The Most Inexpensive Apple Computer Possible

If Apple has a reputation for anything other than decent hardware and excellent industrial design, it’s for selling its products at extremely inflated prices. But there are some alternatives if you want the Apple experience on the cheap. Buying their hardware a few years out of date of course is one way to avoid the bulk of the depreciation, but at the extreme end is this working Mac clone that cost just $14.

This build relies on the fact that modern microcontrollers absolutely blow away the computing power available to the average consumer in the 1980s. To emulate the Macintosh 128K, this build uses nothing more powerful than a Raspberry Pi Pico. There’s a little bit more to it than that, though, since this build also replicates the feel of the screen of the era as well. Using a “hat” for the Pi Pico from [Ron’s Computer Videos] lets the Pico’s remaining system resources send the video signal from the emulated Mac out over VGA, meaning that monitors from the late 80s and on can be used with ease. There’s an option for micro SD card storage as well, allowing the retro Mac to have an incredible amount of storage compared to the original.

The emulation of the 80s-era Mac is available on a separate GitHub page for anyone wanting to take a look at that. A VGA monitor is not strictly required, but we do feel that displaying retro computer graphics on 4K OLEDs leaves a little something out of the experience of older machines like this, even if they are emulated. Although this Macintosh replica with a modern e-ink display does an excellent job of recreating the original monochrome displays of early Macs as well.

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This Home Made Mac Has A Real CRT

Cathode-ray tube (CRT) televisions may no longer be in production, but its last bastion came in the form of extremely cheap little Chinese portable sets with a black-and-white tube. They’re now useless for broadcast TV, so can often be had for next-to-nothing. [Action Retro] has a video showing a Mac Classic clone using one, and with a built-in Raspberry Pi and a copy of RiscOS it almost makes a usable computer.

The video below the break is a little heavy on the 3D printer sponsor and the Mac case comes from a Thingiverse project, but it’s well executed and we’re grateful for being introduced to that original project. We’d have gone for a period-correct beige filament rather than the glow-in-the-dark green one used here.

We’re guessing that more than one reader will have a few of those TVs around the place, such is their ubiquity. Is it worth making this as a novelty item? It depends upon your viewpoint, but we can’t help liking the result even if perhaps it’s not for us. If RiscOS isn’t quite the thing,  there’s an option a little closer to the real thing.

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M1 Development Board From Scraps

Apple is fairly notorious for building devices that are difficult to repair, but with the right tools it’s often not completely impossible to circumvent some of their barriers. As they say, every lock has a key. [dosdude1] has wanted a specific M1 development board for a while now and has been slowly piecing together everything he needs to cobble one together, and finally got this unit running despite many roadblocks put in his way by Apple.

The development kit is a Developer Transition Kit  or “DTK” meant for developers during Apple’s transition from Intel chips to their own in-house ARM-based M1 platform. This particular version is in a Mac Mini form factor but it has a few hurdles to clear before it powers on. First, the board was cut in a critical location that shorted out many of the PCB layers, so this had to be carefully filed down to remove the shorts. It was also missing a few tiny surface mount components and a NAND chip, but these were scavenged from other scrapped parts and assembled into a fully working machine.

There are a number of other non-physical problems to solve here as well, too. Apple coded their NAND chips to work with specific WiFi modules so if these aren’t programmed to work together the computer will get stuck in a boot loop. But with that and a few other details out of the way [dosdude1] finally has his DTK up and running in a 2018 Mac Mini chassis, right down to the working power LEDs. We’ve seen all kinds of PCB damage before (although not often quite this intricate) and even PCBs repaired that were snapped in half.

Thanks to [CodeAsm] for the tip!

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Retro Hackintosh Made From Retro Parts

Apple as a company, has staked most of its future around being a “walled garden” where it controls everything from the hardware up through the user experience. In some ways this is good for users; the hardware is generally high quality and vetted by the company creating the software, making for a very uniform experience. This won’t stop some people from trying to get Apple’s operating systems and other software running on unapproved hardware though. These “Hackintosh” computers were much more common in the Intel era but this replica goes even further back to the Macintosh era.

Originally [Kevin] had ordered an authentic Macintosh with the intent of getting it working again, but a broken floppy disk drive and lack of replacement parts turned this project into a different beast. He used the Mac instead as a model for a new 3D-printed case, spending a ton of time sanding, filling, and finishing it to get it to look nearly indistinguishable from the original. The hardware going in this replica is an old Linux-based thin client machine running the Mini vMac operating system, with a modified floppy drive the computer uses to boot. A hidden SD card slot helps interface with modern computers. The display is a modern LCD, though a sheet of acrylic glued to the front panel replicates a bit of the CRT curve.

Click through to read on!

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Crusty: The Story Of The Mac SE That Could

Retrocomputing often involves careful restorations, rare components, and white gloves.  This story involves none of those. This is the story of two people who sought to answer one of the greatest questions in the universe: What does it take to kill a Mac SE?

Crusty’s mainboard as found

The star of the show here is Crusty, a Mac SE that was found on the loading dock of a scrap company. It sat out in the weather for at least 6 months, complete with the original leaking lithium battery.

Enter [RadRacer203], who is friends with the owner of this particular scrap company. [RadRacer203] and picked up Crusty, along with a few other classic Macs. He brought these machines to VCF East 2021, where our other hero comes in. [CJ] is something of a magician with CRTs and analog electronics. Trained under [Sark] himself, [CJ] has mastered the 5-finger exploding capacitor technique.

The battery had eaten through the mainboard and even into the chassis. But after a thorough cleaning, the damn thing booted up. Crusty was born.

This Mac was a survivor. Much like Top Gear and their plucky Toyota Hilux, [RadRacer203] and [CJ] devised a plan to put Crusty to the test.

Click through the break for more!

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Apple System 7… On Solaris?

While the Unix operating systems Solaris and HP-UX are still in active development, they’re not particularly popular anymore and are mostly relegated to some enterprise and data center environments They did enjoy a peak of popularity in the 90s during the “wild west” era of windowed operating systems, though. This was a time when there were more than two mass-market operating systems commercially available, with many companies fighting for market share. This led to a number of efforts to get software written for one operating system to run on others, whether that was simply porting software directly or using some compatibility layer. Surprisingly enough it was possible in this era to run an entire instance of Mac System 7 within either of these two Unix operating systems, and this was an officially supported piece of Apple software.

The software was called the Macintosh Application Environment (MAE), and was an effort by Apple to bring Macintosh System 7 applications to various Unix-based operating systems, including Solaris and HP-UX. This was a time before Apple’s OS was Unix-compliant, and MAE provided a compatibility layer that translated Macintosh system calls and application programming interfaces (APIs) into the equivalent Unix calls, allowing Mac software to function within the Unix environments. [Lunduke] outlines a lot of the features of this in his post, including some of the details the “scaffolding” allowing the 68k processor to be emulated efficiently on the hardware of the time, the contents of the user manual, and even the memory management and layout.

What’s really jarring to anyone only familiar with Apple’s modern “walled garden” approach is that this is an Apple-supported compatibility layer for another system. At the time, though, they weren’t the technology giant they are today and had to play by a different set of rules to stay viable. Quite the opposite, in fact: they almost went out of business in the mid-90s, so having their software run on as many machines as possible would have been a perk at the time. While this era did have major issues with cross-platform compatibility, there was some software that attempted to solve these problems that are still in active development today.

Thanks to [Stephen] for the tip!

Quake 2 Ported To Apple Watch

DOOM always seems to spontaneously appear on any new device the day it’s released. From printers to industrial robots to pregnancy tests, it always makes its way on anything with an integrated circuit and a screen. But that’s not the only 90s video game with a cult following and and ability to run on hardware never intended for gaming. The early Quake games are still remarkably popular, and the second installment of this series was recently brought to the Apple Watch thanks to [ByteOverlord].

Building this classic for the Apple Watch requires using the original Quake files and some work with Xcode to get a package together that will run on the wrist-bound computer. There are a few other minimum system requirements to meet as well, but with all of that out of the way the latest release runs fairly well on this small watch. The controls have been significantly modified to use the Apple’s touch screen and digital crown instead of any peripherals, and as a result it’s not likely you’d win any matches if it was possible to cross-play with PC users with a setup like this, but it’s definitely playable although still missing a few features compared to the PC version.

This actually isn’t the first Quake game to be ported to the Apple Watch, either. The first version of Quake ran on this device thanks to [MyOwnClone]’s efforts a little over a year ago. It’s also not the first time we’ve seen Quake running on unusual Apple hardware, either. Take a look at this project which uses one of the early iPods to play this game, along with the scroll wheel for a one-of-a-kind controller.

Thanks to [Joni] for the tip!