Using Solar Air Heating To Dry Clothes

About a month ago, [Greenhill Forge] built a few solar panels to collect energy from the sun. Unlike solar photovoltaics, which turn sunlight directly into electricity, these were designed to gather solar thermal energy with air. These types of panels can gather a tremendous amount of energy for a very low cost, and although the first video only went into the theory of their operation, his latest video actually shows us how to use that energy in a practical way.

The video starts by building a new solar panel, using upgraded materials and building methods compared to the previous versions which should improve the efficiency. There’s some data analysis of the performance, but at the end of the video [Greenhill Forge] actually hooks one of these up to a clothes dryer to explore its real-world efficacy. This process involves disconnecting the electric heater, removing one of the blower fans, and building a new flange to accept the heated air from the solar panel. A microcontroller keeps an eye on the incoming air temperature and controls a fan to try to hit the target temperature.

After an hour of drying, the test clothing was completely dry, with the only electricity used to turn the drum in the dryer. This is more than an order of magnitude of reduction in the power needed to dry clothes, which is fairly impressive. [Greenhill Forge] also notes that systems like these could augment off-grid systems not only for clothes drying but for home heating, greenhouse heating, or drying out various crops and that they could reduce strain on an electrical system that otherwise relies on resistive heating methods. There are many ways of building these panels, so be sure to check out his first video for ideas. Continue reading “Using Solar Air Heating To Dry Clothes”

Accurate Split-Flap Display Can Be 3D Printed

Split-flap displays are a great, low-power way to display text to a wide audience. Compared to other display technologies like LCDs they only use energy when the characters change, but have fallen out of favor partially because of their greater mechanical complexity and also because LCD and LED technology has become so inexpensive. They still retain a loyal following though, and [Jason] is demonstrating his version which boasts high accuracy and can be 3D printed.

To get good results, one of the keys is getting the motor positioning just right. The motor sits in the center and spins the flaps around, so stopping at exactly the right point to display a certain character is critical. [Jason]’s system uses a 28BYJ stepper motor with a magnetic encoder to ensure that the correct flap is displayed. The flaps themselves are completely 3D printed, using a method which allows for two colors to be printed even if the printer is only designed for a single color. Once printed, the flaps are installed on the wheel which is the outer ring of a planetary gear set with the stepper motor sitting in the middle.

Each character in the display is housed in a printed enclosure, and for [Jason]’s project he only needs five characters, so to control the entire setup he’s using a Raspberry Pi Pico. For more characters he suggests that it is still possible to use a smaller microcontroller like the Pico but a multiplexer may be needed. Of course, displays like this are not limited to characters alone. Take a look at this display which has custom flaps to display the current weather conditions as well.

Continue reading “Accurate Split-Flap Display Can Be 3D Printed”

Medication Reminder Uses Only One Button

As anyone who takes medicines regularly will attest to, the days have a tendency to blur together, making it hard to remember if you did something like take that day’s dose or not. There are plenty of products available to help keep track of medication reminders but many are overly complicated, so [Jeroen] built this one which keeps simplicity and usability as its core design principle.

[Jeroen] calls it the MedMinder, and it’s a small, compact, rectangular device with a four-character display meant to sit on a countertop. When it’s time to take a medicine, the display will show that medicine’s four-letter code until the user pushes the single button under the display, signalling that they’ve taken their dose. If many different medications have to be taken at the same time, it displays the first priority until the button is pushed, and then displays whichever one is next after that.

Programming is a little less straightforward, as the medications need to be added to the source code and uploaded to the Arduino that sits at the center of this build, but with the source code available this isn’t too difficult for someone with minimal experience with microcontrollers.

In an idealized world, technology should make our lives simpler or easier, and this small device goes a long way towards helping with that goal. Especially for an important but mundane task that can be surprisingly easy to lose track of. Although we glossed over the accuracy of this device’s clock in this article, we do have a comprehensive guide for selecting the right real-time clock for microcontrollers like this.

Qualcomm’s New QCC74x Appears To Target The ESP32 MCUs

These days wireless microcontrollers featuring built-in WiFi and Bluetooth are all the rage, with Espressif’s range of ESP32 MCUs being the default option for commercial and hobbyist projects alike. This makes Qualcomm’s recently released QCC74x MCU rather interesting, as specification-wise it would seem to be placed firmly in ESP32 territory.

On the radio side you get 1×1 WiFi 6, Bluetooth 5.4, and IEEE 802.15.4 (e.g. Thread and Zigbee), coupled with a single-core 352 MHz RISC-V CPU with FPU and DSP features and 484 kB of SRAM. The SDK for this MCU is hosted on Codelinaro, featuring the typical FreeRTOS-based stack, though confusingly Bluetooth and Zigbee support are currently marked as ‘not supported’. This might still be in progress.

Where the competition with Espressif feels clear is in the pricing, with the highest-performance evaluation board (QCC748M EVK, pictured above) listed for $13 (before taxes/tariffs). This gets you 8 MB of PSRAM built-in with unspecified link speed, but likely the same QSPI as used for the NOR Flash. USB support is available on this higher-end tier, while absent on the QCC743. Development documentation is also available, and looks fairly complete based on first glance.

Overall the QCC74x looks to be an upgrade to the older and significantly less powerful QCC730 MCU. Depending on software support and final pricing it could make for an interesting competitor to some of Espressif’s modules like its ESP32-C series or ESP32-S2, though the upcoming ESP32-S31 would seem to have it matched or beat on all metrics.

Salvaged VFDs In Nixie-Like Clock

In between the Nixie tube era of the 50s and 60s and the advent of multi-digit vacuum fluorescent displays (VFDs) common in 80s and 90s consumer technology, there was a brief time in the early 70s where single-digit VFDs were commonplace. Superficially these devices look like Nixie tubes, but have a number of advantages to them including lower voltage, lower power requirements, and lower cost. [maurycyz] recently found a number of these salvaged from old calculators and used them to build a retro-themed clock.

[maurycyz] was not able to find datasheets for this display, but was able to reverse-engineer each of the digits. Similar to vacuum tubes there is a heater which has a few ohms of resistance, and from there each of the segments of the digit can be deduced by probing the 13 signal wires. These are analog devices in some respects, so a lot of experimentation had to go into driving the displays to find their optimal conditions. A quartz crystal was used for timekeeping with an AVR128DA28 microcontroller chosen to provide control for the digits, using seven pins as segment drivers and four as grid drivers. Each digit uses around 0.14 watts, so with all four digits on it can consume a little over half a watt. A simple wood enclosure rounds out the build.

As Nixie supply wears thin, VFDs like this can be an excellent stopgap or replacement while still building retro-themed displays like this clock or this calculator which uses similar VFDs for each digit.

Adding Capabilities To Inexpensive Solar Modules

Solar power has gotten cheap enough that putting up panels is among the cheapest ways of providing energy. This isn’t just the case for bulk electricity on a power grid, either; even small devices are easier and cheaper to power with solar than ever before. For example, landscape lighting which once relied on 12V or 24V DC wires all over one’s yard with a transformer and power supply hidden somewhere have partially been converted to simpler individual solar-powered lights now. These small devices can also be given additional capabilities as [Mauro] demonstrates.

In this case, [Mauro]’s goal was to add on-demand lighting to a solar-powered light which was otherwise motion-activated only. To do this, they added a NRF24L01+ radio inside the light’s housing paired with an STM32 microcontroller. This secondary system is largely separated from the existing control circuitry with the exception of being able to switch the lights and receiving its power from the same solar panel. [Mauro] also created a small library to help with communicating with these new modules, whether that’s using a home automation system like Home Assistant or some other method.

Although adding in a few capabilities to inexpensive solar lighting might seem simple on the surface, a project like this is a gateway to adding in all kinds of interesting features to things with built-in solar panels and lots of free space in their cases. The best example here is the addition of a Meshtastic node to one of these lights, making it convenient and stealthy, but we could also see adding in other remote hardware to a landscape lighting module like a gate sensor or a plant health monitoring system.

Rust Helps Make A $1 Handheld Console

These days, even an old Game Boy will set you back $100 or more, and a new handheld console will be many multiples of that. However, you can build a really cheap handheld gaming toy if you follow [Chris Dell’s] example.

In [Chris]’s own words, he used Rust to build a $1 handheld gaming console. How is that possible? Well, it all comes down to the CH32V003—a microcontroller cheaper than just about anything else out there. It sells for just 9 cents in bulk, and it’s no slouch either. The RISC-V device is a fully-fledged 32-bit chip running at 48 MHz, though with only 2 KB of RAM and 16 KB of flash. Still, that’s more than enough to make some little games. To this end, [Chris] paired the CH32V003 with an SSD1306 OLED display, and three tactile pushbuttons. He then whipped up some code in Rust with the aid of the ch32-hal project, implementing a neat platform game that ran at a healthy 25 fps.

The CH32V003 probably won’t be starring in a new handheld gaming revolution anytime soon. Still, it’s always interesting to see just what can be achieved with one of the cheapest microcontrollers on the market.

[Thanks to Kian Ryan for the tip!]