wires. To handle all of these [Jarek] used TIP120 transistors to protect the controller. This still leaves the problem of 24 control wires to connect. By using a couple of 74HC4514 demultiplex chips he cut that number down to just 8 Arduino control pins. He completed the project by interfacing an original Playstation controller as the input device.

Source code for the project is available for download but we didn’t see a schematic for his setup. This shouldn’t be a problem as the low parts count should mean the datasheets for the transistors and demultiplexers are all you really need.