Nintendo’s LABO piano is a strange kind of instrument. Hewn out of cardboard and used in combination with some advanced software, it’s entirely passive, with all the sound generation and smarts coming from the Switch console which slots into the body. [Simon the Magpie] decided that this simply wouldn’t do, and set about turning the LABO piano into a real synthesizer (Youtube link, embedded below).
In order to pull off this feat, [Simon] sourced an OKAY synth kit– a basic monophonic synthesizer designed to fit inside a 3D printed case. Instead, here it’s built inside the LABO’s roomy cardboard housing. The keyboard is reinforced with duct tape and tweaked to accept those common and horrible red SPST buttons, and the front panel is fitted with control dials where the Switch would usually sit.
After some careful crafting, the piano is ready to rock. It’s not the most responsive instrument, with the flexible cardboard struggling to reliably trigger the installed buttons, but it does work. [Simon] performs a small instrumental piece over a drum track to demonstrate that you don’t need a Nintendo Switch to have fun with the LABO piano.
Expect to see similar builds on stage at chiptune shows in the next few years – at least until mold gets the better of them. There are other ways to hack the LABO piano, too. Video after the break.
[Hunter Irving] has been busy with the Nintendo LABO’s piano for the Nintendo Switch. In particular he’s been very busy creating his own custom waveform cards, which greatly expands the capabilities of the hackable cardboard contraption. If this sounds familiar, it’s because we covered his original method of creating 3D printed waveform cards that are compatible with the piano, but he’s taken his work further since then. Not only has he created new and more complex cards by sampling instruments from Super Nintendo games, he’s even experimented with cards based on vowel sounds in an effort to see just how far things can go. By layering the right vowel sounds just so, he was able to make the (barely identifiable) phrases I-LIKE-YOU, YOU-LIKE-ME, and LET’S-A-GO.
Those three phrases make up the (vaguely recognizable) lyrics of a song he composed using his custom waveform cards for the Nintendo LABO’s piano, appropriately titled I Like You. The song is at the 6:26 mark in the video embedded below, but the whole video is worth a watch to catch up on [Hunter]’s work. The song is also hosted on soundcloud.
Cardboard is one of the easiest ways to build something physical, far easier than the 3D printing and laser cutting we usually write about here. So when Nintendo released their Labo line of cardboard accessories, it doesn’t take a genius to predict the official product would be followed by a ton of user creations. Nintendo were smart enough to provide not only an internet forum for this creativity to gather, they also hold contests to highlight some of the best works.
The most impressive projects in the winner’s circle combined the one-of-a-kind cardboard creations with custom software written using Toy-Con Garage, the visual software development environment built into the Nintendo Switch console. Access to the garage is granted after a user runs through Nintendo Labo’s “Discover” activities, which walk the user behind the scenes of how their purchased Labo accessories work. This learning and discovery process thus also serves as an introductory programming tutorial, teaching its user how to create software to light up their custom cardboard creations.
It’s pretty cool that Nintendo opened up a bit of the mechanism behind Labo activities for users to create their own, but this is only a tiny subset of Nintendo Switch functionality. We have different hacks for different folks. Some of us enjoy reverse engineering details of how those little Joy-Cons work. Others hack up something to avoid a game puzzle that’s more frustrating than fun. And then there are those who are not satisfied until they have broken completely outside the sandbox.
Over the years, Nintendo has had little trouble printing money with their various gaming systems. While they’ve had the odd misstep here and there since the original Nintendo Entertainment System was released in 1983, overall business has been good. But even for the company that essentially brought home video games to the mainstream, this last year has been pretty huge. The release of the Nintendo Switch has rocketed the Japanese gaming giant back into the limelight in a way they haven’t enjoyed in a number of years, and now they’re looking to keep that momentum going into 2018 with a killer new gaming accessory: a cardboard box.
Well, it doesn’t have to be a box, necessarily. But no matter which way you fold it, it’s definitely a piece of cardboard. Maybe a few bits of string here and there. This is the world of “Nintendo Labo”, a recently announced program which promises to let Switch owners create physical objects which they can interact with via specially designed software for the console.
The Labo creations demonstrated in the bombastic announcement video make clever use of the very unique Switch hardware. The removable Joy-Con controllers are generally still used as input devices, albeit in less traditional ways. Twisting and tilting the cardboard creations, which take varied forms such as a fishing rod or motorcycle handlebars, relays input to the appropriate game thanks to the accelerometers and gyroscopes they contain.
Many of the more complex contraptions rely on a less-known feature of the controller: the IR depth camera. By pointing the controller’s camera inside of the devices, the motion of internal components, likely helped along by IR-reflective tape, can be tracked in three dimensions. In the video, the internal construction of some of the devices looks downright intimidating.
Which leads into the natural question: “Who exactly is this for?”
Clearly some of the gadgets, not to mention the folded cardboard construction, are aimed at children, an age group Nintendo has never been ashamed to appeal to. But some of the more advanced devices and overall concept seems like it would play better with creative teens and adults looking to push the Switch in new directions.
Will users be empowered to create their own hardware, and by extension, associated software? Will hackers and makers be able to 3D print new input devices for the Switch using this platform? This is definitely something we’ll be keeping a close eye on as it gets closer to release in April.