The Las Vegas Sphere is a large building. It stands 112 meters high and 157 meters wide, and is covered in a full 54,000 square meters of LED displays. That’s a little difficult to recreate at home for the typical maker. A scaled-down version is altogether more achievable though, as demonstrated by [DrZzs & GrZzs].
The Pixelhead Megasphere, as it is known, is 1.98 meters high and 2.4 meters in diameter. That makes it altogether easier to fit in an average backyard, and it comes with a much smaller pricetag than the $2 billion used to build the Las Vegas Sphere. It runs 20,028 individual addressable LED pixels, and runs on four 12-volt 100-amp power supplies. As seen here, it’s only running at 15%, so it can go plenty brighter to really get those power supplies toasty. The sphere is controlled by Xlights, with the LEDs interfaced via Kulp controller boards. It’s able to run a variety of different animations at a good frame rate, with [DrZzs & GrZzs] busy whipping up different designs for Halloween. The eye of Sauron is a particularly nice example.
We’ve seen some other neat LED spheres before, too. Video after the break.
Continue reading “Backyard LED Sculpture Inspired By Las Vegas Sphere”





world, which could make for some very interesting non-trivial applications.
concerns of privacy and data security; they look less and less attractive the closer you look. Luckily the Raspberry Pi and its friends have improved the accessibility to the point where it’s positively easy to create whatever you want with whatever hardware you need, and to that end we think [Mehrdad] has done a splendid job.

The robot face is introduced to us with a soundtrack befitting Stranger Things, or maybe Luke Million. The build was inspired by The Doorman, a creepy art piece with animatronic eyes. [Jens’] build started with a 3D model of a 3D mask, with the eyes and mouth modified to have rectangular cutouts for LED displays. The displays are run by a Raspberry Pi Pico, which generates a variety of eye and mouth animations. It uses a camera for face tracking, so the robot’s evil eyes seem to follow the viewer as they move around. In good form, the face has a simple switch—from good to evil, happy to angry. Or, as [Jens] designates the modes: “Fren” and “Not Fren.”