We all love new tech. Some of us love getting the bleeding edge, barely-on-the-market devices and some enjoy getting tech thirty years after the fact to revel in nostalgia. The similarity is that we assume we know what we’re buying and only the latter category expects used parts. But, what if the prior category is getting used parts in a new case? The University of Alabama in Huntsville has a tool for protecting us from unscrupulous manufacturers installing old flash memory.
Flash memory usually lasts longer than the devices where it is installed, so there is a market for used chips which are still “good enough” to pass for new. Of course, this is highly unethical. You would not expect to find a used transmission in your brand new car so why should your brand new tablet contain someone’s discarded memory?
The principles of flash memory are well explained by comparing them to an ordinary transistor, of which we are happy to educate you. Wear-and-tear on flash memory starts right away and the erase time gets longer and longer. By measuring how long it takes to erase, it is possible to accurately determine the age of chip in question.
Pushing the limits of flash memory’s life-span can tell a lot about how to avoid operation disruption or you can build a flash drive from parts you know are used.
While Apple products have their upsides, the major downside with them is their closed environment. Most of the products are difficult to upgrade, to say the least, and this is especially true with the iPhone. While some Android devices still have removable storage and replaceable batteries, this has never been an option for any of Apple’s phones. But that doesn’t mean that upgrading the memory inside the phone is completely impossible.
[Scotty] from [Strange Parts] is no stranger to the iPhone, and had heard that there are some shops that can remove the storage chip in the iPhone and replace it with a larger one so he set out on a journey to try this himself. The first step was to program the new chip, since they must have software on them before they’re put in the phone. The chip programmer ironically doesn’t have support for Mac, so [Scotty] had to go to the store to buy a Windows computer first before he could get the chip programmer working right.
After that hurdle, [Scotty] found a bunch of old logic boards from iPhones to perfect his desoldering and resoldering skills. Since this isn’t through-hole technology a lot of practice was needed to desolder the chip from the logic board without damaging any of the other components, then re-ball the solder on the logic board, and then re-soldering the new larger storage chip to the logic board. After some hiccups and a lot of time practicing, [Scotty] finally had an iPhone that he upgraded from 16 GB to 128 GB.
[Scotty] knows his way around the iPhone and has some other videos about other modifications he’s made to his personal phone. His videos are very informative, in-depth, and professionally done so they’re worth a watch even if you don’t plan on trying this upgrade yourself. Not all upgrades to Apple products are difficult and expensive, though. There is one that costs only a dollar.
We sat down with him after his talk at the Hackaday Superconference last November, and we have to say that he made us think more than twice about tackling the tiny computer that lies hidden inside a cell phone. Check out his talk if you haven’t yet.
Continue reading “The Ultimate IPhone Upgrade”
We’re all too spoiled nowadays with our comfortable ways to erase and write data to persistent memory, whether it’s our microcontroller’s internal flash or some external EEPROM. Admittedly, those memory technologies aren’t exactly new, but they stem from a time when their predecessors had to bathe under ultraviolet light in order to make space for something new. [Taylor Schweizer] recently came across some of these quartz-window decorated chips, and was curious to find out what is stored in them. Inspired by the BIOS reverse engineering scene in Halt and Catch Fire, he ended up building his own simple reader to display the EPROM’s content.
The 2732 he uses is a standard EPROM with 32kbit memory. Two pins, Chip Enable and Output Enable, serve as main control interface, while 12 address pins select the data stored in the chip’s internal 4K x 8 arrangement, to output it on the 8 data output pins. You could of course hook up the EPROM to a microcontroller and send what you read via serial line, but [Taylor] opted for a more hands-on approach that lets him read out the data in a manual way. He simply uses a bank of DIP switches to set the address and control pins, and added a row of LEDs as display.
As you can see from the short demonstration in the video after the break, reading out the entire EPROM would be a rather tedious task this way. If you do have more serious intentions to read out the content, you could have a look at one of those microcontroller based solutions sending data via serial line after all.
Continue reading “Reading Out An EPROM – With DIP Switches”
The year so far has been filled with news of Spectre and Meltdown. These exploits take advantage of features like speculative execution, and memory access timing. What they have in common is the fact that all modern processors use cache to access memory faster. We’ve all heard of cache, but what exactly is it, and how does it allow our computers to run faster?
In the simplest terms, cache is a fast memory. Computers have two storage systems: primary storage (RAM) and secondary storage (Hard Disk, SSD). From the processor’s point of view, loading data or instructions from RAM is slow — the CPU has to wait and do nothing for 100 cycles or more while the data is loaded. Loading from disk is even slower; millions of cycles are wasted. Cache is a small amount of very fast memory which is used to hold commonly accessed data and instructions. This means the processor only has to wait for the cache to be loaded once. After that, the data is accessible with no waiting.
A common (though aging) analogy for cache uses books to represent data: If you needed a specific book to look up an important piece of information, you would first check the books on your desk (cache memory). If your book isn’t there, you’d then go to the books on your shelves (RAM). If that search turned up empty, you’d head over to the local library (Hard Drive) and check out the book. Once back home, you would keep the book on your desk for quick reference — not immediately return it to the library shelves. This is how cache reading works.
Continue reading “Spectre And Meltdown: How Cache Works”
While Nintendo is making a killing on nostalgic old consoles, there is a small but dedicated group of hackers still working with the original equipment. Since the original NES was rolled out in the 80s, though, there are a few shortcomings with the technology. Now, though, we have Arduinos, cheap memory, and interesting toolchains. What can we do with this? Absolutely anything we want, like playing modern video games on this antiquated system. [uXe] added dual-port memory to his ancient NES console, opening up the door to using the NES as a sort of video terminal for an Arduino. Of course, this is now also the King of All Game Genies and an interesting weekend project to boot.
Most NES cartridges have two bits of memory, the PRG and CHR ROMs. [uXe] is breaking out the cartridge connector onto an exceptionally wide rainbow ribbon cable, and bringing it into a custom Arduino Mega shield loaded up with two 16K dual-port RAM chips. These RAM chips effectively replace the PRG and CHR ROMs Since these are dual-port RAM chips, they can be written to by the Arduino and read by the NES simultaneously.
The NES sees one port of the RAM and can read and write from it while the Arduino still has access to make changes to the other post while that’s happening. A trick like this opens up a whole world of possibilities, most obviously with tiling and other graphics tricks that can push beyond the console’s original capabilities. [uXe] is currently playing Arduboy games on the NES — a really neat trick to pull off. Well done [uXe]!
Be sure to check out the video below of the NES running some games from the Arduboy system. It seems to integrate seamlessly into the hardware, so if you’ve always had a burning desire to fix crappy graphics on some of your favorite games, or run some special piece of software on an NES, now might just be your time to shine.
Continue reading “The King Of All Game Genies In An Arduino”
Magnetic storage is quickly becoming an antiquated technology but IBM may have given it a few more years. Currently, magnetic storage is still manufactured as hard disk drives (HDDs) but you won’t find a tape drive in a modern consumer computer. That’s not likely to change but IBM is pushing the envelope to make a tape drive that will be smaller and more economical than other massive storage options. In many ways, they’re the antithesis of solid state drives (SSDs) because tape drives are slow to retrieve data but capable of holding a lot inexpensively.
Three advances are responsible for this surge in capacity. Firstly, the tape “grains,” where each bit is recorded, have been shrunk by sputtering metal to a film instead of painting it on. Secondly, better servo control allows the reading mechanisms to read those tiny grains with the necessary accuracy. Lastly, stronger computation is used to read the data by using error detection and correction because when your tape is traveling four meters per second, it takes a long time to go back and double-check something.
IBM’s tape drive won’t replace your hard drive but it could back it up daily, many times over.
Check this out if your wetware needs a memory boost or this if your breakfast needs a memory boost.
Some people collect stamps, some collect barbed wire, and some people even collect little bits of silicon and plastic. But the charmingly named [videoschmideo] collects memories, mostly of his travels around the world with his wife. Trinkets and treasures are easy to keep track of, but he found that storing the audio clips he collects a bit more challenging. Until he built this audio memory chest, that is.
Granted, you might not be a collector of something as intangible as audio files, and even if you are, it seems like Google Drive or Dropbox might be the more sensible place to store them. But the sensible way isn’t always the best way, and we really like this idea. Starting with what looks like an old card catalog file — hands up if you’ve ever greedily eyed a defunct card catalog in a library and wondered if it would fit in your shop for parts storage — [videoschmideo] outfitted 16 drawers with sensors to detect when they’re opened. Two of the drawers were replaced by speaker grilles, and an SD card stores all the audio files. When a drawer is opened, a random clip from that memory is played while you look through the seashells, postcards, and what-have-yous. Extra points for using an old-school typewriter for the drawer labels, and for using old card catalog cards for the playlists.
This is a simple idea, but a powerful one, and we really like the execution here. This one manages to simultaneously put us in the mood for some world travel and a trip to a real library.
Continue reading “Chest Of Drawers Stores Audio Memories”